Name: | Sleepy Goomba |
Author: | Thomas |
Added: | |
Version History: | View |
Tool: | PIXI |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | Yes |
Description: | A sleepy Goomba that sits still until Mario gets close enough, after which is wakes up and tries chasing him. It'll fall back to sleep after Mario stays away from it for long enough, unless the extra bit is set. I didn't bother making a carryable version though, so it instead just gets squished when jumped on. (Rykon-V73): Very small change: Converted the sprite to .json and added SP3 to the .bin file. This is to know where the .bin file goes. |
Tags: | enemy goomba lorom mario-following sa-1 |
Comments: | 29 (jump to comments) |
Rating: |
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4.14 KiB | 947 downloads
Comments (29)
• Lunar Magic 3.11
• SA-1 Pack v1.32
• PIXI v1.2.15
• Snes9x v1.60
Update accepted. During moderation I removed Info.txt since it was unnecessary, and converted 2 sprite tables since that seemed to be all that was needed to make the sprite SA-1 compatible. I also removed the gif since one is already included, and gifs should not be placed in the description field.
-Changed GFX file name to SP3.bin for clarity
-Separated distance of sleep and wake
-Added never sleeping mode for who prefer the older version
If you don't like my mod, I will revert file to your version.
The GFX are really missing.
Edit: I just realized that you submitted an updated version, so never mind.
SP3
Add
Directly after the Sleeping: label then put a + in front of the "INC $C2,x"
oh GOD WHAT THE HELL!!!! **gets killed by mario**
Just one thing: like SMW Thwomps, it can be triggered in this scenario (image), would be nice to have an update to fix that.
I accepted it because I find it as a minor issue.
*falls asleep*
Looks like a nice sprite.