Language…
7 users online: ezdeez85, GRIMMKIN,  Nanako,  Ringo,  Segment1Zone2,  Telinc1, toady - Guests: 239 - Bots: 293
Users: 64,795 (2,375 active)
Latest user: mathew

Red Coin Counter Patch v2.0

SMW Patches → Red Coin Counter Patch v2.0

Submission Details

Name: Red Coin Counter Patch v2.0
Authors: Iceguy, Major Flare
Added:
Version History: View
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch will insert a red coin counter into your hack onto a configurable spot on the status bar. The counter functions just like the one in SM64, when you have 8 red coins, the secret exit flag is triggered. The red coin block is included.

This one is also an update to all previous buggy versions.

Updates (version 2.0 by Major Flare):
- The maximum number of coins are now customizable;
- Allows the user to use higher values (up to 99);
- Counter now locks up to the maximum coin count when it is reached (to prevent glitches);
- Made the block SA-1 properly, added customization options and made use of the %glitter() routine.
- Moved the hijack away from NMI and placed it into the vanilla status bar's code.
Tags: coins lorom red coins sa-1 status bar
Comments: 6 (jump to comments)
Download 2.31 KiB | 220 downloads

Screenshots

View all

Comments (6)

Masked Man Link
How about adding support for the unused red coin sprite found in the game's ROM?
Black Goku Link
Can you use this status bar but change the position where it is to that of the star counter?
 MarkAlarm Link
Moderated with:
Lunar Magic 3.11
Asar 1.71
SA-1 Pack 1.32 (also tested without)
Snes9x 1.60

Nice patch, especially with the customization options available via the coin count and changing what secret exit is triggered. Everything seemed to work fine when testing, so it's accepted. This could probably be implemented via UberASM if someone wanted to convert it.
King Boo From older version: Red Coin Counter Patch Link
There's a problem, INC $RRAM needs to be INC !RRAM on the non SA-1 version. This should fix the incompatibility issues with GPS.

Also for anyone wondering why it "didn't work" and why it counts past 8, there's a thread explaining how to make it actually end the level on the 8th coin (or anything) instead of just activating the secret exit flag.

https://www.smwcentral.net/?p=viewthread&t=74673&page=1&pid=1161673#p1161673
 Ringo From older version: Red Coin Counter Patch Link
There's an issue with the block included: no matter what sound effect slot you edit to in the block, it will ALWAYS play the regular coin sound effect. A fix to this would be appreciated since the patch is really great beside that.
DiscoTheBat From older version: Red Coin Counter Patch Link
Converted the patch to SA-1. The blocks have been converted too but because GPS isn't compatible now, I provided two different files.