Name: | No Consecutive Score Awards |
Author: | Koopster |
Added: | |
Version History: | View |
Tool: | Asar |
Requires Free Space: | No |
Bug Fix: | No |
Featured: | No |
Description: | This patch removes the consecutive score award functionality of dragon coins, shell kills, killing enemies with a star and stomping on enemies. You can easily set which of these you want in the .asm file, as well as the score value to always give in each case. |
Tags: | lorom sa-1 score |
Comments: | 4 (jump to comments) |
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1.05 KiB | 127 downloads
Comments (4)
'XX' = the score value defined in '!ScoreShellKill'
Credit to Yoshifanatic for telling me about the hex edit!
It worked fine for me. Hopefully it will for you too.
Since it has been accepted, I'll update this eventually with more features.
Accepted, but made some cycle optimizations (too much NOPs - the majority of them can be skipped with a branch so not all of them have to be executed - they waste cycles).