Name: | Modern Birdo |
Author: | TickTockClock |
Added: | |
Type: | Original |
Purpose: | Player, Overworld |
Slots Used: | |
Palette Row(s) Used: | |
Description: | Everyone's favorite midboss. Now, she's ready to go on her own adventures. Complete player GFX replacement, including: -castle cutscenes -cape/net/Yoshi positions -OW player. Compatible with multiplayer. More information in the readme. [!] Requires the 32x32 Player Tilemap Patch. |
Tags: | 32x32 female needs remoderation patch needed |
Comments: | 14 (jump to comments) |
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28.14 KiB | 186 downloads
Comments (14)
I wanted to thank you for this Birdo mod on super mario world seriously I am eternally grateful
I don't know if you will accept it but. I made (By image of course) the game's logo. SUPER BIRDO WORLD. with everything I myself do not know how to put in the game. I've tried everything but got nothing. the image is in PNG. no background. so if you want. just in case you want of course.
sorry if it annoys you ok?
what Super Mario world you used ? Super Mario World. (USA)? (EUR)?
finished all 96⭐ Exits. now it's time to wait until another hackrom with Birdo
The sprites above are used to replace the player graphics. I'm afraid it's not possible to swap graphics with the enemy sprite without editing them.
I'm afraid I don't understand the question. You should see a PlayerGFX bin file in both the zip of this submission (Modern Birdo) and of the 32x32 player patch. Unzip both folders, then replace the file found in the patch with the one with Birdo's graphics.
how do i put the PlayerGFX?. I didn't see anything to replace
I'm afraid I don't understand the question. You should see a PlayerGFX bin file in both the zip of this submission (Modern Birdo) and of the 32x32 player patch. Unzip both folders, then replace the file found in the patch with the one with Birdo's graphics.
-Open Lunar Magic and make sure the "Use Joined GFX Files" option is unchecked (under Options > General Options). Press .
-Download and unzip this patch.
-Open the zip from this submission, and you should see "PlayerGFX.bin" and a folder labled "misc_gfx." Replace the bin in the patch's folder with the one found in this submission. Then, drag the files from "misc_gfx" into your hack's Graphics folder, replacing the original files.
-Patch the ROM with the 32x32 patch (32x32_tilemap.asm).
-Open the ROM again in LM. Press .
-In an unmodified level, open and click on to import "birdo.pal". On the OW, repeat the process for every submap but with the button and "birdo_submap.pal".
but how I do with PlayerGFX?
-Open Lunar Magic and make sure the "Use Joined GFX Files" option is unchecked (under Options > General Options). Press .
-Download and unzip this patch.
-Open the zip from this submission, and you should see "PlayerGFX.bin" and a folder labled "misc_gfx." Replace the bin in the patch's folder with the one found in this submission. Then, drag the files from "misc_gfx" into your hack's Graphics folder, replacing the original files.
-Patch the ROM with the 32x32 patch (32x32_tilemap.asm).
-Open the ROM again in LM. Press .
-In an unmodified level, open and click on to import "birdo.pal". On the OW, repeat the process for every submap but with the button and "birdo_submap.pal".