Name: | AddmusicK 1.0.7 |
Author: | Kipernal |
Added: | |
Version History: | View |
Operating System: | Windows |
Platforms: | SNES |
Games: | SMW |
Source Available: | Yes |
Featured: | Essential |
Website: | None |
Description: | A tool used to insert custom music into Super Mario World. This tool is completely hardware compatible and is designed with ease-of-use in mind. This tool supports both songs made for Addmusic 4.05 as well as AddmusicM with minimal tweaking. Please read the readme for more information. 1.0.7: (Lui): Fixes an issue with hardware timing after uploading SPC data (Medic): This version fixes the bug where the music would break sometimes when pausing and unpausing **IMPORTANT NOTE: This adds a new freeRAM !FREERAM_FIX_PAUSE used in the asm\SNES\patch.asm which may need to be checked for conflicts** (Vitor): Added a fix for bank crossing issues on large SA-1 roms (Medic): This version fixes the bug where AMK would break the credits music. (KungFuFurby): This version alleviates some of the slowdown caused by higher tempos and/or frequent pitch bends. 1.0.6: (Medic): This version fixes the bug that caused random music to play after the P-switch timer ran out on accurate emulators while using the SA-1. (HertzDevil): This version fixes the issue where certain error messages do not show up in the AddmusicK GUI, especially the one about missing sample groups. |
Tags: | addmusic amk brr brr samples inserter music sa-1 samples |
Comments: | 99 (jump to comments) |
Rating: |
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2.00 MiB | 1,061 downloads
Comments (99)
Now, that's perfect!
No, several programs are needed, PetiteMM, AddmusicK 1.0.7, Notepad and a MIDI are needed. For more information see the wakana tutorial.
is it the the main software or no
would help so much the problem with songs farting when time goes 099
due the use of vibrato
Edit: with farting i mean, it doesnt go fast when the tempo hike happen
I assume the solution is to just use the program via the command line?
(edit) Doing that only inserts the global songs and doesn't generate any SPCs, which I find exceedingly strange
i run the rom in an emulator, and when i go into the level. the musics gone!, how do i fix it?
Depois que eu coloquei as músicas usando esse programa, os leveis que deveriam ter eco do mario pulando e os efeitos dos sprits também não tem mais eco, os leveis que deveriam ter um efeito de caverna não tem mais.
Como eu faço para resolver esse poblema?
Como colocar o level com efeito de caverna?
Hello, I would like to know how to make the songs in the game have the effect of cave level, with echo?
After I put the songs using this program, the levels that should have echo of Mario jumping and the effects of the sprits also no longer echo, the levels that should have a cave effect has no more.
How do I solve this problem?
How to put the level with cave effect?
Hopefully I can get this to work with Lunar Magic 2.53...
(...I never got AddmusicM or K to work, as it always just adds blank music. But, I've always been
the absolute worst at troubleshooting! Ha ha ha. And yes, I'll try first, then look in the forums.
If all else fails, I'll just look it up on YT. I'd do that first but I'm to proud and stubb-
wait wait what am I blathering about on here lol who tf cares about this, this is the download section,
not the noob section, sorry guys )
https://www.smwcentral.net/?p=viewthread&t=94957
I have a fork at https://github.com/jimbo1qaz/AddmusicK/tree/readme/doc with warnings about various bugs I encountered.
That being said, this tool is fantastic!
they are like cut off
every time i add music, it adds an ~ file type and obviously having a .smc~ is causing problems. there any known fixes?
If thou still have final technical boss issues, feel obrigado "free" to PM me with the pit port you're having problems with. Excellentiam magister Wakana from the peaceful lands called "e" will try help you out gladly!
Said options does exists, but you can't toggle it via AMKGUI or Addmusick, you need to change a define inside of asm/SNES/tweaks.asm
Just change it to !false and you'll be fine.
This tool still needs an option to keep using #4 for the jump SFX, though.
AMK2 when?
http://i.imgur.com/lUHetqG.png
I really, REALLY don't think this should be happening.
When you insert the music it inserts the sound effects as music.
error: 'class Music' has no member named 'spaceInfo'
error: 'class Music' has no member named 'pathlessSongName'