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Super Mario World: A Super Mario Adventure

Super Mario World Hacks → Super Mario World: A Super Mario Adventure

Submission Details

Name: Super Mario World: A Super Mario Adventure
Author: KaidenThelens
Added:
Demo: No
Hall of Fame: No
Length: 50 exit(s)
Type: Standard: Normal
Description: A 50 exit hack I made in like 2 months.

Standard, Not to hard. If you can beat Super Mario World you can probably beat this.

Story: OH NO! Bowser didn't just take Princess Toadstool! He took all the capes too, go and stop him to bring peace to the mushroom land.

Have fun, don't die.

(Please read the README for Q&A/Update log)
Tags: custcene custom bosses exgfx fun hard long game long jump music standard gameplay traditional wallkick
Comments: 32 (jump to comments)
Rating:
4.5 (13 ratings)
No rating
Download 590.39 KiB | 11,637 downloads

Screenshots

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Comments (32)

Mayosunshine Link
Super sweet rom hack, very authentic to the original game and has great graphic and level design. Loved the extra moves, especially the side flip. :D
Dev has an absolutely banger music taste too (please someone what is the title screen music called?!?!)
KaidenThelens Author Link
Hey, thanks for the kind words!
The game of the title screen song is You V.s Boo. It's a port by Dark Mario Bros.
AnkisethTheMonk Link
Most of my complaints are taste things, not anything wrong with the hack. Mario can wall jump and long jump. So far I haven't played a hack where I think the levels have justified adding these moves. Yoshi has a flutter jump that to me felt very bad to use. It made regrabs and bouncing off enemies clunky. Also something about the physics felt off. It seems like when Mario is running at full speed and jumps, there's extra forward momentum such that he takes longer to turn than normal, kind of Mario Maker-y. Maybe I'm losing it.

There's some quality of life changes like save anytime with Start button, retry system, go through doors with items, etc. Level design was fine, levels skew short and traditional. The physics felt wonky but I'm looking forward to checking out the sequels.

It took about 2 hours to complete. Video of playthrough: https://www.youtube.com/playlist?list=PLqvIHerHvautIXgK0p9qEvEDAhJ8Wj9ac
Vegetto 577.02 Link
Un buen hack lo unico que me quejo son los mundos solo hay 7 yo esperaba 9 o 8 mundos pero bueno gran hack me gusto bastante
Retro Master HD Link
This Hack was really amazing to play, the music choice was great and the levels were really amazing to play through as well. Really like how you’ve made this Hack and what though was behind it. I give this Hack just like the 2nd on a 10/10 and 5 Stars. #tb{:]}#smw{:TUP:}
SeeFooBoo Link
Fun Vanilla Hack (standard Mario style). Lots of first-time boss fights (for me, not sure if they are reused assets or not). Custom movement was really cool, wish there was more emphasis to use it. Hammer was very close quarters, which meant I mostly took hits and lost it when using it. In all I would recommend to a friend. Nice Job!

p.s. There was a bit of frame loss and slow down using SNES9x 2010. Ryzen 7, 32GB ram, 3080 Ti.
KaidenThelens Author Link
Originally posted by RobertoGS
I ended the game now and it was a pretty good hack, its a simple hack, but good, i only have 2 problems, the hack is short, but is because i prefer longer hacks, and the hammer was not a good utility power-up, also, my journey is only starting, i have 2 games more. 9/10


Good luck my friend! Thanks for the feed back! #smrpg{y}
RobertoGS Link
I ended the game now and it was a pretty good hack, its a simple hack, but good, i only have 2 problems, the hack is short, but is because i prefer longer hacks, and the hammer was not a good utility power-up, also, my journey is only starting, i have 2 games more. 9/10
YoshTakuYT Link
This is the first Super Mario World hack I have ever played the entirety of... I enjoyed it a lot! Thanks for making this hack!
NatsuFireball Link
A very enjoyable game, with wonderful graphics, unique enemies and pleasant chocolate stuff like wall jump, long jump, flutter jump...

Especially, it's the first time I've seen the Light Blue star block and the ability to bring P-switches past doors or keeping Yoshi's shell in its mouth when entering a pipe, and so is the replacement of blue P-switch doors with classic ones... really great :)

A few remarks :

- You can save the game at any time by pressing the start button while on the OW, but this isn't told to you in-game or readme.

- Similarly, you can perform a flip side jump in the Mario 64 fashion but it isn't told in game or readme.

- The long jump gimmick is sadly not useful, I never had to use it to finish the game. It would have been great to have some parts of levels requiring it =]

- First level is misspelled "Rex Fleids" instead of "Rex Fields"

- After activating the Red Switch you can get fire flowers from red blocks. However, if you're in small Mario state, you only get a mushroom, as if from a normal block. Is this actually intended ?

- "Classic Hills 1" seems to contain only 4 Dragon Coins. Might a pipe had been designed to be enterable but is actually not ?

- The same goes for "Ice Cap 2" where I could only find 3 Dragon Coins and "Star World 4" where I could only find 4 Dragon Coins.

- After beating Lemmy Koopa the text says "...Lemmy Koopa of castle #2..." whereas his castle is world #4's.

- Same after beating Mouser : it says "...that rat of castle #4..." instead of #5.

9/10 (5 stars) I really enjoyed playing it, thank you =]
KaidenThelens Author Link
Originally posted by Ezel
This hack has pretty nice visuals and decent level design through the majority of it. It starts out a bit simple, but gets a little bit more challenging in the late game. Overall I had an alright time with it, although there's a few issues or inconsistencies I noticed:

- The castles often have issues with slowdown or tiles missing, mostly when there are ball and chains, the levels probably use the wrong sprite memory
- If you get Yoshi to Yoshi's House, it reveals a vanilla message. It seems like an oversight
- A lot of the abilities and moves were kinda just there. The walljump was hardly used at all, and the long jump and super jump weren't really used outside the tutorial. The Yoshi flutter jump is also not used very much, in fact it makes bouncing off of enemies very awkward as you can sink into them and take a hit if you hold the jump button. It also makes the wing power from blue shells basically impossible to use
- Luigi's sprite is different in-game and in the cutscenes. It's a minor problem but it looks a bit weird.
There's also a cutscene where you approach Luigi with Luigi and it looks a bit funny


Apart from that the hack was quite good. It wasn't anything super unique, but I had a decent time playing it. I'll try out the sequel soon.

Thanks for the feed back, I'll be taking these things into consideration while making the remaster. #smw{:TUP:}
Ezel Link
This hack has pretty nice visuals and decent level design through the majority of it. It starts out a bit simple, but gets a little bit more challenging in the late game. Overall I had an alright time with it, although there's a few issues or inconsistencies I noticed:

- The castles often have issues with slowdown or tiles missing, mostly when there are ball and chains, the levels probably use the wrong sprite memory
- If you get Yoshi to Yoshi's House, it reveals a vanilla message. It seems like an oversight
- A lot of the abilities and moves were kinda just there. The walljump was hardly used at all, and the long jump and super jump weren't really used outside the tutorial. The Yoshi flutter jump is also not used very much, in fact it makes bouncing off of enemies very awkward as you can sink into them and take a hit if you hold the jump button. It also makes the wing power from blue shells basically impossible to use
- Luigi's sprite is different in-game and in the cutscenes. It's a minor problem but it looks a bit weird.
There's also a cutscene where you approach Luigi with Luigi and it looks a bit funny


Apart from that the hack was quite good. It wasn't anything super unique, but I had a decent time playing it. I'll try out the sequel soon.
KaidenThelens Author Link
Originally posted by DankClam
This hack was nice. Had a good time. Thank you, Kaiden.


Thanks for playing!
DankClam Link
This hack was nice. Had a good time. Thank you, Kaiden.
ananknkniae Link
5/5. This hack was a lot of fun.

Good: Plenty of custom enemies and power-ups and recreations of SMB2/SMB3 features. Clever level designs.

Bad: Often stingy with power-ups. Several spots where there's no power-up after a checkpoint. Sometimes it's difficult to tell what's foreground/background/semi-solid. Also a few too many blind enemies.

But overall it's a great hack. Looking forward to playing the sequel.
Xboy1282 Link
What's the song in Volcano Cave
Xboy1282 Link
How have I not played this yet haven't even downloaded it yet and I can already tell it's gonna be great
Querlaut Link
nice to play.
AndreMoon Link
It's a great hack rom. good job.
GMCHacker91 Link
#smw{:TUP:}
KaidenThelens Author Link
Originally posted by The Xtreme One X
gran truco amigo la verdad muy bueno pero te recomiendo algo si puedes hacerlo en una futura actualizacion que cambies el sprite de luigi por que cuando juegas se te pone mario de color verde cambiale que se mire que sea luigi cambiale el sprite si puedes de ahi todo es maravilloso my inglish is bad i am speak spanish


Ojalá pudiera #smw{T_T}
The Xtreme One X Link
gran truco amigo la verdad muy bueno pero te recomiendo algo si puedes hacerlo en una futura actualizacion que cambies el sprite de luigi por que cuando juegas se te pone mario de color verde cambiale que se mire que sea luigi cambiale el sprite si puedes de ahi todo es maravilloso my inglish is bad i am speak spanish
The Xtreme One X Link
gran truco amigo la verdad muy bueno pero te recomiendo algo si puedes hacerlo en una futura actualizacion que cambies el sprite de luigi por que cuando juegas se te pone mario de color verde cambiale que se mire que sea luigi cambiale el sprite si puedes de ahi todo es maravilloso my inglish is bad i am speak spanish
guilhermebrumgg Link
It supposed to be a cutscene at the beginning, but it is a kinda glitchy.
KaidenThelens Author Link
Originally posted by fuzzle haks maro world now
this hack is really great, but luigi is floating in the opening scene
GHOSTS?!?! #smrpg{gasp}
fuzzle haks maro world now Link
this hack is really great, but luigi is floating in the opening scene
LinkstormZ Link
Nice hack
KaidenThelens Author Link
420 Downloads, Nice.
MegaSonic1999 Link
Originally posted by KaidenThelens
3D World.

Oh yeah, that's right. Great reference to Super Mario 3D world and 3D land.
KaidenThelens Author Link
Originally posted by RobertCoatesFan2020
It's an okay hack but why does small mario doesn't have a hat!?!

3D World.
RobertCoatesFan2020 Link
It's an okay hack but why does small mario doesn't have a hat!?!
 1UPdudes Link
Fairly generic but really comes to life at the end with the later worlds such as the Star World levels.
Some of the level aesthetics are rather well done so it kept things somewhat fresh.