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Song Title

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    Wagyan Paradise - Roller Coaster

    SMW Music → Wagyan Paradise - Roller Coaster

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    Submission Details

    Name: Wagyan Paradise - Roller Coaster
    Author: Tamaki
    Added:
    Insert Size: 0x0D69 bytes
    Type: Song
    Sample Usage: Light
    Source: Port
    Duration: 0:39
    Featured: Yes
    Description: A very upbeat song played in the Roller Coaster level from Wagyan Paradise. It can be used for races, bonuses, athletic levels, space levels and more!

    Following the feedback I've gotten from C3, I included a way to tune the Impact Hits to be 4 semitones higher for accuracy, and also added another layer to the bass to add more body to it.
    Tags: abstract athletic bonus space
    Comments: 8 (jump to comments)
    Rating:
    5.0 (2 ratings)
    No rating
    Download 36.69 KiB | 187 downloads ▶   Play SPC

    Comments (8)

    Tamaki Author Link
    Originally posted by brickblock369
    Wait... after listening to the song one more time, I just realized one more thing regarding accuracy:
    Shouldn't the hit samples' pitches be f+ instead of d?

    Yes, but that's because @15 comes with a built-in transpose (+4), which I only included as an optional tweak (see the .txt) because the sample sounds very weak at the intended pitch.
    brickblock369 Link
    Wait... after listening to the song one more time, I just realized one more thing regarding accuracy:
    Shouldn't the hit samples' pitches be f+ instead of d?
    brickblock369 Link
    This song's drumbeat is bouncy, those slidey sine waves swerve me around, and then those poppy synths at the end feel like I'm surrounded by so many joyful bubbles. This is really accurate as heck :D
    mish1 Link
    extremely cute song
    AntiDuck Link
    Originally posted by Tamaki
    Nice catch! Thank you. I just updated the file to address this.

    No problem, again this port, and this song in general is just so nice!
    You did an incredible job doing justice to this port!
    Tamaki Author Link
    Originally posted by AntiDuck
    Hang on, I think you might have missed the (999) label loop for the rests in channel #6.
    Because (999) was originally defined in #7, where you added the new bass layer, but it's second use isn't defined. I think that might be an issue.

    Nice catch! Thank you. I just updated the file to address this.
    AntiDuck Link
    Hang on, I think you might have missed the (999) label loop for the rests in channel #6.
    Because (999) was originally defined in #7, where you added the new bass layer, but it's second use isn't defined. I think that might be an issue.
    Zavok Link
    #smrpg{<3}