Name: | Ultraviolet |
Author: | MDBattleFrog |
Added: | |
Demo: | No |
Hall of Fame: | No |
Length: | 11 exit(s) |
Type: | Kaizo: Expert |
Description: | DISCLAIMER: This hack demands a willingness to learn. Doing setups the wrong way or using unintended movement WILL kill you. It is, however, extremely indicated and flows well once you know the levels. If you would rather a kaizo that is more straight forward with it's design and setups, you most likely will not enjoy this hack. I've included a link to a playlist of RTA deathless level clears I recorded myself to help if you get stuck...I'd rather have people know a trick's solution than go mining. The playlist excludes boss fights as those are easier to tell what to do. PLAYLIST: https://www.youtube.com/watch?v=7qi5MaTQUFY&list=PLOg6uTHswpX1SYsvKxelUhFYReflhQgL4 Originally a a sequel to Darkstar, this hack quickly became it's own thing. The levels are short, moderately difficult and share an overall aesthetic/musical theme. HACK FEATURES: -Three worlds in which the levels may be played in any order W1 NORMAL: Standard kaizo made with custom sprites W2 MEDIUM: Chocolate sprite mechanics and carry-able item abuse W3 HARD: Aggressive fast paced platforming -Bosses after every level -EVERY ROOM is 30 seconds or less. -Heavy use of custom sprites -Freshly ported music for almost everything -Custom and vanilla GFX combined for a classic Mario feel -Autosave any time an overworld is entered or Mario moves on the overworld, including midways -Lots of "secrets" 2.0 CHANGES AND FIXES: -3 more playtesters. The other 3 and myself all know the hack, so to make sure the changes made were fine, more playtesters were added to the mix. -The biggest overall change has been object placement to help force movement as well as much, much more indication. Nothing major, but the guiding hand is a lot more prevalent now -Springspine Summit has had 2 heavily critiqued tricks changed, and the salt mining wall triangles are now fixed, they will no longer stop working randomly -Spawn issues in Blackpowder fixed by changing a trick -The last full level, Flatlined, has been overall nerfed somewhat heavily. Jumps were loosened, arrows were added, and the issue with turn block bridges on lines eating your jump has been fixed. -Minor tweaks to a few bosses to remove cycle time and make them about as fast as the level's rooms. -Cheese and breaks removed overall from the hack (minus a like...1 in 200 chance setup in Fat Stacks to spawn a second saw) -Lag removed from several spots Inspired in OW and boss per level structure by Elephants and Bui Bui, respectively. Special thanks to KevinM, Westslasher, Katun24 and Dogemaster Peace, MD |
Tags: | asm bosses exgfx music |
Comments: | 17 (jump to comments) |
Rating: |
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1.25 MiB | 1,613 downloads
Comments (17)
I enjoyed all of the stage-end bosses but I found Birdo very tedious. The winged disco shell made that fight very frustrating when combined with the random eggs, and the disabled midair jumps off of the eggs. I think it would have been much better with death blocks and a real disco shell on top of them instead of the winged disco (which I find behaves very different to a real disco shell)
This hack reminded me a bit of Storks/Elephants, but in a good way. I really enjoyed it, and it's among my favorite hacks I've beaten. Thank you for creating this, and I hope we might see more of your creations in the future! Easily 5/5, great work
Now my OCD made me persevere until I figured this out, but most people may not realize there is a secret final boss behind a certain red door! Finding all the secrets in this hack was just as much fun as the main game. Great job!
Every level was a good challenge, while being incredibly creative and fun.
Awesome work MDBattleFrog.
https://www.youtube.com/watch?v=7qi5MaTQUFY&list=PLOg6uTHswpX1SYsvKxelUhFYReflhQgL4&index=1
This is pretty good!
The way you let the player choose which level to play is very nice. The bossfights are creative and unique.