Language…
5 users online: Firstnamebutt, Golden Yoshi, GRIMMKIN, Pink Gold Peach, qantuum - Guests: 243 - Bots: 393
Users: 64,795 (2,377 active)
Latest user: mathew

The Team Shell Hack

Super Mario World Hacks → The Team Shell Hack

This file is obsolete. The latest version is The Team Shell Hack. For other versions, check the version history.

Submission Details

Name: The Team Shell Hack
Authors: Jikurein, Team Shell, xamexer
Added:
Version History: View
Demo: No
Hall of Fame: No
Length: 38 exit(s)
Type: Kaizo: Intermediate
Description: This is the official Team Shell hack! This is a collaboration of over 25 levels of shell action, each made by a talented member of Team Shell. We hope you have a wonderful time playing!

There are no secret exits in this hack, please check the README for more info!

Current ver, 2.4
Tags: collaboration kaizo kaizo light shells
Comments: 36 (jump to comments)
Rating:
5.0 (10 ratings)
No rating
Download 967.58 KiB | 4,733 downloads

Screenshots

View all

Comments (36)

Super Nikuworld Link
this hack is awsome! its my favorite hack of all time! soo much fun in any %! but its no a perfect hack. the first bad thing is lvl 9 desolate road .. the two jumps from falling spike into falling thwomp is anoying af. lvl 8 the gloomy grotto has camera jank at the beginning. lvl 10 hot coals has massive jank at the end of the lvl. rip speedrun if you get janked there. lvl 14 overgrowth has jank at the beginning. the rest are very fun to play! GG overall 5 star hack cause its my favorite

EDIT : Got WR in any % after 4 months daily grind https://www.youtube.com/watch?v=GfwwnPerACA&t=370s
ExelD Link
Excellent hack and very good soundtrack. Someone could tell me the name of the hot coals song please
Gro Link

https://imgur.com/a/Fla1XdI

1f0 doesnt seem to work in Basic Platforming level
kurtistrydiz Link
incredible hack, feels good to be home:D Great job to errone!
Gabriel_Master Link
Awesome hack, I loved the variety in custom gimmicks and the creativity in setups with these gimmicks, while keeping a consistent quality throughout the levels and staying true to the main theme of fast-paced shell levels. The overworld is the best I've seen in any kaizo hack. The hack as a whole feels well coordinated.
tjb0607 Link
Absolutely fantastic hack with a lot of polish, really good flow and great design and very fair but still challenging difficulty throughout. Absolutely loved it.

One kind of significant thing is that the easy midair option that was accidentally left enabled made things a lot more inconsistent, so depending on when you timed your backshots sometimes the shell speeds would be way slower just because mario was in his turn-around animation. This was so frustrating that I had to unpatch it myself. With it unpatched, it was a much better experience. I hope to see an updated version submitted with this (and the 1f0's in the optional chuck escort level) fixed.
Cobblepot Link
Nice Hack and a lot of Fun🔥
ThirdWall Link
Putting together a large collab hack such as this is an incredibly difficult task. I would say it was very successful. Love to see Mario maker creators cross over to smw, a lot of great ideas here. Probably one of the best overworld’s I’ve ever seen. Great effort for a lot of creators first time opening lunar magic, well done Team: Shell
Jacob-GSM Link
Has the soundtrack been posted anywhere?
kistov Link
Originally posted by kistov
very nice hack.

does someone have the soundtrack which is used? espaccially the track of the overworld in space. that would be great, thanks.


got it from Xam: Wizardry (C64) - Blue Room

Thanks a lot #smrpg{y}
HenryJay13 Link
nice hack :)
kistov Link
very nice hack.

does someone have the soundtrack which is used? espaccially the track of the overworld in space. that would be great, thanks.
Kimota Link
Incredible hack, now one of my all time favorites. I'm very picky, and I found every level to be at least decent, but the vast majority good to excellent. Brakkie's Icebreaker is actually a perfect level (what is that beautiful song?). SchwartzSpace's Cycle Decomposition is another standout. There are too many great levels to shout them all out, but nice work, Team Shell!

I have two nitpicks in case there are any plans to release an update.

(1) Retry prompt is better than instant retry, especially for shell hacks when you want to rest your hands and process what you did wrong.

(2) The first message box says overworld movement saves the game, but apparently it doesn't save midways. It would be nice if it did or if you could manually bring up the prompt to do it.

That said, it's still an easy 5/5.
Briansey Link
Hello, what's the song used in the Overworld? Thanks! :)
Sykes Link
Hey guys great work!
Can u tell me the music from Frenetic Fortress?
Sounds like a castlevania song :D
katun24 Link
Awesome hack, I loved the variety in custom gimmicks and the creativity in setups with these gimmicks, while keeping a consistent quality throughout the levels and staying true to the main theme of fast-paced shell levels. The overworld is the best I've seen in any kaizo hack. The hack as a whole feels well coordinated.

There is one major issue that I found to be present throughout the entire hack, but especially bothered me during the thwomp boss (alongside the moving background there which made me dizzy) - the lowered shell speed when you toss it during a turn-around (I'm not sure what the exact conditions are, but I assume this is the result of applying the 'easy mid-air patch' which is a part of the Item Release Bulk Patch). If you still plan on making any updates, please consider removing this feature, since mid-airs are not required in this hack at all, and I don't think the altered speed was required anywhere either.
PastaNoSauce Link
Along with Bunbun World 2, Comfort Zone, and Peachy Moat World, one of the best hacks of 2020. The greatest overworld made for a kaizo hack to date.


I'm no shell trick buff, but the progress of levels flowed so well that my comfort with shells increased substantially. Many of the levels are 2-3 star difficulty, and do not require much of a grind. The 4 star levels flow smoothly, with the notch of difficulty increased only a bit. A couple of the 4 star levels had a trick or two that were a bit awkward, but nothing controller smashing worthy.

The special world is reserved for the levels that would just wreck most 'kaizo casual' players. I'm glad they're optional, since I didn't enjoy them, but advanced kaizo players do need the extra challenge.

I hope this hack sets a precedent for the design of shell trick levels in future hacks.

My only suggestion is to have the instant retry screen, rather than instant spawn, as often times I need the time and kill screen to learn what I need to do. As well as needing that quick break for the hands, in order to avoid the rapid death spiral of hastily throwing Marios at an obstacle.
PlagueRatofDoom Link
Loving this hack! Beat every exit you can get to before the ShellTree level but, my god the second half of this level is brutal to me. Despite the multiple hours I've spent on this, I'm still no closer to even hitting the vine block and surviving.
Metballs Link
Amazing shell hack. Great job everyone!
HammerBrother Link
Originally posted by idol
Originally posted by HammerBrother

um bud it feels really shitty to shill your own work on someone elses collab hack to make the experience different from what they intended.


oops, apologies to the dev, didn’t know it’s rude.
 idol Link
Originally posted by HammerBrother

um bud it feels really shitty to shill your own work on someone elses collab hack to make the experience different from what they intended.
HammerBrother Link
Originally posted by somekaizoguy678
Originally posted by HammerBrother
The second level (SHELLTERED LIFE) is unbeatable, the very first obstacle, I think you're supposed to kick the first buzzy beetle, into the pipe, and as you move towards the right, the shell should bounce twice (hits the pipe, and the wall of the platform you've just jump off of) and you should land on it afterwards, the problem is the flying grey platform moves rightwards when it spawns so therefore there is no way of making it past that.


Several people have cleared this hack

I’m using ZMZ. Not sure if the hack behaves slightly differently on other emulators, after bouncing off the buzzy beetle, IDK what to do next, the red flying koopa is too low to get enough elevation to reach the koopa on the munchers.

EDIT: I realized you SHOULDN'T kick the shell on the first jump, you actually have to drop it against the pipe, and then kick it.
somekaizoguy678 Link
Originally posted by HammerBrother
The second level (SHELLTERED LIFE) is unbeatable, the very first obstacle, I think you're supposed to kick the first buzzy beetle, into the pipe, and as you move towards the right, the shell should bounce twice (hits the pipe, and the wall of the platform you've just jump off of) and you should land on it afterwards, the problem is the flying grey platform moves rightwards when it spawns so therefore there is no way of making it past that.


Several people have cleared this hack
HammerBrother Link
The second level (SHELLTERED LIFE) is unbeatable, the very first obstacle, I think you're supposed to kick the first buzzy beetle, into the pipe, and as you move towards the right, the shell should bounce twice (hits the pipe, and the wall of the platform you've just jump off of) and you should land on it afterwards, the problem is the flying grey platform moves rightwards when it spawns so therefore there is no way of making it past that.
HammerBrother Link
[deleted]
ageVerrly Link
Originally posted by quietmason
Originally posted by ageVerrly
Is it just custom asm or a weird glitch? Are you supposed to shelljump into springjump and let the red shell just fall down at the beginning? Does the red shell setup a glitch somehow?

It’s custom ASM! At the very beginning,
my advice would be to not let go of the spring. Hope this helps!


Oh wow. I did not see the forest for the trees. I even did the same thing after the midway. That is another thing I like about this hack though, you have to figure things out. There are very little indicators used, forcing the player to think about the setups (the first level already sets this theme very well!).

The one thing I had problems with was "Rio de concha". The level looks really nice but I could not see much because of the palette and background used. I keept dying without knowing why and decided to switch to the open OW mode to skip the level. I normally don't have this problem at all but here I just couldn't do it. I think the colors are just a little to bright . At least on my monitor.

Edit: Hint for players:
There is some patch on that makes doing midairs very easy. I wonder why...
mason Link
Originally posted by ageVerrly
Is it just custom asm or a weird glitch? Are you supposed to shelljump into springjump and let the red shell just fall down at the beginning? Does the red shell setup a glitch somehow?

It’s custom ASM! At the very beginning,
my advice would be to not let go of the spring. Hope this helps!
ageVerrly Link
Cool hack. Very fun and not overly difficult #smw{:TUP:}
The spring level (pipeline spring) was awesome! I wonder what is happening there? Is it just custom asm or a weird glitch? Are you supposed to shelljump into springjump and let the red shell just fall down at the beginning? Does the red shell setup a glitch somehow?
Like I said, awesome level but I need to understand.
anthonypasha Link
AWESOME GAME!!!!!!!!!!!
Jikurein Author Link
Originally posted by Lunming Gaming
amazing hack
but more bugs need fix it , pls


I can't fix the bugs if you don't tell me what they are #smrpg{:D}
le4che Link
theres cutoff in Castle infinity in the background. theres a random square that shouldnt be there
Noobtella Link
You guys did a great Job! Thanks!
shaoshao Link
This is awesome!
le4che Link
holy shit im gonna piss myself
blackhart Link
Woo! Thanks for putting this together Jiku!
Dustyized Link
amazing hack
but more bugs need fix it , pls