Name: | Super Bomberman 2 - BGM 5 |
Author: | Tamaki |
Added: | |
Insert Size: | 0x1713 bytes |
Type: | Song |
Sample Usage: | Many |
Source: | Port |
Duration: | 2:08 |
Featured: | No |
Description: | A quite infamous song due to Japanese hacks, now available in AMK format! This could be used in fast-paced space and/or industrial levels, especially if they're in the long side, as the song goes on for quite some time. Due to how busy all channels are in certain parts of the song, I had to take measures to reduce slowdown, such as disabling and enabling vibrato multiple times, as well as removing the Remote Commands entirely. I also tried my best to reduce sound effect cutoff, but due to the aforementioned busyness of the song, it was impossible to make it unnoticeable during certain sections. Sorry about that! |
Tags: | athletic castle chase final industrial tense |
Comments: | 6 (jump to comments) |
Rating: |
Super Bomberman 2 - BGM 5
SMW Music → Super Bomberman 2 - BGM 5
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Comments (6)
Thank you! I thought of doing that, but the downside is that I'd have to swap #0 with #6, making it so entire sections of the song disappear if enough sound effects are playing. Leaving the channels the way they are right now means that at least half of the chords are present at all times.