Name: | SMW The Crown Tale |
Author: | bandicoot |
Added: | |
Version History: | View |
Demo: | No |
Hall of Fame: | No |
Length: | 112 exit(s) |
Type: | Standard: Hard |
Description: | SMW The Crown Tale is romhack of SMW based on the Bowsette memes around the internet, the hack is basically a traditional Mario adventure with a story involving Bowsette and the Super Crown. While it have a story is not really a huge-super impressive one, but it can still be funny with the dialogues included. Story: While Mario was taking a vacation on a far away island Toadette suddenly appears before him with sudden news that her Super Crown was stolen by Bowser and that he used it to impersonate the Princess and fool everyone on the mushroom kingdom. Later they discover that Kamek used its magic on the crown to allow anyone to use the crown since it had a magic seal to prevent anyone beside its guardian Toadette from using it. But because of the magic a evil spirit awakened on the crown and took over Bowser's and Peach mind making them go crazy. Help Mario to return to the mushroom kingdom and save the day once again. This hack includes: -92 new levels -112 exits -36 moons to find(Optional) -460 dragon coins to find between 92 levels(obligatory if you want to enter in the special world) - Good level design - Custom music - Custom Sprites - Custom graphics - Custom blocks - ASM - Hdma - DDA System - New Moves: Walljump, Long Jump and High Jump - 2 diferent endings |
Tags: | chocolate choconilla classic custom graphics normal traditional vanilla |
Comments: | 65 (jump to comments) |
Rating: |
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3.25 MiB | 3,124 downloads
Comments (65)
I sugest downloading the updated version because I updated the endings cutscenes.
How do I get the other one?
BTW I already finished the game except the special levels but I already unlocked the special world
Thanks for playing guys!
If youre downloading this hack for the first time right now
the latest updated version can be found here, I sugest giving it a try since I added more content and fixed some issues:
https://www.smwcentral.net/?p=section&a=details&id=23865
Why Mario have no kids with Bowsette ??
The 7 levels with rytms blocks are a pain in the ass.
Can't manage to do the high jump...
The another ones are pretty good but not the best 1,2,4
My favorite levels are
GREEN HILL PASS
LOTUS RAINY WOODS
WATER FLOODED CAVES
GOOMBA THE QUICK
1# ON-OFF CASTLE
HOP HOP DESERT LIFT
SANDCAVE FLIGHT
BOOMERANG BADLANDS
SPIKE'S SANDLANDS
SWEET SWEET PLAINS
SWEET DREAMS WOODS
CHUCK'N SWEET FIGHT
CAKEWALK HILLS
STRAWBERRY PATH
SNOWY REX RAMPAGE
ICICLE POOL SHAFT
YOU VS BOO?
NIGHT NINJAS HILLS
RAINBOW KOOPA'S SKY
LAKITU'S CLOUDFIELD
STORMY ASCENT
BRAMBLES IN THE SKY
BOWSER JR'S ARMADA
SCORCH TROPICS
SUNKEN SHIP CROSS
DEEP DARKNESS ABYSS
ENTER THE PIPELANDS
FLUDD'S SEWER
BO-BOMBS PIPELINES
BULLET NIGHT TIME
PTOOIE'S DARK WOODS
KAMEK AND JR'S DUEL
LOOPY LIGHT FACTORY
FIRE TRAILS PATH
LAVA UP AND DOWN
TIMED LIFTS ON FIRE
PANSER NIGHT ATTACK
AIRSHIP HAUNT
STORMING THE CASTLE
BOWSETTE'S KEEP
PLATFORM PANIC
BRAMBLE PATHWAY
THE FINAL SHOWDOWN!
THE CURIOUS FACTORY
FIERY FACTORY
AQUA PANIC FOREST
TUBULAR ON STEROIDS
THWOMP'S VOLCANO
BRAMBLE SPRINT
THE SEALED PALACE
Thanks man
Graphics are awesome, and so are the overworld and the new enemies ! The scenario is clever with unexpected events.
The auto save feature is very appreciated, and so is the recording of Dragon Coins and the reward for completionists ! Awesome =]
Difficulty is all right, not too hard but getting significantly harder in last world.
10/10 (5 stars) Thank you for this wonderful work =]
Incredibly fun to play
I had such a good time playing this
MEGA kudos for the effort put in this hack
EDIT: Nevermind, I patched it again and it worked 100% fine, probably some patch weird bug
did you use Floating IPS or Flips to patch the SMW Rom? using any other patcher beside Flips may cause the patch bug
edit 6/13 - at long last this new version of the hack is finally accepted
EDIT: Nevermind, I patched it again and it worked 100% fine, probably some patch weird bug
17/04/2020 Observação Versão Brasileira:
Havia um sublevel que leva a localização da lua faltando na fase 6-5 na versão brasileira no momento de envio dessa atualização, isso ja foi consertado agora, se voce não consegue pegar essa lua baixe a hack novamente por aqui mesmo para ter acesso a ela.
I dont know what could be the cause of that.
Recomendo usar a versão atualizada que esta em moderação, espero que divirta-se com a hack.
This is why I dont recomend the use of save states to stock lives and the reason the gameovers have been trivialized since you return in the same level if you get one.
I do the first world and i really like the game,
i just need to know what DDA system change and with how many lives that change ??
Thank you for the great game and keep the good work i give you 5 stars!
Ditto.
The transphobia thing you comented, it was really not my intention to hurt or offense people for their choices, the intent of the hack was to make fun of the Bowsette meme not people, Im sorry if this hack dialogues hurted someone, I just kinda didnt know how to describe the words in some areas, especially in the portuguese version.
Thats why I decided to update the hack and remove certain words(while still keeping the plot), and also to make the game a bit less "vulgar" since it could potentially cause problems for letsplayers on some streaming platforms like Facebook.
Also, the lack of ponctuation I consider it a flaw in pretty much every hack I made so far, since I still have a lot to improve on English and also for the fact that SMW dont suport accents and other ponctuations used in portuguese.
Thanks for the understanding and the feedback you gave, I hope I can still improve in the future if I do another hack someday..
This is not the hack for you if you're looking for something different from the usual. Here you'll see most of the gimmicks you see in every hack of this kind nowadays, being executed mostly in the very same ways. That bunch includes some very questionable ones, of which I only saw the darkness gimmick in this particular game. I'm thankful for no mine cart or windy stage so far.
For my very picky taste, this is a pretty unpolished hack. It has a ton of minor glitches and a couple more degrading ones. To name one of the worst ones, I was very unpleased by the treatment of the enemy-hittable ON/OFF switch blocks in a few stages. Some segments use them with the intent of creating consistently timed segments, but at some points the enemy will just no longer be on screen and a switch will not get hit, or a different enemy might still be on screen, hitting the switch when you don't expect it and throwing off the timing. I died a couple times to these - you should really be testing and polishing your stages more to not let stuff like that happen.
We also do have the presence of a couple of these shoddily coded or otherwise just poorly thought out sprites in our section. The goomba stack in one of the first worlds is one example I can think of off the top of my head.
The plot is not great, but I don't really expect novels in hacks, so that's fine. I played in Portuguese, and it could definitely use accents and some proofreading at the very least. Some bits in it wanted to ring a transphobia bell on me, but I know this was not your intention.
All the bosses are pretty garbage. I don't know why people insist in having effortless going-back-and-forth bosses in their games. Even to fill up plot points, they're so anticlimatic, and when they're not just boring they're actually really annoying. Bowsette is awful (I haven't beaten her yet), and I think you understand that judging by the amount of powerups you make available in the battlefield.
As for the design of the stages, as I said before, there's really nothing new or thrilling about it. This is not a hack that mixes ideas together and tries to do something new, but that is fine for providing a rompy experience. I don't think you handled the higher difficulties so well though - you became way too generous with powerups in the late game, going as far as giving 3 in a row in a few instances, almost completely trivializing the challenge of the final stages (with a few exceptions).
I also want to comment on the soundtrack. Definitely quantity over quality here. I don't mind listening to a good track in 3 or 4 stages throughout the game - in fact, that is what platformers at the time of SMW did - rather than having a variety of songs of which most are just okay. Also, you don't absolutely need to have a different music for bonus rooms. You cut nice jams with mediocre or even unfitting bonus songs a lot of times. I think it would add to the atmosphere if you didn't do that.
I suppose these are all my thoughts, not having played the special world. I might in the near future, as I collected all items required in every level. You balanced these pretty well. Being a completionist in this game was actually pretty fun.
- Improved dialogues in the Brazilian portuguese and some of the English version to make the game less "vulgar"
- Added 11 new moons to find, the game now features 36 moons in total
7 of them require the player to beat the new rhythm block challenge rooms to get them, others are hidden thorugh switch palaces sections or secret locations.
- The hack now features autosaving whenever the player beat a level or collect the moon/dragon coins of a level and wont ask to save, you can still save manually by pressing select, however its not needed anymore.
- New songs
- Spike throws his spike balls slower
- Bowsette's flames are fast on both directions during the final battle
- Some level design improvements and fixes here and there.
Atualização v1.1 27/03/2020
- Dialogos melhorados em diversas cutscenes do jogo, removendo algumas palavras que podem ser consideradas "vulgares".
- Adicionadas 11 novas luas, totalizando 36 no jogo todo.
7 delas estão escondidas em salas onde Mario deve passar por desafios com blocos ritmicos para alcança-las, outras requerem o uso de switch palaces ou partes secretas nas fases
- A hack agora conta com autosave, salvando o progresso do jogador a cada fase completada ou a cada dragoncoin/lua obtida, o jogo não pedira mais pra salvar porem voce ainda pode salvar manualmente apertando SELECT, porem não é mais necessario
- Novas musicas
- Spike joga suas bolas de espinho um pouquinho mais devagar
- As chamas da Bowsette são rapidas em ambas as direções durante a batalha final
- Algumas melhorias no level design em algumas fases, consertando bugs e etc.
Time spent: 10h 30m
Overall opinion: I had fun, but should have just skipped the cutscenes.
=== Stuff that doesn't actually matter ===
However, the arrow blocks tend to separate after being shoved off of them, so if the player can land on something solid or survive the pit damage when that happens, it's possible to continue along normally with just one of the arrow blocks.
I figured this problem was worth mentioning here immediately when we encountered it.
EDIT: Another thing I guess I should mention is that many of the single coin ? blocks throughout the hack are weird, in that you can't cape-spin them or hit them with a shell for some reason.
I played Hack. It was super fun. The design, the graphics were perfect. I liked the songs. Most are unpublished.
Its from Sonic Forces - Faded hills
But the actual song in the original has a terrible instrument choice
This smw port sounds much better
Bowser
Here's what I rate it against Vanilla Super Mario World (Not sure if that's a romhack I mean unmodded XD .):
Level Design: 14/10
Story: 12/10
Music: 29/10
Graphics: 13/10
Total: 17/10
Note: Average for Rom Hacks is 6/10 XD .
But Im referring to the SMW styled Bowsette graphics, those were made by Moltz.
Wuickdraw96 - Those are the DDA blocks, they give the player a powerup if the player have less than 5 lives.
They dont interact with the Player cape spin because I didnt know how to code that in Blockreator.
Ah, that makes sense. I'm enjoying this quite a bit, will comment again once I get further.
But Im referring to the SMW styled Bowsette graphics, those were made by Moltz.
Wuickdraw96 - Those are the DDA blocks, they give the player a powerup if the player have less than 5 lives.
They dont interact with the Player cape spin because I didnt know how to code that in Blockreator.
Yup, totally!
In the graphics section it only mentions Moltz as the author, also I took some of Peach graphics from his hack Smw Bowsette's Edition too in romhacking.net
But if this other guy is also involved with the graphics creation I will include him too.
Update v1.02 01/12/2020
-Fixed sprites disapearing on level 2-3.
Thanks Artieliu for reporting
> has Bowsette
monkaS
-Fixed path enabled before completing the level on world 7-3
-New death jingle
-New level end jingle
Please redownload the hack if you still have the bug