Name: | Mario's Redemption Quest |
Author: | Alex |
Added: | |
Version History: | View |
Demo: | No |
Hall of Fame: | No |
Length: | 12 exit(s) |
Type: | Kaizo: Intermediate |
Description: | This is my second hack. This one is "slightly" shorter than the previous one that I made. This game has 12 exits you can play, with no overworld in it. This hack features: - Custom music in every level. - Some custom graphics. - Custom palettes in every level. - Slightly modified vanilla graphics. - Some custom sprites. - "No overworld" patch. Hope you enjoy it! ------------------------- v1.1: - Some QoL patches applied (Frame rules, throw direction, no silent bullet, etc). - Secret portraits rooms completely removed. - Credits edited. - Some little edits in some levels, in order to make them more consistent. |
Tags: | asm exgfx music no overworld |
Comments: | 4 (jump to comments) |
Rating: |
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1.41 MiB | 1,048 downloads
Comments (4)
There's one level where the sfx are all crackly and messed up (on Super NT) - the level where you get cape in the second half.
Also, if you decide to update this in the future, the hack would greatly benefit from having some QoL patches (e.g. the sprite interaction framerule patch, the spinthrow patch, and the wallclip patch), as a number of sections felt janky because of the lack of it.
Additionally start/select breaks the music.
Thanks for letting me know of this. Now it's fixed. Unfortunately I don't know how to fix the music break when the player press start+select (due to no overworld patch). Music returns when you clear the muted level.
Additionally start/select breaks the music.