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Ceiling Buzzy Beetle

SMW Sprites → Ceiling Buzzy Beetle

Submission Details

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Comments (9)

A-l-e-x-99 Link
I, quite frankly, like that this isn't a perfect recreation of the canon ceiling Buzzy. This version is more manageable, and trust me, you can still make plenty of hard levels even with this Buzzy! D:

I approve! :D
 Blind Devil Link
Thanks a lot for the update. I remember doing it myself after noticing I overlooked the respawn issue during remoderation, but I forgot to update it.
LMPuny Link
mario games' ceiling buzzy beetles drop in kicked shell status when dropping unlike this

still, nice sprite
 Major Flare Link
Tested with: PIXI 1.2.10, LM 3.10, ZMZ 1.08 and SA-1 1.32.

Reasonable bugfix, it works. So, I've got no reason to reject this.
Darolac Link
Updated to use a better code regarding the generation of the Buzzy Beetle. Previous version did not respawn after the Buzzy Beetle is generated and the sprite disappears offscreen.
 Blind Devil From older version: Ceiling Buzzy Beetle Link
Noticeably optimized sprite spawning and stomping routine, so now when the sprite is stomped im midair while falling, a stunned Buzzy Beetle is spawned instead of a normal state one. Plus, the consecutive enemies stomped SFX are properly played now. Falling routine was also updated, so now it uses gravity when falling instead of falling with a fixed speed. Graphics drawing code was entirely rewritten, and now it's possible to change palette/properties through the CFG editor. Added screenshots, tags and SA-1 support.
 Koopster From older version: Ceiling Buzzy Beetle Link
And while you are at it, make it become a shell and not just die when it's stomped on while falling
lolyoshi From older version: Ceiling Buzzy Beetle Link
Someone should improve this sprite by making the falling animation move like a falling spike (without the vibration, and adding acceleration), so it looks less stiff and more natural.
LMPuny From older version: Ceiling Buzzy Beetle Link
The .cfg points to "cbeetle2.asm", not to "cbb3.asm".