Name: | 梅干茶漬け - Lollipop☆driveR |
Author: | worldpeace |
Added: | |
Insert Size: | 0x34E8 bytes |
Type: | Song |
Sample Usage: | Many |
Source: | Port |
Duration: | 2:12 |
Featured: | Yes |
Description: | A happy, chiptune style song that is composed by 梅干茶漬け and joined in BOFU2015. Unlike the original song, this is a looped version to be used in SMW levels. Could fit a grassland level. Not compatible with the following: - vanilla death jingle (however note that it's possible to resolve the incompatibility by asm, e.g. https://bin.smwcentral.net/u/1250/deathjingle_uberasm.zip) - vanilla p switch song - vanilla star song - sfx that uses sample 13 (blargg, lightning) - noise sfx (bubble, clapping chuck, fire breath, podoboo, swooper) |
Tags: | grassland |
Comments: | 15 (jump to comments) |
Rating: |
梅干茶漬け - Lollipop☆driveR
SMW Music → 梅干茶漬け - Lollipop☆driveR
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Comments (15)
As far as I know the noise can have only one frequency at the same time (named NoiseClk in SPC700 Player), and there would be a conflict if the frequencies of the noise SFX and the song are different. I guess the noise SFX will sound janky, but not that harmful.
By the way, when you mentioned it not being compatible with noise SFX, I assumed it was because noise instruments were used in the SFX channels, but I don't think any noise instrument was used in those channels. Why exactly is there a problem with noise SFX then?
*insert some Japanese I don't understand here*
I was already loving it thanks to the fast paced vibe and the crazy vibrato, but then the FUCKING SLAP BASS AT 0:56 comes in, and it's just... fuck man, this is nice as all hell haha
I actually could see this being something Go Ichinose would make for a battle theme for some reason as well, in a similar vibe to Hau's battle theme, dunno why lmao