Name: | Lower Volume When Pausing v1.1 |
Author: | Kevin |
Added: | |
Version History: | View |
Tool: | Asar |
Requires Free Space: | Yes |
Bug Fix: | No |
Featured: | No |
Description: | This patch will make so when pausing, the level's song keeps playing but with a lower volume, and then restore the normal volume when unpausing/exiting with select. Check out the readme for instructions on how to use it, but keep in mind that you must use AddmusicK to make it work. For a better effect, you can also pair it with the Darken Pause patch. v1.1: now compatible with all recent versions of AddmusicK (1.0.6, (partially) 1.0.7, 1.0.8). Make sure to read the readme. |
Tags: | lorom music pause sa-1 volume |
Comments: | 9 (jump to comments) |
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Comments (9)
after "mov !PauseMusic, a" in "Unpause (silent).txt" (only works for 1.0.8).
Lunar Magic 3.21
Asar 1.71
AddmusicK 1.0.6
AddmusicK 1.0.7
AddmusicK 1.0.8
SA-1 1.32
BSNES v115
Do note that it doesn't work well with Addmusic 1.0.7 + SA-1. Added a note in the readme. Otherwise works fine.
add this:
As noted in the readme, echo isn't affected by this effect, meaning songs with echo may sound more "echo-y" when paused. Be aware that the P-switch jingle will keep playing (and eventually speed up) while paused; this has no effect on the switch timer at all, and the "time is almost up" sound effect still plays at its proper spot.
Tested with Asar 1.71, Lunar Magic 3.11, SA-1 1.32, Snes9x 1.59.2, AddmusicK 1.0.6.