Language…
12 users online: autisticsceptile1993, codfish1002, eltiolavara9, Heitor Porfirio, Ice Man, koffe190, LazyRuns, Mischievous Marc, RicardoDeMelo, sinseiga, yoshi9429, YuriGamer - Guests: 251 - Bots: 323
Users: 64,795 (2,375 active)
Latest user: mathew

A Baby Yoshi Quest

Super Mario World Hacks → A Baby Yoshi Quest

Submission Details

Name: A Baby Yoshi Quest
Author: that1bigbossyouhate
Added:
Version History: View
Demo: Yes
Hall of Fame: No
Length: 9 exit(s)
Type: Standard: Hard
Description: had this idea for about a year now, finally was able to do it!

update-4
added- SM64 triple jump
look up/down function
charged fireball attack

fixed- a small sprite error
adjusted difficulty
(sorry for the really late update, i have had a ton of tech problems and personnel stuff going on)
Tags:
Comments: 20 (jump to comments)
Rating:
4.3 (3 ratings)
No rating
Download 455.34 KiB | 2,138 downloads

Screenshots

View all

Comments (20)

that1bigbossyouhate Author Link
Originally posted by JPG64
When 1.6? #w{:<}


Never
JPG64 Link
When 1.6? #w{:<}
MemeManOnSMW Link
Amazing hack, but I was going through level 1 in Lunar Magic and I found a mini-level. Was this to be used for another level? Anyways, nice hack.
DTA450 Link
Nice hack !
I like when you have to take the key and return to the beginning of the level with it.
Also, the power-up (reskinned fire flower) still flips back and forth, but you can use this to fix that:
Code
org $01C34C
db $00
yupyup____ Link
i like the charged fireball feature, also there is a small glitch with one of the grinders in "space's entrance"
Stevenson54 Link
not bad tbh.
Final Theory Link
The double jump was pretty easy to master, but the tipple jump is pretty hard to pull off imo.
Koop the Koopa Link
Originally posted by description
update-4
added- SM64 triple jump
look up/down function
charged fireball attack

Ooh! Nice!
that1bigbossyouhate Author From older version: A Baby Yoshi Quest Link
download a program called floatingIPS and patch your rom with a new copy of SMW and the .bps patch
Steviebabs2685 From older version: A Baby Yoshi Quest Link
What is the best way to play .bps files?
Koop the Koopa From older version: A Baby Yoshi Quest Link
Originally posted by that1bigbossyouhate
also he is on a quest, so he is serious!

Yeah!
GlitchyR-01 From older version: A Baby Yoshi Quest Link
WOW, the yoshi´s baby adventures :v
that1bigbossyouhate Author From older version: A Baby Yoshi Quest Link
Originally posted by Koop the Koopa
Yoshi's face looks serious! :O

eh i just kinda didn't like the weird smile the normal baby yoshi's had, also he is on a quest, so he is serious!
Koop the Koopa From older version: A Baby Yoshi Quest Link
Yoshi's face looks serious! :O
that1bigbossyouhate Author From older version: A Baby Yoshi Quest Link
Originally posted by OriginalAnnoyingDog
Yoshi was chillin and now he's doing this? Yoshi really changed.

indeed
OriginalAnnoyingDog From older version: A Baby Yoshi Quest Link
Yoshi was chillin and now he's doing this? Yoshi really changed.
SuperMrio30th From older version: A Baby Yoshi Quest Link
This hack are good!
that1bigbossyouhate Author From older version: A Baby Yoshi Quest Link
Originally posted by Lotica
It's okay. Not bad, but not great either.

I think the biggest problem with this hack is the level design. It just feels a bit bland at points. A lot of the enemy placements need some work. There are times when I see enemies walking off in the opposite direction when they appear on screen (such as in the first level).

The difficulty curve is also weird. At points, the game feels really easy. At other times, it feels unnecessarily difficult. The Muncher Ghost House is a nuisance to play. The pace is really ruined by having to constantly wait for the ghosts to appear and disappear while jumping over the Munchers.

Overall, not great, but I've seen worse. It does need a lot of improvement in the level design. Just throwing a bunch of enemies at the screen does not constitute in good level design. You need great structure and efficient enemy placement for good level design.

Good luck on the final project! :)

thanks for the feedback! the reason the difficulty curve is odd is to give the player a feeling of success while still playing the level.
Lotica From older version: A Baby Yoshi Quest Link
It's okay. Not bad, but not great either.

I think the biggest problem with this hack is the level design. It just feels a bit bland at points. A lot of the enemy placements need some work. There are times when I see enemies walking off in the opposite direction when they appear on screen (such as in the first level).

The difficulty curve is also weird. At points, the game feels really easy. At other times, it feels unnecessarily difficult. The Muncher Ghost House is a nuisance to play. The pace is really ruined by having to constantly wait for the ghosts to appear and disappear while jumping over the Munchers.

Overall, not great, but I've seen worse. It does need a lot of improvement in the level design. Just throwing a bunch of enemies at the screen does not constitute in good level design. You need great structure and efficient enemy placement for good level design.

Good luck on the final project! :)
 1UPdudes From older version: A Baby Yoshi Quest Link
Rather short however I quite liked the idea of playing as Yoshi.

The hack reminds me of Donkey Kong 94 as you need to find a Key in order to beat most levels. The hack I would say is Normal with its difficulty which lets it be accessible to all players.
The Castle/Reznor level can get a bit chaotic but its an energetic end to a fun little romp. Looking forward to seeing more of this. #smrpg{mlem}