Name: | Vanilla Kaizo World |
Author: | MassPunishment |
Added: | |
Version History: | View |
Demo: | No |
Hall of Fame: | No |
Length: | 27 exit(s) |
Type: | Kaizo: Intermediate |
Description: | 22 Levels 5 Secret Exits 100% and Any% plays out differently in difficulty, but mostly because of the final level in 100% You only need the Blue, Yellow, and Green switch palace to get into Special World. You will need all 5 secret exits, all 4 switch palaces, and completing Any% to get into the final level This hack in entirely vanilla besides the RHR patches and a very minimal amount of additional patches. The patches that matters for gameplay is in the Info House. There’s no custom sprites, blocks, or sprite disassemblies in this hack. You won’t find any kaizo blocks or any gotcha Map16 edits. The only Map16 edits will be explained in the levels where they first show up. Enjoy and have fun Version 1.1 >Fixed some cutt off through out the game, and a typo in the credits >Made a significant change to Wychwood Forest >Fixed a setup in the final room of Buttsbot Castle >Fixed a despawn issue in Enchanted Cave >Decheesed the shell jump setup in Emerald Palace >Removed a cloud in Ariccia Palace >Changed the background of a few levels |
Tags: | music vanilla |
Comments: | 11 (jump to comments) |
Rating: |
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Comments (11)
ther this file i am talking about:
I don't know why there's not a file extension at the end of the text document. I created it in Notepad++ on my Windows 10 machine
ther this file i am talking about:
One thing that seems bad is the name of the hack and the way you presented it. I was thinking based on the name and screenshots that it would be more traditional Kaizo along the lines of Dram World. I was annoyed to see in the very first level, there were blocks I've never seen before that required two textboxes of explanation. Maybe this is all technically "vanilla," but I did feel misled.
Then, as you go on, it becomes clear that this hack heavily focuses on flight mechanics, mostly cape but also some p-balloon. This was fine with me since I love cape, but again, many players who don't like it will feel misled, as none of the screenshots or text description indicate it's even in the game, let alone a massive part of it.
Another thing I found problematic was that the hack takes too long to get to the really good stuff. I'm stubborn so I stuck it out (imo the first few levels were kind of meh; tightrope was pretty frustrating), but if you want more people to play all the way through, start with the banger levels. The rope-on-a-track level for example was excellent and makes sense to put at the beginning.
The last criticism I want to share is that some of the non-cape Kaizo felt unpolished. I remember some shells that I had but didn't need. I remember moments where there was no danger. Like there's a part where you just jump up some clouds with no obstacles. Or hold right through a long runway with baby Yoshi. I also didn't understand why in several instances at the start of a section you force the player to left/right to gain required p-speed. Seems like you should set it up so they get it automatically, as getting it with left/right is not challenging, just a little tedious.
With all of that said, I want to say that I very much enjoyed the cape and p-balloon stuff. It's creative, and I even learned a few things. The buttsliding stuff is also amazing and hilarious. All in all, even with my criticisms, it's still a good play, and I look forward to your next hack.
https://www.dropbox.com/s/p5mdktecjtvp9z6/Laputa%20Yoshi.mp4?dl=0
You need to duckfly with the shell. On my first attempt I did what most people will do, and hit down and B on the same frame; so this is the result of that. You need to hit B then down to get the duckfly. If you hit B but not down quick enough afterwards you'll just do a normal item spinfly