Language…
19 users online:  Atari2.0, DanMario24YT, Dennsen86, deported, derv82, drkrdnk, eltiolavara9, h.carrell, Isikoro, krizeth, masl, MorrieTheMagpie, Serena, Shomi, sinseiga, sparksplit-smw, StarWolf3000, steelsburg, trihex - Guests: 288 - Bots: 313
Users: 64,795 (2,375 active)
Latest user: mathew

Song Title

    100%

    梅干茶漬け - Lollipop☆driveR

    SMW Music → 梅干茶漬け - Lollipop☆driveR

    Turn on JavaScript to preview files without downloading them.

    Submission Details

    Name: 梅干茶漬け - Lollipop☆driveR
    Author: worldpeace
    Added:
    Insert Size: 0x34E8 bytes
    Type: Song
    Sample Usage: Many
    Source: Port
    Duration: 2:12
    Featured: Yes
    Description: A happy, chiptune style song that is composed by 梅干茶漬け and joined in BOFU2015. Unlike the original song, this is a looped version to be used in SMW levels. Could fit a grassland level.

    Not compatible with the following:
    - vanilla death jingle (however note that it's possible to resolve the incompatibility by asm, e.g. https://bin.smwcentral.net/u/1250/deathjingle_uberasm.zip)
    - vanilla p switch song
    - vanilla star song
    - sfx that uses sample 13 (blargg, lightning)
    - noise sfx (bubble, clapping chuck, fire breath, podoboo, swooper)
    Tags: grassland
    Comments: 15 (jump to comments)
    Rating:
    5.0 (8 ratings)
    No rating
    Download 106.84 KiB | 421 downloads ▶   Play SPC

    Comments (15)

    worldpeace Author Link
    Originally posted by AnasMario130
    By the way, when you mentioned it not being compatible with noise SFX, I assumed it was because noise instruments were used in the SFX channels, but I don't think any noise instrument was used in those channels. Why exactly is there a problem with noise SFX then?

    As far as I know the noise can have only one frequency at the same time (named NoiseClk in SPC700 Player), and there would be a conflict if the frequencies of the noise SFX and the song are different. I guess the noise SFX will sound janky, but not that harmful.
    HammerBrother Link
    LpdR_pink.brr sounds like the sample from KDL3, a sample file named kdl3-19_29.brr
    Anas Link
    Hey, I like this song! Was surprised to see you porting stuff again!

    By the way, when you mentioned it not being compatible with noise SFX, I assumed it was because noise instruments were used in the SFX channels, but I don't think any noise instrument was used in those channels. Why exactly is there a problem with noise SFX then?
    FailSandwich Link
    Really cool, and sorta sounds like something from Mario Kart DS #tb{^V^}
    worldpeace Author Link
    Thanks for the kind comments. I just added two alternative versions in case you don't have enough ARAM space for the first version with your configuration.
    7 up Link
    This reminds me of Kirby, which has many bangers and it's sweet!
    Pitchin' Luigi Link
    This is the greatest comeback i've ever seen! Great job worldpeace!
    Sweetdude Link
    What a bop
    Mischievous Marc Link
    Nice.
    GbreezeSunset Link
    Incredible.
     Samantha Link
    What the actual shit you randomly come back with a port and it's this massive thing? I'm in love with it #smrpg{<3}
    FedoraFriday Link
    I'm loving this!
    7 up Link
    So, you're still porting?!

    *insert some Japanese I don't understand here*
    Ultima Link
    damn unexpected BANGER, what the heck #wario{O_O}

    I was already loving it thanks to the fast paced vibe and the crazy vibrato, but then the FUCKING SLAP BASS AT 0:56 comes in, and it's just... fuck man, this is nice as all hell haha

    I actually could see this being something Go Ichinose would make for a battle theme for some reason as well, in a similar vibe to Hau's battle theme, dunno why lmao
    lion Link
    BMS Music in SMW? Waiting for someone to port some of cranky or カラフル・サウンズ・ポート's stuff. Maybe Love's Rebirth '06 Legend Mix by 小宮真央 with Na+.