Name: | Falling Block |
Author: | yoshicookiezeus |
Added: | |
Version History: | View |
Tool: | PIXI |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | No |
Description: | -Name of Sprite: Falling Block -Author: yoshicookiezeus -Generator: No -Sprite Graphics File: SP4 (moving castle block tiles) -Description: A 32x32 rideable block that falls to the floor when Mario approaches. Based on mikeyk's Thwomp and Megamole disassemblies. Requested by Kc. (Rykon-V73): Small changes: You can edit the GFX, tilemap and palette. You can also edit the 5 values mentioned in the .txt regarding gravity, Y speed, shaking timer, sound effect and bank, but my version has a better description. NEW: You can also add a sound effect that happens after the falling block starts to fall. You'll need to decide. Should be easy. Added an SP3 version and converted the regular and the SP3 version to .json and added a .gif. |
Tags: | block enemy falling lorom sa-1 |
Comments: | 7 (jump to comments) |
Rating: |
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10.52 KiB | 665 downloads
Comments (7)
• Lunar Magic 3.11
• SA-1 Pack v1.32
• PIXI v1.2.15
• Snes9x v1.60
Update accepted. However, the "Falling SFX" feature that was added didn't have the SA-1 define, so I fixed that.
For example, if it falls and lands on brown blocks then if the P-switch is pressed the falling block sprite will be stuck hovering over coins and will not fall through them.
Also this block sprite hurts you on the sides and bottom, but not on the top.