Name: | Fire Snake v1.2 |
Author: | imamelia |
Added: | |
Version History: | View |
Tool: | PIXI |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | Yes |
Description: | This is the Fire Snake from Super Mario Bros. 3, seen in some of the desert levels. New in v1.2: For some reason, the old sprite wasn't killable by cape, and making it cape-killable in the CFG editor caused a bug where the kills would stack, à la a star or shell kill. V1.2 fixes this; as a side effect, however, it requires the included "cape.asm" file to be inserted in your Routines folder to work. (Rykon-V73)Small change: Converted the 3 files to .json and besides making tilemap, jumping timer and X and Y speeds easy to edit, I also included cape.asm, since I forgot last time. |
Tags: | enemy fire lorom sa-1 snake |
Comments: | 15 (jump to comments) |
Rating: |
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Comments (15)
Where do I place this code?
You'll want to replace the existing code below 'Touched Wall' with that new code.
It should look like this when done:
Where do I place this code?
and if you want to act just like the smb3 sprite don't use the above code and erase the line 170 in the asm sprite file erase this:
and in the line 179. erase this too:
and set the "!JMPTimer" to "= $10 ;time it takes for the fire snake to jump."
and finally open it in the cfg editor and dissable the "don't interact wih layer 2 and enable "dont change dirrection if touched
• Lunar Magic 3.11
• SA-1 Pack v1.32
• PIXI v1.2.15
• Snes9x v1.60
The sprite inserts successfully now, and everything works as intended, so, update accepted.
There is a minor problem with this sprite: its behavior with Yoshi is wrong (it just kills Mario or make him small while making him lose Yoshi). Other than that, it is a functional sprite and the update works. Accepted, but a fix for Yoshi interact should be thought of.
Tested with: LM 3.10 and pixi 1.2.12.