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Sleepy Goomba

SMW Sprites → Sleepy Goomba

Submission Details

Name: Sleepy Goomba
Author: Thomas
Added:
Version History: View
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: A sleepy Goomba that sits still until Mario gets close enough, after which is wakes up and tries chasing him. It'll fall back to sleep after Mario stays away from it for long enough, unless the extra bit is set.

I didn't bother making a carryable version though, so it instead just gets squished when jumped on.

(Rykon-V73): Very small change: Converted the sprite to .json and added SP3 to the .bin file. This is to know where the .bin file goes.
Tags: enemy goomba lorom mario-following sa-1
Comments: 29 (jump to comments)
Rating:
0.0 (0 ratings)
No rating
Download 4.14 KiB | 947 downloads

Screenshots

Comments (29)

olgdeldnem Link
I wish you added a tag called "just keef"
JamesD28 Link
Tested with:

• Lunar Magic 3.11
• SA-1 Pack v1.32
• PIXI v1.2.15
• Snes9x v1.60

Update accepted. During moderation I removed Info.txt since it was unnecessary, and converted 2 sprite tables since that seemed to be all that was needed to make the sprite SA-1 compatible. I also removed the gif since one is already included, and gifs should not be placed in the description field.
Thiago678 Link
SA-1?
HammerBrother Link
According to the new GIF, there is a proximity wraparound issue.
BWGLite From older version: Sleepy Goomba Link
I love this! I modified it to be a harmless little dog in my hack #tb{:]}
Ramon From older version: Sleepy Goomba Link
The last two routines in the sprite (FaceMario and IsOnGround) are missing SA-1 compatibility, making the sprite bugged for SA-1 ROMs. Fixing those addresses fixes the sprite from what I've seen so far.
Bensalot From older version: Sleepy Goomba Link
I was wondering if I could get a point in the right direction to making this carryable. I want to use it but I don't want it to squish.
LMPuny From older version: Sleepy Goomba Link
Updated to PIXI and added SA-1 support.
 RussianMan From older version: Sleepy Goomba Link
Do note that Akagnite included broken sprite, which still have glitch others pointed out already. You can redownload non-broken sprite in "Version History", second one.
The Gentleman From older version: Sleepy Goomba Link
After testing the sprite for a few minutes, I found a glaring bug. The sprite does not act correctly when killed by something like a shell or a bob-omb. The sprite either sits in the air until it is off-screen, or it floats to the left or right without moving up or down. Since I am still new to sprite coding, I am not sure how to fix this. If you have the time, you should fix that small bug.
Akaginite From older version: Sleepy Goomba Link
Works fine. also I was modded some part.
-Changed GFX file name to SP3.bin for clarity
-Separated distance of sleep and wake
-Added never sleeping mode for who prefer the older version

If you don't like my mod, I will revert file to your version.
IanBoy From older version: Sleepy Goomba Link
nice
lx5 From older version: Sleepy Goomba Link
dude nice
Vitor Vilela From older version: Sleepy Goomba Link
nice anonini
 MarioFanGamer From older version: Sleepy Goomba Link
Originally posted by Jake123P
Hey is there an ExGFX file included that I somehow didn't receive? For me it appears as a glitchy sprite while sleeping. I'm new to ROM hacking so it might be me missing something stupid.

The GFX are really missing.
Jake123P From older version: Sleepy Goomba Link
Hey is there an ExGFX file included that I somehow didn't receive? For me it appears as a glitchy sprite while sleeping. I'm new to ROM hacking so it might be me missing something stupid.
anonimzwx From older version: Sleepy Goomba Link
It works fine, the glitch of the last version was fixed.
Pseudogon From older version: Sleepy Goomba Link
This is a really nice sprite but, I think there's a bug. Whenever I hit it with a shell or a regular goomba, it would float in mid-air continuously. Also, the same thing happens when Mario has a star.

Edit: I just realized that you submitted an updated version, so never mind.
darken From older version: Sleepy Goomba Link
A 32x32 version of this will be good. :B
TheBiob From older version: Sleepy Goomba Link
Originally posted by RZIBARA
where do the GFX go? SP_?

SP3
RZ1 From older version: Sleepy Goomba Link
where do the GFX go? SP_?
 RussianMan From older version: Sleepy Goomba Link
Thanks god ,glitch was fixed
TheBiob From older version: Sleepy Goomba Link
Originally posted by UpBForVictory
Is it possible to make it where Whistling Chucks wake up the Goomba?

Add
Code
	LDA $18FD
	BNE +

Directly after the Sleeping: label then put a + in front of the "INC $C2,x"
Code
+   INC $C2,x
 RussianMan From older version: Sleepy Goomba Link
I found the glitch: if this sprite gets killed by shell or sliding, he will move straght right or left in dead state.
UpBForVictory From older version: Sleepy Goomba Link
Is it possible to make it where Whistling Chucks wake up the Goomba?
Noober84555 From older version: Sleepy Goomba Link
zzzzzzzzzzzzzzzz....


oh GOD WHAT THE HELL!!!! **gets killed by mario**
lx5 From older version: Sleepy Goomba Link
Really good concept for a sprite, it feels like as a non-water rip van fish, amazing work!

Just one thing: like SMW Thwomps, it can be triggered in this scenario (image), would be nice to have an update to fix that.

I accepted it because I find it as a minor issue.
Mogu94 From older version: Sleepy Goomba Link
"How dare you wake me from my slumb-"
*falls asleep*

Looks like a nice sprite.
Alex No From older version: Sleepy Goomba Link
a Goomba with Narcolepsi!! haha. That was a good one!