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Platform-Dependent Fast BG Scroll

SMW Patches → Platform-Dependent Fast BG Scroll

Submission Details

Name: Platform-Dependent Fast BG Scroll
Author: JamesD28
Added:
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch makes it so that the Fast BG Scroll command (sprite F4) is only active when Mario is standing on one of the platforms that triggers it - sprite 5E (Orange Platform, goes on forever), or sprite C1 (Flying Grey Turnblocks). When Mario is not on one of these, the BG scrolling will slow down in a similar way as speeding up, until it's at a halt. It can be reactivated by jumping back on the platform, and so on.

Additionally, you can customize the maximum speed of the BG scrolling, and the acceleration/deceleration rates, giving a bit more flexibility to a somewhat limited sprite. You can also tweak the movement speed of the Orange Platform and Flying Grey Turnblocks.

Note: Having multiple of either/both platforms at the same time can interfere with the BG scrolling, so I recommend using only one at a time.
Tags: background fast lorom platforms sa-1 scrolling
Comments: 5 (jump to comments)
Download 1.26 KiB | 131 downloads

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Comments (5)

SmokyShroom Link
Originally posted by JamesD28
That is a customizable option within the patch, but I agree it's one of the more odd visual effects (especially the inverse effect). Ultimately it comes down to what the level creator needs though - I'm sure someone can think of a weird but interesting use for it.


Makes sense! Wish I could imagine a scenario where those would make visual sense, because they're indeed cool effects. In that case, I'll download it, as I wasn't sure if it was optional or not
SmokyShroom Link
Not sure why BG movement continues when he jumps off. Feel like it should be an abrupt stop. That's what makes this weird I think. The 4th gif just doesn't even make sense
JamesD28 Author Link
That is a customizable option within the patch, but I agree it's one of the more odd visual effects (especially the inverse effect). Ultimately it comes down to what the level creator needs though - I'm sure someone can think of a weird but interesting use for it.
 Maarfy Link
Maybe it's just me, but this effect seems... Odd? I'm not sure how to describe it. Though it certainly has nothing to do with patch quality, which is fine, so it's approved. I will say that a simple tweak of BG and platform speed can dramatically change the feel of a level, so I'm sure this patch'll be put to good use.

Make note that the BG scrolling indeed responds to whether the player is currently on the platform. If the player keeps jumping off the platform in such a way as to spend the majority of their time in the air, the BG will largely behave as though the platform is not boarded. This can be compensated for somewhat with faster BG acceleration/lower deceleration.

Tested with Asar 1.71, Lunar Magic 3.20, SA-1 1.32, Snes9x 1.59.2.
 Ayami Link
holy shit, what a nice patch
will definitely try this one if it gets approved