Name: | Info Box |
Author: | Sonikku |
Added: | |
Version History: | View |
Tool: | PIXI |
Type: | Standard |
Dynamic: | No |
Disassembly: | Yes |
Includes GFX: | Yes |
Description: | The disassembly of the Info Box sprite. Like the original, it displays message 1 or 2 depending on its X position. Unlike the original, you can use it to display a message of any level instead of the current one with the first extra byte. It also allows you to display a message of VWF Dialogues directly instead of using SMW's message system. If the extra bit is set it acts nearly identical to the original, but is animated with 2 frames. This version comes with an ExGFX file, which should be put in SP2, this ExGFX file overwrites the original Info Box and Smiley Coin graphics. (Rykon-V73): Because of the NSMBWii status bar, I moved the 2nd animation into the bullet bill slot. Now it's the normal GFX file. Anyway, converted the info box sprite and its exploding version into .json files. |
Tags: | exploding lorom message box pacifist sa-1 |
Comments: | 8 (jump to comments) |
Rating: |
Download
6.88 KiB | 1,088 downloads
Comments (8)
As you can see in the first screenshot, you can have the info box display the message of any level, by entering the level number in lunar magic's extension field (-DC if >100, example for level 105 enter 29).
Update accepted (json update).
What values are used in the extension field in relation to the level + message number? For example, if I wanted to display message 2 from level 12A in a different level, what extension value would I use? Or in another way, how does 12A-2 etc. translate to the 00-FFx value range?
I also added a feature to make it display messages from different levels by using the extra properties (The Extension field in Lunar Magic)