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Custom Bro

SMW Sprites → Custom Bro

Submission Details

Name: Custom Bro
Author: Isikoro
Added:
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: You can make various broths with one asm file.
We also have new behavior patterns.
I used the graphic from here.
I got the names of Curve Bro, Braze Bro and Frost Bro from here.

It is already compatible with slopes.
I forgot to include the graphics and palette.I attached it.

You can also use mikeyk's SMB3 style and SMW prototype graphics graphics(However, please prepare the graphics yourself.).
Tags: bomb bro boomerang bro brothers customizable enemy fire bro hammer bro ice bro lorom sa-1 shell bro sledge bro
Comments: 38 (jump to comments)
Rating:
5.0 (2 ratings)
No rating
Download 36.33 KiB | 1,254 downloads

Screenshots

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Comments (38)

BushyCentral Link
can i make it throw literally nothing??
crocodileman94 Link
How do you make the sprites use the OtherColor tiles?
I'm trying to insert the Shell Bro, but it has the blue color of the Boomerang Bro instead of the turqoise color seen in the images above
Rykon-V73 Link
I also don't understand the thrown sprite tile setup. Looks confusing I must say. I wanted to edit it for effectiveness.
Rykon-V73 Link
The continuous versions don't work. Those act like regulat sprites.
Dynamite Link
Finally figured out how to use these sprites, they're interesting, though I find a few of the palette choices for sprites like the shell bro and bomb bro questionable, though I suppose it's due to having so many different bros and only a handful of palettes.
Ice Man Link
Hey, there.
Can you implement Boomerang Bro catching its boomerangs back by any chance?
Thanks!

Example like this:
https://www.smwcentral.net/?p=section&a=details&id=16745
Isikoro Author Link
Originally posted by buggy789
Other question: do I have to assign specific sprite numbers to the Bros' projectiles?

See SpawnTable.
jaytv25 Link
this and the venus pack are the best sprites to really ever exist when it comes to pixi in my opinion
buggy789 Link
Other question: do I have to assign specific sprite numbers to the Bros' projectiles?
Isikoro Author Link
Originally posted by buggy789
Quick question... does this already have the bros from smb3 or do I have to make them from scratch myself?

SMB3 Style is here
buggy789 Link
Quick question... does this already have the bros from smb3 or do I have to make them from scratch myself?
Isikoro Author Link
Originally posted by AmperSam
I have to report a flaw all the projectile sprites included in this resource have which is that is they don't have proper cape interaction. Cape spinning near the sprite will kill the projectile regardless of height above Mario.

Please show it in GIF.
 AmperSam Link
I have to report a flaw all the projectile sprites included in this resource have which is that is they don't have proper cape interaction. Cape spinning near the sprite will kill the projectile regardless of height above Mario.
Isikoro Author Link
Originally posted by solgaleo35
Im not really sure what I shuld do for the palette. Also, how exactly would you prepare the graphics to insert as MikeyK's sprite?

The graphics can be found here.
The palette can be changed in the CFG editor.
solgaleo35 Link
Thanks.

Also, there’s this weird error where one of the frames for the boomerang and the fire spitting frame call from the same tile in the GFX file leading to glitchiness
solgaleo35 Link
Im not really sure what I shuld do for the palette. Also, how exactly would you prepare the graphics to insert as MikeyK's sprite?
ChompBro Link
There Needs to be a Chomp Bro Like in Mario and Luigi Superstar Saga...

(a black Sledge Bro that throw Chain Chomps)#smrpg{cool}
Random Internet Name Link
These sprites look great. Love all the little things you can tinker with here. Recently had to switch from spritetool to PIXI and this is great. Totally reccomend. But it can be very buggy and has ende dup crashing levels for me. Ofcourse Im sure I caused this somehow, Im a noob to pixi
KDJewl Link
This is super well done and leaves a lot of open room for customization, but I just thought I'd mention that there still seems to be no palette file included.
Isikoro Author Link
Originally posted by succo
PLEEASE I AM BEGGING YOU DRAW A CAMEL IN SMW STYLE IN A SMW STYLED DESERT LANDSCAPE (p.s. this is a really nice work for making bros. I would suggest trying to implement the fwip fwip fwip fwip sound the boomerangs make)


Line 75
Code
LDA !1602,x : LSR #2 : AND #$03 : TAX

to
Code
LDA !1602,x
AND #$0F : BNE $08
TAX : LDA #$1B : STA $1DF9|!Base2
BRA $03
LSR #2 : TAX

Now you can play the sound effect.


I can't draw smw style camels.

succo Link
PLEEASE I AM BEGGING YOU DRAW A CAMEL IN SMW STYLE IN A SMW STYLED DESERT LANDSCAPE (p.s. this is a really nice work for making bros. I would suggest trying to implement the fwip fwip fwip fwip sound the boomerangs make)
SteliosPapas Link
Draw a camel in SMW style in a SMW styled desert landscape
Isikoro Author Link
Originally posted by SteliosPapas
Yes

What is custom SMW camel sprite?
SteliosPapas Link
Yes
Isikoro Author Link
Originally posted by SteliosPapas
Hi, can you make a custom SMW camel sprite in a custom SMW desert landscape?

custom SMW camel sprite?
SteliosPapas Link
Hi, can you make a custom SMW camel sprite in a custom SMW desert landscape?
Isikoro Author Link
Originally posted by ninj
Originally posted by Isikoro
You can make various broths with one asm file.

Can I make chicken broth?

What is chicken broth?
ninj Link
Originally posted by Isikoro
You can make various broths with one asm file.

Can I make chicken broth?
 MarioFanGamer Link
Moderated with:
  • Lunar Magic 3.20
  • SA-1 Pack v1.32
  • BSNES v115
  • PIXI v1.32

It's certainly a cool version of the hammer brother with the amount of customisability as well as the various types of Brothers. The distance keeping version is presumably my favourite option.

There are some things which really bug me, though: It's nice to have multiple JSON files for the various customisations but all they do is to set the extra byte, not the extra property byte even though the latter makes more sense (the palette is set in the JSON so you need to use different files anyway). You also didn't provide a palette which is rather minor but don't forget it the next time, thank you (you can ask a mod to update the ZIP). Also, what is going with the sprite ground interaction routine? Lastly, there is a typo in the second behaviour which goes from 100 to 111 to 101 and finally to 110.
Isikoro Author Link
Originally posted by FedoraFriday
This is a very user-friendly hammer bro. My only criticism is that changing the graphics is difficult, as the graphics routine for this sprite is handled way differently than similar sprites of the past. So if I wanted to make this sprite use, say the SMB3 hammer bro graphics, I'd have to poke around in the graphics routine to move the head back, and then poke around in the graphics file.

I would suggest to add a way to swap between a graphics routine where its compatible with these graphics, and SMB3 styled compatible graphics. Perhaps just add a second Custom_Bro_TilesTable.asm file for the SMB3 compatibility.

I made it usable.
Isikoro Author Link
Originally posted by Isikoro
Originally posted by ASSATAKKU
Why not make it a graphic of the "Super Mario Maker" series?

I will not do it. Because this is closer to the original.
Also, the "Super Mario Maker"s Hammer Bro is shorter than Koopa Troopa.


I made it usable.
Isikoro Author Link
Originally posted by Blizzard Buffalo
Originally posted by FedoraFriday
This is a very user-friendly hammer bro. My only criticism is that changing the graphics is difficult, as the graphics routine for this sprite is handled way differently than similar sprites of the past. So if I wanted to make this sprite use, say the SMB3 hammer bro graphics, I'd have to poke around in the graphics routine to move the head back, and then poke around in the graphics file.

I would suggest to add a way to swap between a graphics routine where its compatible with these graphics, and SMB3 styled compatible graphics. Perhaps just add a second Custom_Bro_TilesTable.asm file for the SMB3 compatibility.


Same, I could have used the SMW Prototype graphics too.


I made it usable.
Blizzard Buffalo Link
Originally posted by FedoraFriday
This is a very user-friendly hammer bro. My only criticism is that changing the graphics is difficult, as the graphics routine for this sprite is handled way differently than similar sprites of the past. So if I wanted to make this sprite use, say the SMB3 hammer bro graphics, I'd have to poke around in the graphics routine to move the head back, and then poke around in the graphics file.

I would suggest to add a way to swap between a graphics routine where its compatible with these graphics, and SMB3 styled compatible graphics. Perhaps just add a second Custom_Bro_TilesTable.asm file for the SMB3 compatibility.


Same, I could have used the SMW Prototype graphics too.
FedoraFriday Link
This is a very user-friendly hammer bro. My only criticism is that changing the graphics is difficult, as the graphics routine for this sprite is handled way differently than similar sprites of the past. So if I wanted to make this sprite use, say the SMB3 hammer bro graphics, I'd have to poke around in the graphics routine to move the head back, and then poke around in the graphics file.

I would suggest to add a way to swap between a graphics routine where its compatible with these graphics, and SMB3 styled compatible graphics. Perhaps just add a second Custom_Bro_TilesTable.asm file for the SMB3 compatibility.
KaidenThelens Link
when
Zavok Link
Perfect!
Isikoro Author Link
Originally posted by ASSATAKKU
Why not make it a graphic of the "Super Mario Maker" series?

I will not do it. Because this is closer to the original.
Also, the "Super Mario Maker"s Hammer Bro is shorter than Koopa Troopa.
ASSATAKKU Link
Why not make it a graphic of the "Super Mario Maker" series?