Name: | Super Mario Outbreak |
Author: | Gamma V |
Added: | |
Demo: | Yes |
Hall of Fame: | No |
Length: | 20 exit(s) |
Type: | Standard: Normal |
Description: | A new virus has allegedly spread throughout the Mushroom World, and Bowser's minions are enforcing strict stay-at-home orders to prevent its further spread. Mario, knowing Bowser's history of evil deeds, is suspicious, so he violates the orders to investigate. This hack is inspired by some of the conspiracy theories surrounding COVID-19, but it's not meant to promote them. I got the idea to do a COVID-19-inspired hack after a couple weeks of being stuck at home because of it. I felt that a hack inspired by the COVID conspiracies would be more interesting (and easier to make) than one that just has Mario fighting the virus. Besides, people need something more to do while they're on lockdown, right? |
Tags: | asm cutscenes exgfx hdma music story |
Comments: | 20 (jump to comments) |
Rating: |
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Comments (20)
Very nice music selection and graphics, also the boss fights and cutscenes were good.
I saw some sort of glitch in one of the forest level, don't know whether it is intended? Well, there is a place where you kick a shell in a turn block and it reveals a growing vine. But, if you didn't break the brick above the growing vine, it does not grow higher. If it is not intended you may as well replace it with a cloud tile, if it is, that's sneaky :p
Another glitch is the color glitch on the item reserve when you're fighting the second boss.
I also have a question, which sprite spawner similar to SMB3, do you use in Block Town 4?
I just checked it, and yeah, it does crash. The only thing I can think of that caused it is the fix I applied to keep the keyhole effect from canceling out HDMA gradients. I undid that and just did a workaround.