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Portable Orb of Teleportation

SMW Sprites → Portable Orb of Teleportation

Submission Details

Name: Portable Orb of Teleportation
Authors: algae5, wye
Added:
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: The Portable Orb of Teleportation, or P.O.O.T. is a useful sprite for teleporting the player around. Pressing L or R will teleport the player to the orb, and holding a direction during the teleport will cause the player to be launched in that direction after the teleport is finished. The P.O.O.T. is a single use sprite that destroys itself after being used once.



Based upon WhiteYoshiEgg's Carryable Pipe Sprite.
Tags: boost carryable lorom pacifist sa-1
Comments: 17 (jump to comments)
Rating:
5.0 (1 rating)
No rating
Download 9.79 KiB | 885 downloads

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Comments (17)

SJandCharlieTheCat Link
Note that this will use two bytes of FreeRAM -- by default $1869 and $1FFF.
made94 Link
Nice sprite!
I have a problem with gfx.
Is there a specific setting needed?
Ty
Exynore Link
Works great!
 Kevin Link
Tested with: LM 3.11, pixi 1.2.14, SA-1 1.32, Snes9x 1.60.

During moderation I made some edits:
- Added defines for two behaviors that the sprite removed from the original pipes (to make it solid from the sides and from the top).
- Fixed a missed SA-1 converted address and added the SA-1 tag since it seems to work fine with SA-1.
- Added the unpatch file from the original pipe sprite to remove the hijack that it applies (to use if you insert the sprite and then decide to remove it from your hack).
- Fixed a bug where you could teleport while dying (which didn't break anything but it looked pretty funky).
- Some very minor code optimizations.

There's still some issues (but they are also present in the original pipe sprite):
- Yoshi's graphics don't appear while teleporting.
- Teleporting in a level where horizontal scrolling is disabled (through the level header) will cause a softlock. So, avoid using this (or the Carryable Pipes) in such levels!
- Carrying it through pipes will turn it into a P-Switch. Using this patch should fix this.
HammerBrother Link
I can imagine how nuts that would be if Celeste had this.
Lunch Lunch Link
Originally posted by P-Tux7
I would suggest an extra bit version that does not disappear after use, that way the player can regrab it and do kaizo stunts with it.

I second this but of course non-ASM beggars such as myself can't be choosers. Very cool sprite as is though.
HammerBrother Link
Originally posted by dogemaster
This should be called the ender pearl.


Originally posted by VoxelRoguery
I wonder if you could turn this into an Ender Pearl


If you install HP patches, also damage the player.
BoxedApplePie Link
I wonder if you could turn this into an Ender Pearl
algae5 Author Link
Originally posted by ExONightZ
Well, if you teleport into some bridge turn block the rom freezes over


Do you mean it soft locks the player inside a wall or something, or the game actually freezes and ignores inputs? Because turn blocks on their own already have the potential to soft lock players into walls with clipping, but hard locking the player's controls is a problem. I can test it later myself, just curious what happened.
nlxt Link
Well, if you teleport into some bridge turn block the rom freezes over
dogemaster Link
This should be called the ender pearl.
Romano338 Link
Really cool!
HammerBrother Link
Feature request: make one that the sprite and player switches positions.
Final Theory Link
Cool! Seems to be a result of your teleport mini pipes.
algae5 Author Link
From my testing, even if mario dies right as you trigger the teleport mario's body will teleport, but the death still continues normally despite the graphical oddity. Shouldn't be a problem.
nlxt Link
can be activated even when you die, even if it doesn't revive it only activates
P-Tux7 Link
I would suggest an extra bit version that does not disappear after use, that way the player can regrab it and do kaizo stunts with it.