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Mechakoopa but Awesome v1.0

SMW Sprites → Mechakoopa but Awesome v1.0

Submission Details

Name: Mechakoopa but Awesome v1.0
Authors: Eminus, Von Fahrenheit
Added:
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: This is based on the Mario Maker 2 take on the Mechakoopa. It comes in four variants:
- Green: the defualt one you're used to
- Red: shoots projectiles
- Blue: shoots lightning
- Yellow: explodes after being damaged
You choose color with the first extra byte. You can set the extra bit to enable the sprite to fly through the air using its jets.

Requested for the Strongest Sprite Workshop 2020 by Anorakun & Blizzard Buffalo
Tags: hybrid lorom mechakoopa sa-1 sprite
Comments: 13 (jump to comments)
Rating:
0.0 (0 ratings)
No rating
Download 11.58 KiB | 1,007 downloads

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Comments (13)

Heitor Porfirio Link
I thought this sprite it's pretty cool overall, but I noticed something odd about it. If you try to throw a stunned Mechakoopa under a block, the Mechakoopa passes through the block, thus standing on top of it.
I think it's something in the check to bounce off when touch the ground, and it should have some check if the sprite hits an object underneath, or something like that.
Power_Boii Link
it crashes my game
GlitchyR-01 Link
They aren't dumb anymore, they are awesome
Amomario123w Link
IT seems that the breaking block function doesn't exist
Amomario123w Link
cool sprite #smw{<3}#lm{16x}#lm{exan}#lm{exan}#lm{music}
segredo Link
How do I make the lightning to destroy block?
EnzoLipe1 Link
The red one only shoots a bullte bill, even if i set it to shoot out a custom sprite
EnzoLipe1 Link
Originally posted by LeaderAngelo
They are similar to those of Super Mario Maker 2!!
They are based off them
LeaderAngelo Link
They are similar to those of Super Mario Maker 2!!
EnzoLipe1 Link
i love this
JamesD28 Link
Tested with:

• Lunar Magic 3.21
• SA-1 Pack v1.32
• PIXI v1.31
• Snes9x v1.60
• bsnes plus v05

Awesome indeed. Works as intended, so, accepted. During moderation I edited the .json to include a graphic display icon, and added all the Mechakoopa variants to the .json list for ease of insertion.

If I'm being nitpicky, one less than ideal thing I noticed is the the interaction field for the lightning extends a bit too far backwards, which can cause Mario to take damage from it when stood behind the Mechakoopa shooting it. It's not significant enough for me to consider it a real issue, though.
Power_Boii Link
i need help on mine, cause it keeps crashing my level, even if I already converted the sprite into SA1
ninj Link
This is epic