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Fading Lights v1.1

UberASM Repository → Fading Lights v1.1

Submission Details

Name: Fading Lights v1.1
Author: Kevin
Added:
Version History: View
Type: Level
Includes GFX: No
Includes Hijack: No
Featured: No
Description: This UberASM will fade the brightness in the level in and out. There's two different modes available:
- Constant fading in/out based on a timer.
- Fade based on a certain switch. This can also be of two types: lights go back to bright when hitting a switch, but fade immediately to dark; or they only fade to dark when the switch goes off. Possible switches are: ON/OFF, blue POW, silver POW, red ? block.
In the file you can customize some parameters: how bright/dark the lights go and how long the fade will take.

v1.1:
- Doesn't use a dedicated HDMA channel anymore (smh).
- Uses 2 bytes of freeram instead of 7.
- Smaller code.
Tags: dark light lorom sa-1
Comments: 3 (jump to comments)
Rating:
0.0 (0 ratings)
No rating
Download 1.71 KiB | 331 downloads

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Comments (3)

 RussianMan Link
Tested With:
-Lunar Magic 3.30
-UberASMTool 1.4
-SA-1 1.40
-bsnes v115

Works fine, accepted.
MegaSonic1999 Link
I want to add this code mixed with the reverse controls code, I didn't understand how to proceed, a video or a concrete example would be great.
 MarkAlarm From older version: Fading Lights Link
Moderated with:
Lunar Magic 3.21
UberASMTool 1.4
SA-1 Pack 1.32 (also tested without)
Snes9x v1.60, bsnes-plus v05

Works as intended. All the options worked well and I found no bugs while testing, so it's accepted.