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Modern Birdo

SMW Graphics → Modern Birdo

Submission Details

Name: Modern Birdo
Author: TickTockClock
Added:
Type: Original
Purpose: Player, Overworld
Slots Used:
Palette Row(s) Used:
Description: Everyone's favorite midboss. Now, she's ready to go on her own adventures.

Complete player GFX replacement, including:
-castle cutscenes
-cape/net/Yoshi positions
-OW player.

Compatible with multiplayer.
More information in the readme.

[!] Requires the 32x32 Player Tilemap Patch.
Tags: 32x32 female needs remoderation patch needed
Comments: 14 (jump to comments)
Download 28.14 KiB | 186 downloads

Screenshots

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Comments (14)

ZikoRenamonBirdo Link
Thanks a lot my friend for this mod of Birdo I really love it
ZikoRenamonBirdo Link
TickTockClock

I wanted to thank you for this Birdo mod on super mario world seriously I am eternally grateful
ZikoRenamonBirdo Link
Hey TickTockClock.

I don't know if you will accept it but. I made (By image of course) the game's logo. SUPER BIRDO WORLD. with everything I myself do not know how to put in the game. I've tried everything but got nothing. the image is in PNG. no background. so if you want. just in case you want of course.

sorry if it annoys you ok?
ZikoRenamonBirdo Link
A question.
what Super Mario world you used ? Super Mario World. (USA)? (EUR)?
TickTockClock Author Link
Yep, you need a USA copy of Super Mario World. All tools on the site rely on the USA version, as stated in the FAQ.
ZikoRenamonBirdo Link
well finish.
finished all 96⭐ Exits. now it's time to wait until another hackrom with Birdo
TickTockClock Author Link
Originally posted by ZikoRenamonBirdo
theoretically I have a hackrom with a birdo since it's the original Birdo from SMB2. and I wanted to put this Birdo in this hackrom. but I don't know if it's possible

The sprites above are used to replace the player graphics. I'm afraid it's not possible to swap graphics with the enemy sprite without editing them.
ZikoRenamonBirdo Link
theoretically I have a hackrom with a birdo since it's the original Birdo from SMB2. and I wanted to put this Birdo in this hackrom. but I don't know if it's possible
ZikoRenamonBirdo Link
Originally posted by TickTockClock
Originally posted by ZikoRenamonBirdo
but how I do with PlayerGFX?

I'm afraid I don't understand the question. You should see a PlayerGFX bin file in both the zip of this submission (Modern Birdo) and of the 32x32 player patch. Unzip both folders, then replace the file found in the patch with the one with Birdo's graphics.


how do i put the PlayerGFX?. I didn't see anything to replace
TickTockClock Author Link
Originally posted by ZikoRenamonBirdo
but how I do with PlayerGFX?

I'm afraid I don't understand the question. You should see a PlayerGFX bin file in both the zip of this submission (Modern Birdo) and of the 32x32 player patch. Unzip both folders, then replace the file found in the patch with the one with Birdo's graphics.
ZikoRenamonBirdo Link
Originally posted by TickTockClock
Originally posted by ZikoRenamonBirdo
i NEED A HELP PEASE PLEASE!

-Open Lunar Magic and make sure the "Use Joined GFX Files" option is unchecked (under Options > General Options). Press #lm{extgfx}.
-Download and unzip this patch.
-Open the zip from this submission, and you should see "PlayerGFX.bin" and a folder labled "misc_gfx." Replace the bin in the patch's folder with the one found in this submission. Then, drag the files from "misc_gfx" into your hack's Graphics folder, replacing the original files.
-Patch the ROM with the 32x32 patch (32x32_tilemap.asm).
-Open the ROM again in LM. Press #lm{insgfx}.
-In an unmodified level, open #lm{pal} and click on #lm{impsha} to import "birdo.pal". On the OW, repeat the process for every submap but with the #lm{imppal} button and "birdo_submap.pal".


but how I do with PlayerGFX?
TickTockClock Author Link
Originally posted by ZikoRenamonBirdo
i NEED A HELP PEASE PLEASE!

-Open Lunar Magic and make sure the "Use Joined GFX Files" option is unchecked (under Options > General Options). Press #lm{extgfx}.
-Download and unzip this patch.
-Open the zip from this submission, and you should see "PlayerGFX.bin" and a folder labled "misc_gfx." Replace the bin in the patch's folder with the one found in this submission. Then, drag the files from "misc_gfx" into your hack's Graphics folder, replacing the original files.
-Patch the ROM with the 32x32 patch (32x32_tilemap.asm).
-Open the ROM again in LM. Press #lm{insgfx}.
-In an unmodified level, open #lm{pal} and click on #lm{impsha} to import "birdo.pal". On the OW, repeat the process for every submap but with the #lm{imppal} button and "birdo_submap.pal".
ZikoRenamonBirdo Link
i NEED A HELP PEASE PLEASE!
Vivian Darkbloom Link
I love birdo so much. I'm glad this exists