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Koopas + Shells + Disco Shell

SMW Sprites → Koopas + Shells + Disco Shell

Submission Details

Name: Koopas + Shells + Disco Shell
Author: Kevin
Added:
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This is a disassembly (+ some added features) of sprites 4-7, the normal Koopas, and DA-DF, the Shells (normal and Disco variant). It includes a lot of options that can be set either with the extra bytes or with the defines (check out the asm files for more info).
It's included a json file for each Koopa color that will set up a list of sprites in LM's menu with all the main variants (Koopa, stationary Shell with or without a Koopa inside, kicked Shell, Disco Shell).
Tags: carryable enemy koopa lorom sa-1 shell
Comments: 14 (jump to comments)
Rating:
5.0 (3 ratings)
No rating
Download 19.97 KiB | 1,800 downloads

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Comments (14)

unipat Link
wtf this is amazing
 MarioFanGamer Link
Moderated with
  • Lunar Magic 3.11
  • SA-1 Pack v1.32
  • PIXI 1.2.14
  • bsnes v115
Removed an instance of a swear word in a comment.

One of the most common enemies in the Mario worlds never as a custom sprite so having customisable Koopas are always so nice.

Be aware that if you carry them to a different level, they lose their custom status and revert to their vanilla counterparts. Keep also in mind that coin blocks which have been triggered by shells offscreen still display their coins.
Cartesius Link
Now that I used it a bit more I can safely say that this is one the best custom sprites in this site. It is very customizable and the possibilities basically are endless
Cartesius Link
Oh My God! I'm so happy. thank you!
Medic Link
Absolute chad submission
Picayune Link
Where's the disco shell that throws hammers?
 Kevin Author Link
Originally posted by codfish1002
Does this in include para koopas?
Parakoopas are sprites 8-C, so...
codfish1002 Link
Does this in include para koopas?
Sonck's entertainment Link
¡IS SUPER KAIZOOOOOOOOOO!
codfish1002 Link
OOOH MA GOOD :O now i can have both smb3 like koopas and normal ones thank you #smrpg{y}
dogemaster Link
This is OMEGAPOG
 Thomas Link
If the sprite can produce functionality identical to the original, it's enough to classify as a disassembly to me.
 Kevin Author Link
Originally posted by AnasMario130
If this is a disassembly, why not mark it as such?

Because I modified parts of the original code / added stuff to it, I'll leave it to the moderator to decide if to mark it as such.
Anas Link
If this is a disassembly, why not mark it as such?