Name: | Animal Crossing: New Leaf - Bubblegum K.K. (Aircheck) |
Author: | Jead |
Added: | |
Insert Size: | 0x04D6 bytes |
Type: | Song |
Sample Usage: | None |
Source: | Port |
Duration: | 0:48 |
Featured: | No |
Description: | The very cute and upbeat song Bubblegum K.K. from Animal Crossing New Leaf/New Horizons! Could be used as a generic athletic theme or maybe a title screen. My very first port of a song I didn't write myself in a very long time! Didn't find a midi so I had to transcribe myself... so please credit me if you use this in your hack :) |
Tags: | beach carnival grassland title |
Comments: | 6 (jump to comments) |
Rating: |
Animal Crossing: New Leaf - Bubblegum K.K. (Aircheck)
SMW Music → Animal Crossing: New Leaf - Bubblegum K.K. (Aircheck)
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Comments (6)
Not a bad port. Though I want to point a few things out to possibly make this bouncier.
-Instruments might benefit from having custom ADSR instead of relying on default vanilla ADSR. For example, maybe the bass could have a slightly short decay and release time (and maybe use @1 or @4?). Some other instruments like @2 and @9 could have some shorter decay/release time as well. And @10 should have zero attack time to have some more punch.
-@0 melody line could have some slight pitch bends at some spots.
-Instead of @21, @0 with extremely high pitch bend from very high to very low while decaying very fast is very useful as a kick drum. See this port for an example.
Other notes:
-In 0:44, I don't think the drums playing triplet rhythms for a short while is necessary when the other instruments are still playing straight rhythm. Otherwise, you used triplets correctly.
Thanks for the advice, will reference for future ports!
Edit: Regarding the maybe wrong triplets on drums: I ported this by ear and that's just how I heard it, it might not be very accurate to the original
Not a bad port. Though I want to point a few things out to possibly make this bouncier.
-Instruments might benefit from having custom ADSR instead of relying on default vanilla ADSR. For example, maybe the bass could have a slightly short decay and release time (and maybe use @1 or @4?). Some other instruments like @2 and @9 could have some shorter decay/release time as well. And @10 should have zero attack time to have some more punch.
-@0 melody line could have some slight pitch bends at some spots.
-Instead of @21, @0 with extremely high pitch bend from very high to very low while decaying very fast is very useful as a kick drum. See this port for an example. EDIT: CRAP I got the wrong link, fixed
Other notes:
-In 0:44, I don't think the drums playing triplet rhythms for a short while is necessary when the other instruments are still playing straight rhythm. Otherwise, you used triplets correctly.
I ported the live version of this song, and I know what you mean about the midi, there are not many accurate midis of this song
specially for this version of this song, which is weird tbh.
but excelent job with the port, looking forward to see future ports