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Earthworm Jim (SNES) - Lens Flare

SMW Graphics → Earthworm Jim (SNES) - Lens Flare

Submission Details

Name: Earthworm Jim (SNES) - Lens Flare
Author: DTA450
Added:
Type: Ripped
Purpose: Layer 3
Slots Used: LG3, LG4
Palette Row(s) Used: 0
Description: A sun reflection graphic used in the first level of Earthworm Jim.
In the original game this is a 'layer 2 background', but I converted it so it can be used as layer 3.

It includes 3 ExGFX files (one for the tilemap), two sample levels (one of two allow priority above other layers), and two palettes (one of two make it more visible).
Tags: 2bpp abstract realistic
Comments: 6 (jump to comments)
Download 6.41 KiB | 180 downloads

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Comments (6)

 Ayami Link
Remoderation notes:
-General file reorganization/cleaning
-Adjusted tags and new info. slots accordingly

Other than that, submission already up to standards.
DTA450 Author Link
Originally posted by MegaSonic1999
A little problem, when using it with minimalist status bar, the parenthesis of the item reserve block look glitched. Is there a way to fix this?

The parenthesis are in GFX2A in LG3, however the ExGFX overwrite LG3 and LG4, that's why they look glitchy.
All I can recommend you is to open the original GFX2A, copy the parenthesis tiles to the ExGFX, and remap the tiles that make the statusbar glitchy to the unused last 4 tiles in the second ExGFX (in LG4); you will have to modify the layer 3 in lunar magic.
MegaSonic1999 Link
A little problem, when using it with minimalist status bar, the parenthesis of the item reserve block look glitched. Is there a way to fix this? but anyways, this layer 3 graphic looks very realistic and cool. Nice work.#smw{:TUP:}
mish1 Link
lens flare in smw

:flushed:
 Teyla Link
This looks pretty neat honestly. I wonder if you could rig it up with some ASM to make it fade when layer 2 isn't showing the background area at the origin point.
FailSandwich Link
Nice! I believe this effect is usually called a "lens flare"