Name: | Super Mario Another Retro |
Author: | Zavok |
Added: | |
Demo: | No |
Hall of Fame: | No |
Length: | 70 exit(s) |
Type: | Standard: Normal |
Description: | C3 Winter 2020 (Full-version) This hack is featured classic and modern. This game is similar to Super Mario World but it is also with graphics, this is the first hack. This work took almost a whole year but I managed. |
Tags: | asm block exgfx gimmick music sprites |
Comments: | 28 (jump to comments) |
Rating: |
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1.22 MiB | 8,076 downloads
Comments (28)
Also, the world 7 boss fight has issues in my opinion. The instant the boss flips upside down, you can't land on him, or you'll get hurt, even if you're spin jumping, and the upside-down flip can happen instantly without warning. You also get hurt if you land on him while he's in his spinning shell right after landing a successful stomp, again, even if you're spin jumping.
EDIT: Just finished the hack, and found one more "major" issue. When you beat the final boss and rescue Peach, she gives the message for when you first find Yoshi in the vanilla game. Whoopsie!
In the "game over" screen this appears:
if you go to the star road you will find a level from sonic
and the song of the star road is despacito
so much fun in this rom hack
EDIT: Just finished the hack, and found one more "major" issue. When you beat the final boss and rescue Peach, she gives the message for when you first find Yoshi in the vanilla game. Whoopsie!
I was about to report that specific problem with a screenshot of the problem but was busy in the past several days
anyway here is the pic of the "vanilla" Yoshi message when rescuing Peach (this pic will stay posted and will be removed after 1 month):
Also, the world 7 boss fight has issues in my opinion. The instant the boss flips upside down, you can't land on him, or you'll get hurt, even if you're spin jumping, and the upside-down flip can happen instantly without warning. You also get hurt if you land on him while he's in his spinning shell right after landing a successful stomp, again, even if you're spin jumping.
EDIT: Just finished the hack, and found one more "major" issue. When you beat the final boss and rescue Peach, she gives the message for when you first find Yoshi in the vanilla game. Whoopsie!
While playing 2 player, during Luigi's turn, the points shown at the top of the screen are actually still Mario's. I noticed this while watching my partner play and noticing that their score wasn't changing, and then when it was my turn, it turned out it was my score. So, Luigi's score seems to never be shown at all.
Also, after getting the "hurry up" warning for dropping below 100 seconds, the music tempo remained fast upon returning to the map, and persisted into later levels, until a boss was defeated, at which point the tempo finally returned to normal. EDIT: Turns out Start+Selecting out of a cleared level also resets the tempo.
Like I said, though, these are minor and don't actually interfere with gameplay, but I figured they were worth mentioning anyway.
- The vertical free-scroll camera made it harder to focus because Mario's surroundings moved around so much. It also made a lot of jumps blind that otherwise would not be.
- There was a lot of lag. It's unfortunate that it wasn't fixed after it was mentioned during both previous moderations of this hack.
- This softlock was not fixed. I fixed it by adding a ceiling.
- The hitbox for these crushers is several pixels wider than the spikes, which is particularly bad because the crusher spikes in vanilla Super Mario World don't hurt you.
- The fact that this hurts you but these do not is visually confusing.
ther are more bugs whatch second screenshot
and another glitch found:
Waiting for the next hack. 👍