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Info Box

SMW Sprites → Info Box

Submission Details

Name: Info Box
Author: Sonikku
Added:
Version History: View
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: Yes
Includes GFX: Yes
Description: The disassembly of the Info Box sprite. Like the original, it displays message 1 or 2 depending on its X position. Unlike the original, you can use it to display a message of any level instead of the current one with the first extra byte. It also allows you to display a message of VWF Dialogues directly instead of using SMW's message system.
If the extra bit is set it acts nearly identical to the original, but is animated with 2 frames. This version comes with an ExGFX file, which should be put in SP2, this ExGFX file overwrites the original Info Box and Smiley Coin graphics.

(Rykon-V73): Because of the NSMBWii status bar, I moved the 2nd animation into the bullet bill slot. Now it's the normal GFX file. Anyway, converted the info box sprite and its exploding version into .json files.
Tags: exploding lorom message box pacifist sa-1
Comments: 8 (jump to comments)
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Comments (8)

 MarioFanGamer Link
Updated the description and ASM file where it tells you that you can use a message of any level instead of the current one with the first extra byte as well as a VWF message with the first two extra bytes.
FireFireDocks Link
That exploding info box would be great for trolls :)
 yogui Link
Not mentioned in the description (and it should be as this is a very important feature):
As you can see in the first screenshot, you can have the info box display the message of any level, by entering the level number in lunar magic's extension field (-DC if >100, example for level 105 enter 29).
 Major Flare Link
Tested with: PIXI 1.2.14, ZMZ 1.08, SA-1 1.32 and LM 3.11.

Update accepted (json update).
JamesD28 From older version: Info Box Link
Originally posted by TheBiob
I also added a feature to make it display messages from different levels by using the extra properties (The Extension field in Lunar Magic)

What values are used in the extension field in relation to the level + message number? For example, if I wanted to display message 2 from level 12A in a different level, what extension value would I use? Or in another way, how does 12A-2 etc. translate to the 00-FFx value range?
 MarioFanGamer From older version: Info Box Link
Added support for VWF dialogues and SA-1.
TheBiob From older version: Info Box Link
Added "InfoBox_exploding.cfg" to make it explode after being hit.
TheBiob From older version: Info Box Link
Updated to use shared subroutines, merged both version into one file where the extra bit determines whether it's animated or not and added screenshots and tags.

I also added a feature to make it display messages from different levels by using the extra properties (The Extension field in Lunar Magic)