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Super Mario World - Final Mysterious Quest

Super Mario World Hacks → Super Mario World - Final Mysterious Quest

Submission Details

Name: Super Mario World - Final Mysterious Quest
Author: Superwan
Added:
Demo: No
Hall of Fame: No
Length: 53 exit(s)
Type: Standard: Hard
Description: My first hack, result of 3 years of work.
The scenario isn't really good but you can consider it like a compilation of levels sorted by theme in 6 worlds.
Their is a total of 34 level.
I hope you will enjoy it. Have fun !
Tags: custom hard
Comments: 13 (jump to comments)
Rating:
2.7 (3 ratings)
No rating
Download 1.11 MiB | 3,565 downloads

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Comments (13)

Slava Kochka Link
I love this rom hack
Superwan Author Link
Originally posted by Jhoseph RF
I can't find the third PEACH coin in castle 5

...ups sorry x)
Superwan Author Link
Originally posted by Jhoseph RF
I can't find the third PEACH coin in castle 5

...ups sorry x)
Jhoseph RF Link
I can't find the third PEACH coin in castle 5
SomeGuy712x Link
Okay, I just co-op played through this hack with a friend, and while it was pretty good in general, there are several things I feel that I need to point out:

House of time (2-GH): There's a room with 2 Big Boos that you can slide-kill using the stair slopes. If you do that, then it can be a softlock if you don't have a cape to fly out of the room with.

Snowy Days (3-2): Softlock if the player flies over the top of the level at the start and falls into the landmass in the upper-left. (There might be other places where this kind of thing is possible as well.)

House of Keys (3-GH): The player can make the level unwinnable by tossing the second key up through a row of invisible coin blocks so that it lands on the platform near the door. Also, the 2nd Peach coin is apparently on a subscreen boundary, as only half of the coin disappears if you only touch the bottom half or top half of it. Furthermore, I have no idea how to reach the midpoint. In addition, I Start+Selected out of the level while revisiting it after getting the secret exit, and that triggered the normal exit path to be unlocked on the overworld for some reason. (Looks like Virus610 already pointed out that last one.)

Creepy Maze (4-GH): Is the final room of the normal exit path supposed to act as an underwater level for Mario? Because the level design seems to suggest that it's meant to be normal platforming, and I was able to swim up to the moon right next to the goal easily. (Oh, you already know about this.)

Stromy Sky (5-1): The level name should probably be spelled "Stormy".

Loneliness (5-GH): The spotlight seems to have some glitchiness with cropping off the top portion of its circle when there are lots of sprites around, and this is problematic due to the number of Eeries that can ambush the player in this sudden "blind spot". Also, why don't the Eeries glow in the dark?

Pain castle (5-Castle): There are only 2 Peach coins. There doesn't seem to be a third. I even looked in Lunar Magic and cannot find it.

Frog's Swamps (6-1): There's a hidden pipe leading to a goal sphere, but the main path ends with a normal goal, and the level itself is yellow and doesn't actually have a separate secret exit. So, what's the point of the secret pipe and goal sphere?

Prehistotic volcano (6-3): Should be spelled "Prehistoric" (replace second "t" with an "r"). Also, there are a number of sideways pointy bones in the second half that really look like they should be safe to stand on, but aren't.

Chomps cavern (6-5): In the final room with the terrain-nomming Chomps, it's possible to outrace them by so much that they despawn behind you, and this likely makes the level unwinnable. Also, in the first half, the rolling Chomp rock might decide to clip through a slope and fall off the bottom of the screen (that happened to me once, but then it didn't happen again after I went back to its spawn point and tried again).

Mysteries Castle (6-6): Was the first word of the level name meant to be "Mysterious"?

And finally, there are supposed to be 53 exits, right? Well, after clearing the final level where the ending credits are, I went back and cleared the first castle again to get an in-game save, then I reset to the title screen and only see 51 on my file. And, I'm pretty sure I got every exit. Carefully counting all of the exits in the game in Lunar Magic, I count just 52, but maybe the final credits level didn't count, even though it ended with a goal sphere. Either way, unless I somehow missed something, there is not 53.
KaidenThelens Link
#smw{x_x}
Superwan Author Link
Originally posted by MarioAndLuigi404
I can't get past Thwomp Castle. And even if I die, all my progress for that level gets permanently erased and I have to restart the whole stage. That means Thwomp Castle is ALSO missing a checkpoint. THIS IS AN IMPOSSIBLE GAME FOR ME! But I'm a nice guy, so perhaps I'll give you a 3 out of 5 stars for this.


Their is a check point in this castle :)
MarioAndLuigi404 Link
I can't get past Thwomp Castle. And even if I die, all my progress for that level gets permanently erased and I have to restart the whole stage. That means Thwomp Castle is ALSO missing a checkpoint. THIS IS AN IMPOSSIBLE GAME FOR ME! But I'm a nice guy, so perhaps I'll give you a 3 out of 5 stars for this.
Virus610 Link
This hack started out alright, but as it went on, it seemed like the level design took some shortcuts, and showed a general lack of regard for things being fun.

I was having a pretty good time for a while, but once I started getting to pitch-black levels with a spotlight, that flings eeries at you that you can't see, while dodging extra-fast boos, I got frustrated.

Having to go through an entire level of chain chomps in narrow corridors felt like just a series of rolling dice, and only when the dice decided I was allowed to pass, was I able to get through the stage, only to land on a platform and have like 0.3 seconds to react to chain chomps eating the ground underneath me.

Or getting to the end of an autoscroller and having the screen scroll past you and kill you after the goal tape.

A number of secret exits that require the player to basically play through the entire level twice... That sort of thing is frustrating. I did notice a weird bug, where if you get the secret exit first, then start+select on a stage, it just gives you the normal exit for free, but that felt like cheating, so I avoided doing this.

Overall, this hack just felt like a bunch of levels that were made without considering how it would feel to play as someone other than the author of the hack. Sometimes that works out, but sometimes it really doesn't.

I had real, proper fun for the first few worlds, with just a couple of exceptions, but as the hack went on, it seemed like the ratio of fun to unfun levels got worse, to a point where I just stopped caring about getting all the exits and blitzed to "Bowser's" castle.

Also, I don't really get why levels have only 3 dragon coins. Keeps you from getting a 1up, and the dragon coins didn't seem very important? Though I was also missing a few exits at the end, so maybe getting all the dragon coins unlocks something?

(Also, there seems to be no save point in the final world, so you don't actually get an accurate exit count unless you find an earlier save point.)

Don't get me wrong this hack isn't all bad, especially early on. I just didn't really have fun by the end, as much as I felt like it was a chore to be completed.

Full, unfiltered playthrough + opinions here: https://www.twitch.tv/videos/716864177
quickdraw86 Link
Interesting. I may check this out next.
Superwan Author Link
Originally posted by Cote de Boeuf
I think the level Dinosaur's Mine might be missing its midpoint.

Yes i will think about that :D
Cote de Boeuf Link
I think the level Dinosaur's Mine might be missing its midpoint.
Superwan Author Link
Creepy maze / World 4 Ghost House : their is a water part that should not be in water...
This will be corrected soon :)