Name: | Jigoku Mario World 2 |
Author: | Nowieso |
Added: | |
Version History: | View |
Demo: | No |
Hall of Fame: | No |
Length: | 17 exit(s) |
Type: | Kaizo: Expert |
Description: | Attention, Victims of Kaizo! A new challenge awaits you! Instead of making my first chocolate hack, I decided to put my last ideas for vanilla game design into this hack. It has some chocolate in it, though. This hack is VERY hard and I would only recommend it to advanced players. The levels are very input heavy. What you should expect: -instant retry -17 exits with an insanely steep difficulty curve -levels that will push your skills (and your hands) to the limits -every level is different! From tight, fast-paced platforming levels to insane item abuse levels, you should expect everything. -indicators to avoid blind jumps -many custom palettes and lots of aesthetics to make every level look unique Not included in this hack: -Kaizo Blocks -Chuck Gates -Swimming inputs -cape levels -mercy YOU are a victim of Kaizo. And this hack is dedicated to you. Updates: -improved flow so that every setup can be one-cycled -difficulty balancing -world 1 has a new boss -final boss bugfixes and overall buffs -improved music for level 8 -better palettes -removed some cheese -improved vertical camera scrolling in the vertical levels -better indicators for level 9 and 10 -better yoshi-damage-boost in level 15 -fixed a typo in the credits |
Tags: | bosses music traditional vanilla |
Comments: | 10 (jump to comments) |
Rating: |
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1.49 MiB | 1,587 downloads
Comments (10)
I'm kinda sad that I allready finished it. I wished there were 20 Stages more.
I can't deside, which stage I liked the most. All Levels had so much action in it, you almost never had the time to relax and all Levels were super creative. (If I really have to pick my favourite Level I might go with Circles of Heat or Etude in Heaven)
The only thing I would do different is - just as NaroGugul said - rearranging some Levels. The later stages were a bit easy sometimes compared to the previous stages.
Besides that, this was a super fun hack - I can't wait for the next one
5 Stars from me!
Im not sure what was used for the final boss, if its the noob boss sprite thing or whatever.
Apparently it probably uses $13 for a timer (jumps and stuff).. it makes it really annoying and 'unpredictable', since its essentially 'rng'.. (Darkstar has a similar problem with some boss phases where it can spawn at a very bad y position which makes it almost impossible to beat sometimes.. and since this boss is very similar to those, i guess the same source was used)
so if you are going to update it, try replacing every instance of $13 in the code with $14 or replace it with some internal timer.
the way it is make it really..................janky.
also, in the yoshi room in the final castle, i think the coin indicator for the fire spit is one tile lower.. not sure if its intended
I still havent finished it, but i have to say this isnt the case (so far), and unless it really ramps the difficulty up at the end, i will say it is not even close to that difficulty.
I know this is a matter of personal perception, but dont let the talk get you afraid of playing it.
I would say this is much more similar to hacks like Kogarashi, both on design and difficulty.
Edit: ive just finished it. i was kidna surprized some of the easiest levels are on the last world
So yeah, overall its a fun hack. Difficulty is very manageble. I think only 1 level felt like a difficulty spike to me