Name: | Earthworm Jim (SNES) - Lens Flare |
Author: | DTA450 |
Added: | |
Type: | Ripped |
Purpose: | Layer 3 |
Slots Used: | LG3, LG4 |
Palette Row(s) Used: | 0 |
Description: | A sun reflection graphic used in the first level of Earthworm Jim. In the original game this is a 'layer 2 background', but I converted it so it can be used as layer 3. It includes 3 ExGFX files (one for the tilemap), two sample levels (one of two allow priority above other layers), and two palettes (one of two make it more visible). |
Tags: | 2bpp abstract realistic |
Comments: | 6 (jump to comments) |
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6.41 KiB | 180 downloads
Comments (6)
-General file reorganization/cleaning
-Adjusted tags and new info. slots accordingly
Other than that, submission already up to standards.
The parenthesis are in GFX2A in LG3, however the ExGFX overwrite LG3 and LG4, that's why they look glitchy.
All I can recommend you is to open the original GFX2A, copy the parenthesis tiles to the ExGFX, and remap the tiles that make the statusbar glitchy to the unused last 4 tiles in the second ExGFX (in LG4); you will have to modify the layer 3 in lunar magic.
:flushed: