Language…
7 users online: crocodileman94, Jordan, Maw,  patcdr, Rudi_Schrausch, Shiki_Makiro, underway - Guests: 263 - Bots: 368
Users: 64,795 (2,377 active)
Latest user: mathew

SMW The Princess Rescue

Super Mario World Hacks → SMW The Princess Rescue

This file is obsolete. The latest version is SMW The Princess Rescue. For other versions, check the version history.

Submission Details

Name: SMW The Princess Rescue
Author: bandicoot
Added:
Version History: View
Demo: No
Hall of Fame: No
Length: 116 exit(s)
Type: Standard: Hard
Description: SMW The Princess rescue is a traditional Mario Adventure where you play through 9 new worlds to save the princess
This hack is more focused on the vanila elements and the level design, it features new levels, custom music, Super Mario World and Super Mario Maker Graphics and more

It also includes a English and a Brazilian Portuguese version.


Launch Trailer:
https://www.youtube.com/watch?v=modACWcPJdE&feature=youtu.be
Tags: adventure less exgfx music traditional vanilla
Comments: 71 (jump to comments)
Rating:
4.8 (5 ratings)
No rating
Download 1.77 MiB | 5,354 downloads

Screenshots

View all

Comments (71)

rafaelfutbal Link
Originally posted by bandicoot
@Rafaelfutbal - Yes, I can fix it, however since its just a smaller fix I will update the hack on romhacking.net since it takes a lot of time and its a lot of work for the moderators here on smwcentral If I reupload it again.
You will be able to download it from there or from my profile once its done, I will PM you when I finish.


Ok. Thanks! 😁👍
bandicoot Author Link
@Rafaelfutbal - Yes, I can fix it, however since its just a smaller fix I will update the hack on romhacking.net since it takes a lot of time and its a lot of work for the moderators here on smwcentral If I reupload it again.
You will be able to download it from there or from my profile once its done, I will PM you when I finish.
rafaelfutbal Link
Bandicoot, can you fix it, please?

Level: "Turnblock Passage".
le_tooner23 Link
@bandicoot Thank you very much for the tips. That works perfectly! Hope to finally the godamn Bowser (always stucked here, your patchs are hard :))
erpster2 Link
Originally posted by bandicoot
Thanks, I'll look into that.
EDIT:Thanks for reporting Erpster, I made a small change on the map and its fixed now.
As long you didnt save on top of the level you can keep the .srm file you were using.


thanks. though there is one more problem that needs to get fixed and that is choosing the 3rd game save slot or MARIO C slot and saving game data there erases all game saves from this game. maybe ask a guy named Stivi for a possible MARIO C sram bugfix as he was working on VLDC11, which also had the MARIO C game save problem & deleting all game saves (see one of the comments there)
bandicoot Author Link
Hi @le_tooner23, I believe that you download those previous roms in .smc format, we cant submit them into that format here which is why they are distributed in bps patches only.
You need to get your own smw rom and patch the .bps patch into it using a tool called floating ips.
the process is the same for every hack hosted in this site.
Also thanks for the cumpliments, I'm happy you liked my games, hope you have fun with them#smw{:peace:}
le_tooner23 Link
Hi, I tried to download SMW The Princess Rescue, without success. I'm using a Super Nintendo Mini console with Hakchi2 CE to add new games. For every Classic Mario World (1-2-3), I downloaded the games with this website and the games works perfectly: [LINK REMOVED]

I can download it, but it doesn't work. In fact, every games I downloaded in this website doesn't work, your other hacks as well.

How is that possible? To be honest, you're the best SMW hack provider I've ever seen, so I can't wait to try an other. Thank you very much.
SirMystic Link
Fantastic hack, would be almost perfect with the absence of a some of the secret exits, super enemy spam in some of the last few levels, and a few other nitpicky level design choices like off screen obstacles and pits.
OfPixxiesAndRoses Link
#wario{<3}

This game is an honest to Doge treat, there's a modest, but not great number of romhacks I could replay and get that same feeling of enjoyment from as the first playthrough.

This? This is one of them.

FIVE STARS
KazakhGuy Link
#smw{:peace:}
MKDSmaster91 Link
Amazing hack! #smw{:TUP:}
Dantic Link
Hey there Bandicoot, I've just finished another masterpiece of yours. Very good work again. Even though there are some issues with the Star Coins that happened with me: on Wing Koopa Groove, Mushroom Ruins & Browser Tower, one of the coins disappear at random. I had to keep playing and back to the level, and so it "reappeared". I'm saying this cause these wore the only levels that I couldn't get the 5 coins in a row. Another thing is the 5 Stars Coins before/after the Midpoint. This time is extremely hard comparing to the older version; getting the 5 without dying through the whole (hard) levels was really awful. Other than these things, awesome game with the others you already made! Greetings from BR.
bandicoot Author Link
@Zaziuma - Thanks Ill give it a watch#smw{:peace:}
Zaziuma Link
Started playing your hack on my channel, it's fun so far! If you wanna watch me play it, here's a link to the first episode: https://www.youtube.com/watch?v=SDfU12ydPks
Mario is the best Link
And here are the rest of the levels

SUPER FEATHER HILL
AMAZIN' BRO PLAINS
SUNSET SUPER KOOPAS
1# MORTON'S CASTLE
DOLPHIN'S PLAINS
UNDER THE SEA
ICEBERG BILLS
SECRET BONUS PALACE
WING KOOPA GROOVE
HOUSE OF STARS
LOTUS LAKESIDE
PIRANHA PLANT WOODS
3# LUDWIG'S CASTLE
SCARLET DEEPS
4#ROY'S CASTLE
GOLDEN PLATEAU
TOP SECRET BONUS
POKEY CLIFFS
5# LEMMY'S CASTLE
YOSHI'S HOUSE
SNAKEBLOCK HILLS
FROST BOMB BRIDGE
ICY PLATFORM PERIL
6# WENDY'S CASTLE
PLATFORM PANIC
LAKITU'S REVENGE
HOUSE OF DESPAIR
MISTERY SHIPWRECK
SLEDGE SHIP ANTICS
YOU MUST BE QUICK!!
ICY POWERUP MADNESS
CANNON SHIPWRECK
ROCKY UNDERGROUND
BRO'S BLOCKADE #1
BRO'S BLOCKADE #2
BRO'S BLOCKADE #3
BRO'S BLOCKADE #4
THE TOXIC CROSSING
BRO'S BLOCKADE #5
OLD LIGHTNING PLANT
Mario is the best Link
This one of my favorite rom hacks I played on Friday because of the really good level design and overworld design My favorite worlds are 2,3,4,7,8,9 The others are still pretty good overall there not the best in my opinion
1,5,6
My favorite levels are

MOVING GROUND CAVES
DINOSAUR FOREST
ATLETHIC HEIGHTS
MONTY MOLE CLIFFS
SKY MUSHROOMS
POISON FRUIT ISLAND
FISHIN' SEASIDE
2#IGGY'S CASTLE
BLOOPER'S DOMAIN
URCHIN'S ICEWASTES
WIGGLER'S CANYON
GLOOMY GLADE
VINE YARD FROLIC
RED RED DINO RHINO
GRINDER ATACK RUINS
IT'S HAMMER TIME!
TURNBLOCK PASSAGE
SPRING NIGHT ZONE
SKULL SPARK CAVE
THWOMP RUINS
CLOUD RIDE TUNNEL
BANZAI HEIGHTS
SINKING HALLS
WIGLER'S PLAINS
CARROT LIFT HEIGHTS
BUBBLING TUNNELS
PLANT FILLED SHIP
SNOWY LOTUS PEAKS
SPORTS FIELD
SPINY'S ICY HEIGHTS
FIRE AND ICE CAVES
MAGICIAN'S MOUNTAIN
MUSIC BLOCK MADNESS
WAY OF THE EATERS
THE NEVERENDING PIT
MUSHROOM RUINS
SPOOKY WOODS
DEEPS OF DARK ABYSS
BOO BLOCK RUINS
7# LARRY'S CASTLE
ICY TORPEDO CROSS
METALIC PATHWAY
FACTORY FORTRESS
TOXIC WASTE CAVE
FENCE DEFENSES
FIREBAR PERIL
BOWSER'S TOWER
DIFICULTY SPIKES
WET DRY LAVA SHORE
CARROT LAVA HOLE
ORANGE FIERY HILLS
THE LOST MIST RUINS
COMPACTOR FRENZY
THE FINAL CHALLENGE

Those are all my favorite levels bandicoot you did a great job keep it up
brium1 Link
disfrute cada nivel de este hack rom si he de describir este espectacular hack rom diria que es una digna version alternativa del super mario world
Final Theory Link
I'm getting some glitches on real hardware. The game crashed on me just by loading it and then I got this screen while playing. I think the power-up status is messed up because if I get killed the game freezes and power ups just store koopa's in my HUD.

 1UPdudes Link
Like a few other of Bandicoot's hacks we get another lengthy adventure in various locals that will be familiar to a lot of Super Mario players.
With that said the hack is a fun romp that keeps the player going by adding a lot of new twists and elements to the standard vanilla formula.

An adventure I could recommend to anyone looking for a classic styled hack that'll keep you interested for a long time. #smrpg{y}
Retro Master HD Link
Ok. #tb{:]}#tb{:D}#tb{:)}#tb{^V^}#tb{:DD}#tb{:j}#ab{:)}#ab{:D}#ab{:LOL:}.
bandicoot Author Link
Its alreayd fixed.
You can download it now.
Retro Master HD Link
Are you still allowed to re-download this version.
Retro Master HD Link
Really hope this Hack gets re-submitted after it’s fully finished being updated and fixed so I can re-download it and play it again for the second time but re-edited. #w{=|}#tb{'_'}#ab{^_^}.
bandicoot Author Link
Thanks, I'll look into that.
EDIT:Thanks for reporting Erpster, I made a small change on the map and its fixed now.
As long you didnt save on top of the level you can keep the .srm file you were using.
erpster2 Link
thanks bandicoot.

but there's one more minor problem to fix.

I saw you wrote this for The Princess rescue 2 game:

Originally posted by bandicoot
Note.
Aparently I just forgot to disable the player from walking up on that tile which resulted in the last removal, should be fine now.
I tested and it was gone.


a similar problem is occurring with The Princess Rescue 1 game in world 8 where Mario can walk to an invalid area - move Mario on the yellow dot for "Secret Bonus Palace" level on the OW map and press left on the d-pad to easily reproduce the problem.

prevent Mario from moving left when on the Secret Bonus Palace level dot on the OW map of world 8
bandicoot Author Link
@Erpster2 - Thanks for pointing it out, I noticed that just yesterday night, its already fixed.
I removed the message box from there.
I updated the link Just redownload it again.
erpster2 Link
very good.

though it needs another minor fix because in the Mushroom Ruins level in world 7, the message block in the keyhole exit path produces a blank or empty message.
bandicoot Author Link
This update fixes the Yoshi coins requirements for the lost world levels which were inconsistent with the message boxes in the previous version, and the wall softlocks mentioned by 1updudes on the last log.
I also decided to make some cosmetic changes in the title screen.
SmokedAlex From older version: SMW The Princess Rescue Link
Just finished playing this hack. Great game and awesome design of levels. It has the perfect difficulty for a traditional SMW hack. Sprites, colors, and music choices are on point. Very fun to play.

Not sure if it is a bug or part of the gameplay, but in some levels when you fly high and stay in the sky, you start taking damage consecutively until you die. However, this only happened in two levels, which is nothing major.

Thanks for this, bandicoot! #smrpg{mlem}
Louizz From older version: SMW The Princess Rescue Link
Truly a Masterpiece! If You Haven't Played It, What Are You Doing?!?! Play It! 10/10#smw{<3}
quickdraw86 From older version: SMW The Princess Rescue Link
This is another solid hack from Mr. Bandicoot. The star item box was interesting, and, as per usual with Bandicoot hacks, the level designs and aesthetics were on point. Overall, a great time, and while many issues were fixed in the most recent update as of this writing, a few small but rather inconsequential ones remain. For fun factor alone, this gets 5/5.

Edit: Remaining issues:

There are numerous inedible apples on ground level bushes, this is most frequent in world 7.

It's possible to move to an invisible path on the overworked map in Toxic/Bowser world after the first red level in that world, after doing so, Mario moves in lines that do not line up with the path visible on the map. This persists until you leave that area of the map and return.

There's significant slowdown in the Way of the Eaters and House of Despair levels in World 7. There's also a good deal of slowdown in the factory level in World 8.
MarcosMoutta From older version: SMW The Princess Rescue Link
HUE HUE HUE BR BR BR! Tõ ligado nos paranauê aí dessa hack ein! 5 estrelas!
Retro Master HD From older version: SMW The Princess Rescue Link
Love it. #tb{^V^}#tb{:DD}
peppebd From older version: SMW The Princess Rescue Link
good hack :)
edwinmusic From older version: SMW The Princess Rescue Link
Please! Do it Hack in spanish ! ;)
edwinmusic From older version: SMW The Princess Rescue Link
Awesome hack! Babdicoot, yours works are fantastic! Thank you so much!
bandicoot Author From older version: SMW The Princess Rescue Link
SMW The Princess Rescue - Update v1.2

List of Changes on English Version:
- Some levels had their difficulty rebalanced to match the game ideal challenge and to reduce frustration
- Some star coins were rearranged in the secret levels to make them easier to get in one go.
- Added Upward fireballs and Classic Fireball Patches, now the player can aim his fireballs by holding UP on the controller.
- The player now start the game with 7 lives
- Tweaked a bit the DDA system so it can be more easily triggered.
- Fixed some typos in the writing (I cant promise it will be perfect since I'm not an native english speaker myself).
- Star Item box now costs one life each time the player use it, this was made so the player wont abuse and to actually trigger easily the DDA System,
and still provides a nice risk vs reward system.


SMW O resgate da Princesa - Atualização v1.2
Mudanças na versão brasileira:

- Algumas fases tiveram a dificuldade rebalanceada para manter uma curva de dificuldade mais suave e reduzir a frustração em alguns pontos do jogo.
- Algumas moedas estrelas estão em localização diferente, facilitando sua coleta em uma jogada só
- Adicionados patches que permitem mirar com a bolas de fogo segurando CIMA no controle
- O jogador agora inicia o jogo com 7 vidas
- Pequenas mudanças do sistema de ajuste de dificuldade, para torna-lo mais acessivel
- Consertados alguns erros de ortografia nas mensagens pós-chefe.
- A estrela de caixa de item agora custa 1 vida a cada uso, isso foi feito para que o jogador não abuse dela, alem disso provem um belo desafio risco vs recompensa.
erpster2 From older version: SMW The Princess Rescue Link
Originally posted by erpster2
game saves still broken in "Mario C" game save slot.


a follow-up. attempting to save in Mario slot C results in all game saves getting lost as some of the data seems to be saved in the wrong SRAM addresses.

maybe this hack needs an updated sram+ patch since there's a new version of it released in dec. 2018.
 ItsaMe.64 From older version: SMW The Princess Rescue Link
Great hack. Littered with questionable, dick moves throughout.

Namely the random invisible blocks that more often than not will get you hurt or killed. I've got them recorded on stream. Even if you put 1-ups in them instead of coins, they're still kaizo blocks.

The length and spam of enemies in some levels also makes me think you didn't consider the fact that some players would be collecting each star coin for each level without using save states or getting the midpoint. Some are massively tedious and seem out of place as a result (late game sprite spam is another story).

There were also a lot of "funny" decoy puzzle pipes for secret exits that were identical to the actual ones you were supposed to enter scattered all over which doesn't make for a fun puzzle especially for those who do tool-less runs (albeit I normally do a "science" save whenever I see a p-switch for this reason).

Even though I'm not entirely done playing through it, I'm giving it a solid 3/5.
bandicoot Author From older version: SMW The Princess Rescue Link
Originally posted by SMW Physicist
My only complaint is the fact that you lose all of your dragon coins even if you die after getting the mid point and how annoying some levels can be. Aside from those flaws, the hack was very well constructed.

Thanks for the feedback man, by your coment here I worked on fixing that in the sequel, unfortunaly I can't do nothing here on a update because it would break the design of the hack.
But thanks, your feedback was helpful to improve my hack!#smw{:peace:}
Adriel_ICS From older version: SMW The Princess Rescue Link
Excellent hack
Enan63 From older version: SMW The Princess Rescue Link
@loneliiii best hack in the world? #smw{o_0} play 12 magic orbs you know what i mean #ab{:)}
Loneliiii From older version: SMW The Princess Rescue Link
In my opinion it is one of the best Mario World hacks, I like the colorful sprites and the new overworld :D
SMW Physicist From older version: SMW The Princess Rescue Link
My only complaint is the fact that you lose all of your dragon coins even if you die after getting the mid point and how annoying some levels can be. Aside from those flaws, the hack was very well constructed. I'll rate this an 82%.
erpster2 From older version: SMW The Princess Rescue Link
game saves still broken in "Mario C" game save slot.
still a pretty good hack like the previous version.
 Noivern From older version: SMW The Princess Rescue Link
Just going to quote my review of the previous version because not a lot has changed, except it's now listed as hard.

Originally posted by Noivern
Props to you for finishing a full-length hack!

This was a pretty decent hack, and long. So long, in fact, that a big issue I had with this hack is its length. A lot of level ideas were recycled later to make late-game levels. One or two levels per world could have been cut and the hack would have still been a comfortable length.

Another problem is that difficulty ramps up in the late-game not through difficult setups, but through sprite spam. Setups where there are 6 or 7 sprites on-screen are pretty common towards the end of the game, and they were very difficult to get past without tanking hits.

The difficulty adjustment system is pretty cool, but it encourages just plowing though with complete disregard for your powerups since they become so plentiful. It's the only reason I didn't change the listed difficulty to hard.
yygdrasil From older version: SMW The Princess Rescue Link
good but is a hard game
blaze800000 From older version: SMW The Princess Rescue Link
good hack
Poison From older version: SMW The Princess Rescue Link
this hack is very good, good gameplay and fair difficulty progression.
5/5 Recommended
bandicoot Author From older version: SMW The Princess Rescue Link
MilesTheFox414: World of Ilusion - Forest
Gamma V - I agree with you, to be honest I always build my hacks to be harder than the original game, I like to begin them as normal dificulty like the original games and then let them be hard at the end, my problem with the original Mario games are that they are too easy to beat sometimes.
Victorum From older version: SMW The Princess Rescue Link
I absolutely love this rom hack, with all the details and attention put into it, it's way better than the vanilla game, and rewards you for searching additional exits (in a better way than in the original game).
Every level has its own "touch", the levels are hard but always do-able, it's really fun to play! Thank you :)
MilesTheFox414 From older version: SMW The Princess Rescue Link
Do you know what's the music of the first level of World 3 (Wing Koopa Groove)
Gamma V From older version: SMW The Princess Rescue Link
Despite the Bottomless Pit Rescue Service, blocks that give you reserve Starmen, and Bonus Palaces where you can get free power-ups, I don't think this hack should be listed as Normal difficulty. To me, it feels more like a hard hack that's only listed as normal because of the abundance of power-ups. Even with these, there are still some things that are excessive for a normal-difficulty hack. These include:

* Use of sprite generators in areas where one must concentrate on solving a puzzle. This is most prevalent in Ghost Houses, in which the Eerie generator is overused.

* Jumps that require you to bounce off enemies, the most obnoxious of which involved repeatedly bouncing off enemies to cross spike/Muncher pits. This is something that belongs in Kaizo hacks.

* Sprite spam, which, in some levels, either caused slowdown, disappearing sprites, or flickering sprites.

There are still quite a few creative ideas present in this hack, as well as instances of good level design and aesthetics, but the difficulty should be toned down if you're actually aiming to create a normal-difficulty hack. Look at the difficulty of official Mario levels, barring those of Lost Levels, of course.
Dan314 From older version: SMW The Princess Rescue Link
This hack is amazing, thanks for the hard work. I'm 10 hours in and 16 exits to go, I will get to the lost world!
NatsuFireball From older version: SMW The Princess Rescue Link
What a wonderful hack bandicoot !

Each world has its own theme, and all of them are cleverly connected within a very neat underworld. I found interesting the idea of not instantly dying when you fall in a pit, which makes latter levels easier, because they are very tough to beat.

Indeed, difficulty is well balanced but world 8 & 9 become very hard. There I understand why you put a star available in the reserve item box in top secret areas. Without them, I think some latter levels certainly aren't beatable using savestates.

I noticed just a little bug in world 8 overworld : if you exit the first top secret area (to the right of the map) by pressing left instead of down (which is where the path connects), you are also able to move, but it glitches Mario's moves and lead to incorrect level placements. However this glitch can be fixed by entering a star or pipe.

I give you 5 stars (10/10), a big thank you for the hard word you brought to give us this very good hack =]
OneOf99 From older version: SMW The Princess Rescue Link
Very good hack! The levels (for the most part) were very well designed, with good difficulty progression and introduction of gimmicks. World 8 however was a let down. Enemy spam is not a good way of increasing difficulty and it was just boring at that point. Worlds 5 and 6 were my favorite!
Chwee From older version: SMW The Princess Rescue Link
Great
Liam Plays From older version: SMW The Princess Rescue Link
Great hack! I made a Youtube video on it here: https://youtu.be/cTPKn1XJqy4 Checking it out would be highly appreciated :)
bandicoot Author From older version: SMW The Princess Rescue Link
Danielsonic - the "instant-death when falling in a pit" gimmick from the original game would break the DDA system, I figured out that some player would not die due to the enemies but due to falling in the pits as well, so I decided to change the punishment to the same of being hit by an enemy.

About the DDA mechanic, when you start the game it's already on the hardest setting, the number of lives that trigger the powerups blocks are small on the first worlds(between 3~10 on worlds 1,2 and 3), on the later worlds the number slowly increases to between 10~20 lives(World 6,7,8 and 9).
I put several hidden 1up blocks and other gimmicks that make possible for the player to collect plenty of lives, depending on the player skill he will already have a lot of them at the end of World 1.

Danielsonic 87 From older version: SMW The Princess Rescue Link
I played a few levels,and I have already seen something wrong...
When you falls down over a pit,you not die,but "simply"take damage!!And...you can jump over if you press "jump" at one of many frames available to do that!!I think that is a good thing to punish who fells in a pit with "life lost"...so,WHY to change this rule,all at sudden?
Then,on second level,I seen an enemy blocked in the ground at 2 space from the surface.
And my personal opinion...pheraps,better the original brightness graphic than the darker of this hack.
Besides those bad things,I think that this is a great hack^^
but,I believe that some later versions could be on your mind,if you want the hack,that you and many SMW fans really wish to play...

P.S:I have a question::how many life a player have to keep,in order to get the hardest difficulty mode?
 Noivern From older version: SMW The Princess Rescue Link
Props to you for finishing a full-length hack!

This was a pretty decent hack, and long. So long, in fact, that a big issue I had with this hack is its length. A lot of level ideas were recycled later to make late-game levels. One or two levels per world could have been cut and the hack would have still been a comfortable length.

Another problem is that difficulty ramps up in the late-game not through difficult setups, but through sprite spam. Setups where there are 6 or 7 sprites on-screen are pretty common towards the end of the game, and they were very difficult to get past without tanking hits.

The difficulty adjustment system is pretty cool, but it encourages just plowing though with complete disregard for your powerups since they become so plentiful. It's the only reason I didn't change the listed difficulty to hard.
gonzosmw From older version: SMW The Princess Rescue Link
its a really good game, recently i played the demo version. thank for the hack... greetings from Mexico
DoubleDenial From older version: SMW The Princess Rescue Link
I remember playing the demo some time back! Good luck, Bandicoot. You are a cool creator.
erpster2 From older version: SMW The Princess Rescue Link
do not play the 3rd game slot (Mario C) - game saves are lost when attempting to save your game in the 3rd slot, which I have encountered.
7 up From older version: SMW The Princess Rescue Link
I think I'll try this out.
Dark Mario Bros From older version: SMW The Princess Rescue Link
interesting, guess it worth to check out
blaze800000 From older version: SMW The Princess Rescue Link
have fun playing this
niko From older version: SMW The Princess Rescue Link
I enjoyed that hack, but some levels were just bad and uninspired. Overall it was a good demo. 3/5
 Lazy From older version: SMW The Princess Rescue Link
ok so first of all, 75 exits is not a demo. That's the entire game with the last three worlds missing. Please understand that every time you submit something, someone has to play through the entire thing. You're just wasting our time if you submit a demo for every other new world you make.

Honestly, if you want a review of this hack, just refer to the one I left here. It pretty much applies to this hack as well. I also want to mention that this hack was way too many secret exits. You don't /need/ to reach 120 exits you know. Every single exit just made you check every single pipe and coin block. It's tedious and feels super tacked on.
Tho for what it's worth, there were a few novel ideas in this hack, like the lakitu fights in castle 2. I really wish you would do more imaginative stuff like that.
niko From older version: Just Another Hack Where Mario Saves the Princess Link
played the first world so far and its really good. i like the shorter levels.
 Koopster From older version: Just Another Hack Where Mario Saves the Princess Link
This demo has 47 exits, not 45 - I've fixed that for you.

This is a decent hack if you want something Mario-y - I just feel it wasn't my cup of tea. I wasn't very engaged by the design and I felt some repetitiveness after a while. I especially noticed a pattern with how you hide bonuses - either in random pipes or some place high up that you can access with a vine. The level gimmicks exist but I don't think you were nearly as creative with them as you could, and some gimmicks are just questionable (the invisible coin block ghost house for example).
Also why is there a level that leads to nowhere in every world? Unless they're going to be particularly meaningful in the future, I don't find dead ends to be good overworld design. It's a bit underwhelming to finish a level for nothing, y'know? Even if you are an exits completionist (which I am).

At least I can say I liked the usage of switch blocks to make levels harder, that was rather neat!