Name: | Super Nothing World |
Author: | NewPointless |
Added: | |
Version History: | View |
Demo: | No |
Hall of Fame: | No |
Length: | 25 exit(s) |
Type: | Standard: Hard, Kaizo: Beginner |
Description: | The gameplay is fun and simple, but varied. There are 3 worlds: standard, platforming, and kaizo. Players can choose which worlds they want to play. Also there are optional secret levels: cape, water, motor skills, and more. These levels don't unlock more levels, and they aren't necessary to see the credits. Also, there are many fast strats built into the levels to reward continued play. Version 1.1 ----------- Even though the hack is less than perfect, I didn't want to remake anything, for various reasons. Here are the things that I updated: +Fixed the janky blue koopa trick in Supernal Spire +Eliminated some slow cycle waits that were confusing or inconsistent (Mount Mortification and Supernal Spire) +Fixed the cheese in Supernal Spire where you can stand on the smashing platform offscreen (some cheese elsewhere was intentionally left in) +Tried to clarify what you do with the key in Motorious Mansion +Added sprite buoyancy in the last section of Cadaver Chasm +Nerfed a few jumps +Fixed some cutoff and other graphical problems +Moved a few coins |
Tags: | gfx kaizo music traditional |
Comments: | 26 (jump to comments) |
Rating: |
Download
666.69 KiB | 2,346 downloads
Comments (26)
We chose the beginner kaizo category, because there's a sense in the community that this is a beginner tier hack. It's definitely harder than Quickie World, though, and it's by no means a perfect first kaizo hack.
A lot of people misunderstand the first level, so I'll explain it here. The point of the level is to convey to kaizo players that the standard levels are standard levels. People were playing them as kaizo levels and not fully enjoying them. In Cleft of Creation, playing like everything is "required" is impossible, and I think it accomplished its objective.
I specially liked the 2 first paths, I felt they were original, varied and the difficulty was on point. From the kaizo path I would highlight the water level, I usually hate them and this one was super cool. I think the 1st level isn't a good presentation for the hack, it's below the mean quality and confusing at first.
On the downside some bull s$%& obstacles in the last 2 castles and the kaizo path wasn't too interesting to me, but overall awesome hack!
Also, you updated the game just so the file size would have 666 and 69 in it didn't you?
The only difference is that you can't wait out the cycles in certain spots anymore. The waits were confusing people, the spawns were breaking, and also people were abusing it by waiting out 2 or 3 cycles in the first half of the room.
Yeah it's good you mentioned that because people should know if they care to read the comments