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Cangrejo Kaizo Land

Super Mario World Hacks → Cangrejo Kaizo Land

This file is obsolete. The latest version is Cangrejo Kaizo Land. For other versions, check the version history.

Submission Details

Name: Cangrejo Kaizo Land
Author: Hiroki
Added:
Version History: View
Demo: No
Hall of Fame: No
Length: 16 exit(s)
Type: Kaizo: Intermediate
Description: Hi everyone this is my first rom hack and took me a few month to learn LM, create the levels and finished the rom hack, it was a fun time and hope you enjoy it!

Features:
-Instant retry
-Disable L-R scrolling
-Block duplication disable
-Wall jumping disable
-Rope bug fix patch
-Custom music

It has 16 exits, 3 of them are switch palace if you get them you will have access to the special world (3 levels)

any comments that help me to get better in the creatation of smw rom hacks will be welcome ! Thank to Masspunishment for the help during the processes of this rom hack.

Greetings from argentina to all the smw community!
Tags: custom music kaizo light vanilla graphics
Comments: 7 (jump to comments)
Rating:
0.0 (0 ratings)
No rating
Download 524.61 KiB | 564 downloads

Screenshots

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Comments (7)

Hiroki Author Link
Ohmuramatsu thank you very much for the tips! i will made the changes and i re upload it, as this is my first rom hack, several stuff are kind of fuzzy, so this tips you gave me are the best!

hug!
TheMURAmatsu Link
Glad you updated the hack. I still encounter several problems. For example, there are stages where you can ignore the sequence of challenges. For example, in the first castle phase, the on / off can be activated without having to follow the order that the phase requires. Another tip is: the 1F0 blocks that hold hulls, they are inverted, it looks like the hulls are floating! In the yellow palace, on the first screen, the end is poorly framed, thus showing the rest of the vacant phase after the pipe. Floating munchers are not cool. In the rope phase, when activating the P, the coins become brown blocks, but the brown blocks next to the Goombas are not solid, and this is confusing. It would be better to remove the coins, so the animation would not become blocks and would not confuse us. At the Silly Billy level, in the cave, there is a gray platform before the Chuck is totally ignored. After mid, Koopa's position is advanced, so we spend time waiting for her to return to the middle. In the part before P, you have to activate the on / off, but if you don't activate it, you may still be able to get the P switch, as it is in a solid on / off block. I manage to keep 1 powerup (mushroom) until after the pipe, where I end up with a mushroom and a feather. At the Telephone Line level, I found it a little unfair to have so many kaizo blocks. Depending on the moment that arrives, some Rex are badly positioned. In the green Palace, the exit pipe is very high, so it causes the phase to start badly positioned. It would be interesting to lower the height or change Mario's position, perhaps removing the pipe. Until then, I played up to that level. These are just tips. Hug.
Hiroki Author Link
V1.0
-fixed blind jump at level 2 and add some indicators
-fixed blind jump at level 3 and add some indicators
-add a patch for the rope bug therefore it will not happen again.

thanks everybody for the comments they're so helpful
Hiroki Author Link
Thank you guys the betta tester dind't found that problem (the rope one) and the blind jump , many kaizo rom hacks has some blind jumps... im fixing the problem and i will re upload it
obersteiner86 Link
eh you exit count is not right or are you removed lvl in the final release to the beta version?Because i got now 14 and not even at bowser and dint beat jet the exit to bowser and not larry castel means if larry counts and the second exit to bowser it is 16 exits
obersteiner86 Link
see that is what i whant to say same happend to me and you say you installed the rope glitch fix seems not so.hmm i got to the 3 switch with out any issus
TheMURAmatsu Link
Hi! I am playing and I found some errors that they cannot have. At level 2, there are blind jumps. It is not possible to know what to do after mid, in the session where there is a P-switch. At level 3 (where I am at the moment), you can plug the rope and cheat the level.