Name: | Custom Bro |
Author: | Isikoro |
Added: | |
Tool: | PIXI |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | Yes |
Description: | You can make various broths with one asm file. We also have new behavior patterns. I used the graphic from here. I got the names of Curve Bro, Braze Bro and Frost Bro from here. It is already compatible with slopes. I forgot to include the graphics and palette.I attached it. You can also use mikeyk's SMB3 style and SMW prototype graphics graphics(However, please prepare the graphics yourself.). |
Tags: | bomb bro boomerang bro brothers customizable enemy fire bro hammer bro ice bro lorom sa-1 shell bro sledge bro |
Comments: | 38 (jump to comments) |
Rating: |
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Comments (38)
I'm trying to insert the Shell Bro, but it has the blue color of the Boomerang Bro instead of the turqoise color seen in the images above
Can you implement Boomerang Bro catching its boomerangs back by any chance?
Thanks!
Example like this:
https://www.smwcentral.net/?p=section&a=details&id=16745
See SpawnTable.
SMB3 Style is here
Please show it in GIF.
The graphics can be found here.
The palette can be changed in the CFG editor.
Also, there’s this weird error where one of the frames for the boomerang and the fire spitting frame call from the same tile in the GFX file leading to glitchiness
(a black Sledge Bro that throw Chain Chomps)
Line 75
to
Now you can play the sound effect.
I can't draw smw style camels.
What is custom SMW camel sprite?
custom SMW camel sprite?
Can I make chicken broth?
What is chicken broth?
Can I make chicken broth?
It's certainly a cool version of the hammer brother with the amount of customisability as well as the various types of Brothers. The distance keeping version is presumably my favourite option.
There are some things which really bug me, though: It's nice to have multiple JSON files for the various customisations but all they do is to set the extra byte, not the extra property byte even though the latter makes more sense (the palette is set in the JSON so you need to use different files anyway). You also didn't provide a palette which is rather minor but don't forget it the next time, thank you (you can ask a mod to update the ZIP). Also, what is going with the sprite ground interaction routine? Lastly, there is a typo in the second behaviour which goes from 100 to 111 to 101 and finally to 110.
I would suggest to add a way to swap between a graphics routine where its compatible with these graphics, and SMB3 styled compatible graphics. Perhaps just add a second Custom_Bro_TilesTable.asm file for the SMB3 compatibility.
I made it usable.
I will not do it. Because this is closer to the original.
Also, the "Super Mario Maker"s Hammer Bro is shorter than Koopa Troopa.
I made it usable.
I would suggest to add a way to swap between a graphics routine where its compatible with these graphics, and SMB3 styled compatible graphics. Perhaps just add a second Custom_Bro_TilesTable.asm file for the SMB3 compatibility.
Same, I could have used the SMW Prototype graphics too.
I made it usable.
I would suggest to add a way to swap between a graphics routine where its compatible with these graphics, and SMB3 styled compatible graphics. Perhaps just add a second Custom_Bro_TilesTable.asm file for the SMB3 compatibility.
Same, I could have used the SMW Prototype graphics too.
I would suggest to add a way to swap between a graphics routine where its compatible with these graphics, and SMB3 styled compatible graphics. Perhaps just add a second Custom_Bro_TilesTable.asm file for the SMB3 compatibility.
I will not do it. Because this is closer to the original.
Also, the "Super Mario Maker"s Hammer Bro is shorter than Koopa Troopa.