Name: | Super Mario Universe |
Author: | hendog30_ |
Added: | |
Demo: | No |
Hall of Fame: | No |
Length: | 30 exit(s) |
Type: | Standard: Normal |
Description: | After what feels like forever, my latest project Super Mario Universe has finally been released! Super Mario Universe is a space-themed Super Mario World ROM hack that lets you chose the order in which you complete levels. There are 3 different planets that you need to explore in order to reach Bowser's Space Base and save Peach. Your job is to hit the Switch Palace at the end of each planet to be able to get in. The hack features: - 20 main stages and 3 bonus stages - 14 cutscenes with unique characters - Wall jump and Midair twirl for better feeling controls - Not so typical Mario locations to explore! This has been a solo project of mine for the past 2 years now, and I'm so happy to share it with everyone! If you want to see the trailer, click here (premieres 12/18/20 at noon): https://www.youtube.com/watch?v=RstzC73dtnc |
Tags: | asm bosses music powers traditional vanilla |
Comments: | 16 (jump to comments) |
Rating: |
Download
1.17 MiB | 4,531 downloads
Comments (16)
Thanks for making the Rom Hack. I really enjoyed this. My livestream community enjoyed it. I can't wait for more. Feel free to check out the let's play series for this
https://www.youtube.com/watch?v=ziVpTuCjjmc&list=PLU8V9bYcOC2qJtbtjkLK6CnLVO-l-OrGO
https://youtu.be/7dUvSLXXj3s
Cool variety of mechanics. Used them well in the platforming design.
My biggest criticism is the difficulty ramp between World #1 and World #3. You can do the worlds in any order so #3 being significantly harder was odd. I went 3 --> 2 --> 1 and the game got easier. It's a small thing though. I'm still rating 5/5.
+1 to the Donkey Kong barrels being difficult to see. It's not impossible but they could use a sprite change.
Looking forward to your next one.
There were a few issues of sprite limited barrels/platforms, and a couple of dragon coins that required somewhat blind drops, but overall a very enjoyable experience!
The exposition was skippable, which I can respect. I still sat through it, and it wasn't that bad. Goofy stuff, not super cringey or anything.
Rockin' choice of music, nice ASM use. Just... A short, pleasant romp.
I gave up on dragon coins after completing a switch palace (And being unable to re-enter), about halfway through. 100% exits playthrough took me about 2 hours.
Video (May still be processing): https://www.youtube.com/watch?v=LfeNsEycKhk
Had a lot of fun playing it. Good difficulty, loved it.
But i searched 20 minutes for the 2nd way in the red level in World 2 haha
Glad you enjoyed!!
Some things you may want to fix if you ever update it:
- The black bands on the Donkey Kong Country barrels make it difficult to see which end Mario will be shot out of, especially against a dark background. They're usually white or light gray.
- This sprite platform was not spawned in the first time I got to where it should be, probably due to all the flying coin and mushroom sprites. I had to go back and forth a few times to get it to spawn.
- The Buzzy Beetle boss can stun lock you and kill you with falling rocks if stay on the edge of the arena for too long and let it bounce against the wall.
- The top tile of lava, and presumably the bottom tile of a lava ceiling, kills you. This was surprising because the top tile of lava is safe in Super Mario World.
Thanks for the advice! Whenever I'll be sure to fix these soon.
Had a lot of fun playing it. Good difficulty, loved it.
But i searched 20 minutes for the 2nd way in the red level in World 2 haha
Some things you may want to fix if you ever update it:
- The black bands on the Donkey Kong Country barrels make it difficult to see which end Mario will be shot out of, especially against a dark background. They're usually white or light gray.
- This sprite platform was not spawned in the first time I got to where it should be, probably due to all the flying coin and mushroom sprites. I had to go back and forth a few times to get it to spawn.
- The Buzzy Beetle boss can stun lock you and kill you with falling rocks if stay on the edge of the arena for too long and let it bounce against the wall.
- The top tile of lava, and presumably the bottom tile of a lava ceiling, kills you. This was surprising because the top tile of lava is safe in Super Mario World.