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Vertical Autoscroll

UberASM Repository → Vertical Autoscroll

This file is obsolete. The latest version is Horizontal/Vertical Autoscroll. For other versions, check the version history.

Submission Details

Name: Vertical Autoscroll
Author: Kevin
Added:
Version History: View
Type: Level
Includes GFX: No
Includes Hijack: No
Featured: No
Description: This code will enable vertical autoscrolling in the level it's inserted in. Check out the asm file for customization options, such as scroll direction, speed/fractional speed and when to start and stop the autoscroll.
Tags: autoscroll lorom sa-1
Comments: 8 (jump to comments)
Rating:
0.0 (0 ratings)
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Download 1.55 KiB | 112 downloads

Screenshots

Comments (8)

 Kevin Author Link
Originally posted by aarkond

Does this work with PIXI, or with another program?
Is it placed just like a sprite?

It's in the UberASM section therefore you insert it with UberASM Tool.
aarkond Link

Does this work with PIXI, or with another program?
Is it placed just like a sprite?
El Cuh Fermin Link
It would be nice for horizontal scroll for any level and include smb1 paths right/wrong compatibility.
 Major Flare Link
Tested with: LM 3.11, UberASMTool 1.4, SA-1 1.32 and ZMZ 1.08.

Accepted; however, please note that, to effectively disable horizontal scroll, you must set, along the flag within the code, the option "Disable Vertical and Horizontal Scroll" in the Level Header (button #lm{MARIO69}).
Anas Link
Oh, okay.
 Kevin Author Link
Originally posted by AnasMario130
Cool code. However, if one wanted their vertical levels to scroll at a super specific place and not at the beginning, wouldn't you need to place it as a sprite or generator?

I added an option to set the screen number where to start autoscrolling.
Anas Link
Cool code. However, if one wanted their vertical levels to scroll at a super specific place and not at the beginning, wouldn't you need to place it as a sprite or generator?
El Cuh Fermin Link
This is pretty cool KevinM, nice code for vertical levels autoscroll since the old one was glitchy