Name: | Super Mario Bros. Peach's Adventure |
Author: | BWGLite |
Added: | |
Version History: | View |
Demo: | No |
Hall of Fame: | No |
Length: | 61 exit(s) |
Type: | Standard: Normal |
Description: | After a long, hard fall, Princess Peach finds herself knocked unconscious, far away from her castle. Toad finds Peach near his house, and takes her in to allow her to recover. Upon waking up, Peach thanks Toad, and starts heading back to her castle, only to find that King Koopa has taken it over! Worried, Peach runs to Mario's house, to find that Koopa has taken Mario as well! Peach, not willing to let this stand, sets out to rescue Mario, get her castle back, and stop Koopa once and for all! Super Mario Bros. Peach's Adventure is a full scale adventure, with 8 main Worlds, a special 9th World, and tons of secrets and post-game content! Almost every level has 5 Star Coins to collect, as well! The game also has lots of character cameos, cutscenes, and specially themed stages! The game can be saved at any time, and there are no lives, so no game overs and losing progress! Coins are instead used to purchase items in shops on the map! Also included in the ZIP is a quick start guide, SNES and SFC style Box Art, and a full, classic style Instruction Manual in the style of Super Mario World's US Manual! This has been over two years in the making, I hope you enjoy! :) |
Tags: | asm exgfx music non-mario powers traditional |
Comments: | 75 (jump to comments) |
Rating: |
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9.75 MiB | 6,900 downloads
Comments (75)
10/10(5 stars)
So much work and passion put in it... from stunning design (nostalgic SMB level theme, refreshing overworld and levels, Peach's sprite who is very funny and well made, awesome powerups) to post game content (the best I have seen so far and by far, I didn't know it was possible to do so much with a SMW rom... WOW!!) and even to meta game content (the first time I see a game notice in a hack, which is so nicely done... what wonderful drawings you made in it !)
10/10 (5 stars) Infinite thanks for this... Two years of hard work leading to a true masterpiece =]
The only fault : only 61 exits. We need more dope.
1.- It's the first one I've played to have a character with voice acting.
2.- It's the first full hack I've played featuring Peach as the main character.
3.- It's the first one I've played in which you can throw fireballs upwards and hammers further depending on your speed like you can do it in Super Mario Bros. X (Another Mario fan game that is really good too)
4.- It's the hack with most Mario Maker things like goombrats, one way walls, spikes nad graphics I've played.
5.- Super fat Peach is very fun to look at.
6.- Also I specially like the "delicious" world and the one that makes reference to my favorite Mario game which I have finished lots of times: NSMBU.
7.- Also, cute puppy!!!!
In general I can tell you I like this hack as much as peach is overweight in it. So that's obviously 1000334834/10. thanks for making it!!!
I just finished your game, and I find it wonderful. Especially the worlds "Tasty rail" and "Special world".
The Donkey Kong sketch is too nice. 😃 Not to mention the puppy in the hostel: so cute ... 😍
If it were not that, despite the check point, the player loses the stars taken up to there, you would deserve 6/5, but you will have to settle for 5.5 / 5.☺️
Congratulations again. 🙂
Kisses from an italian boy. 😘❤️
I made one author-approved edit: in "7-3: Treacherous Treads," I moved these two shooter sprites down by two tiles.
Specially loooove the graphic style, but also the music, the world building, all the little details and easter eggs, cool sound effects and balance of difficulty.
Very polished and a joy to play.
I think the best normal difficulty hack I've played so far 5/5
Some minor glitches but overall a wonderful hack. Author did have issues with their SD2SNES and warned me that it may not be properly working with this hack, but testing this one on real hardware with my own SD2SNES confirms full functionality and no crashes while saving.
Definitely check this one out.
is not enough i can play it so many times isn't getting bored.
I absolutely cannot wait to see this hack in its completed
the aesthetic, this faux classio super mario bros skin, is just gorgeous, the classe look with SMW maniabilty.
The only problem ? 6 WORLD ONLY.
Minor issues which I would like to see fixed, which I think would result in a great game:
- Game over does not reset your life count, so getting game over once means every subsequent death is also a game over. This is extremely frustrating.
- The first tile of lava kills you, which is unexpected. In vanilla Super Mario World, the first tile of lava does not hurt you. Things that look the same should behave the same.
- The graphics are frequently confusing. Most of the time this takes the form of munchers or spikes blending in with the background. It is also occasionally difficult to differentiate between tiles you can and cannot walk on. For example, these background tiles look like they could be solid because of their placement.
Helal lan on numara Awesome!
thanks!
the updated version of
hahaha!he is thicc, he is fat and he eats too much junk food from fast food places (inclusing mcdonald's)
Anyways, this looks neat. I like the 8-bit aesthetic. I say keep the Peach player graphics themselves, they're not bad if you ask me.
PS. I like em thicc like that. I hope to see some R34s of this soon. I mean, if Bowsette can spread faster than the California wildfires, this princess should as well, right?
The gameplay is excellent with beautiful levels and designs. Can't wait to get the full version of this.
Yeah, like others said Peach looks a bit fat here, otherwise nice to have another character to play.
Like the SMB 1 graphics and style, but whats about the coins?
Took me a while to find out you get coins too from the goal-flag, but is there any use for them (or maybe planned)?
Thanks.
And you damn well know nerds are playing the shiz out of this after dark.
The main issue here are sprite related issues - slowdown and vanishing tiles. It's not too intrusive and doesn't show up in every level, but it stands out, especially in Frigid Peak 3, and levels where you use Lakitu.
Another thing is that while most of the levels have the player active and paying attention to the level, a select few, mainly Green Hill Zone can be very barren. That level has barely any challenge to it I feel.
Other minor things:
check your tilted pipes, since this can happen
I also noticed that spinies don't seem to be affected by the cape spin which is odd.
~~
Anyway good luck with it!
5/10, good job so far, mostly just have problems with the graphics of the game, but other than that and a few odd collision issues due to the graphics.
As far as difficulty goes, the first two worlds are mostly fine, but I feel like the third and fourth worlds are swapped. The latter feels much easier than the former, even without the ice factor.
Overall, fairly decent demo and premise. Looking forward to the finished hack.