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Lower Volume When Pausing

SMW Patches → Lower Volume When Pausing

This file is obsolete. The latest version is Lower Volume When Pausing v1.1. For other versions, check the version history.

Submission Details

Name: Lower Volume When Pausing
Author: Kevin
Added:
Version History: View
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch will make so when pausing, the level's song keeps playing but with a lower volume, and then restore the normal volume when unpausing/exiting with select. Check out the readme for instructions on how to use it, but keep in mind that you must use AddmusicK to make it work.
For a better effect, you can also pair it with the Darken Pause patch.
Tags: lorom music pause sa-1 volume
Comments: 5 (jump to comments)
Download 3.79 KiB | 325 downloads

Comments (5)

 Kevin Author Link
Note for AddmusicK 1.0.7 users: you need to make a slight edit to the "12 Unpause.txt" file included in the zip or the game will freeze when unpausing: right after
Code
#asm changePause
{

add this:
Code
	mov	a, #$CA
	mov 	$F4, a
FireFireDocks Link
the darken pause patch doesnt work
 Maarfy Link
Hey, this is neat! A cool effect that's pretty easy to set up.

As noted in the readme, echo isn't affected by this effect, meaning songs with echo may sound more "echo-y" when paused. Be aware that the P-switch jingle will keep playing (and eventually speed up) while paused; this has no effect on the switch timer at all, and the "time is almost up" sound effect still plays at its proper spot.

Tested with Asar 1.71, Lunar Magic 3.11, SA-1 1.32, Snes9x 1.59.2, AddmusicK 1.0.6.
 SiameseTwins Link
It's about time someone made this. Very good.
El Cuh Fermin Link
It will be nice for my hack that I was working on progress.