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Super Luigi Land

Super Mario World Hacks → Super Luigi Land

Submission Details

Name: Super Luigi Land
Author: Gamma V
Added:
Version History: View
Demo: No
Hall of Fame: No
Length: 108 exit(s)
Type: Standard: Normal
Description: This is my biggest SMW hack to date, clocking in at a whopping 108 exits. It's a choconilla hack starring the perpetual Player 2, LUIGI! Unlike in Mario is Missing Done Right, Luigi can do some things here that Mario couldn't in SMW, like jump higher, wall-jump, and collect coins with kicked objects.
Tags: asm exgfx hdma luigi music traditional
Comments: 98 (jump to comments)
Rating:
4.9 (26 ratings)
No rating
Download 551.81 KiB | 23,281 downloads

Screenshots

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Comments (98)

ncboy1982 Link
This was my first rom hack and I absolutly enjoyed it. Nicely done.
Nekvall Link
Super Luigi Land Gamma V
rchickenman Link
Is there a bug in Sesame Fortress on SNES9x with the on-off switches just after the midway point? I actually had to switch to SNES9x 2010 to get past this point (and, incidentally, SNES9x 2010 seems to have a bug in Sesame Sands 1 in which Yoshi won't spawn on subsequent replays of the level--so I've kind of had to swap back and forth between emulators to play through this hack, something I've never had to do with another hack, much less a Gamma V hack!).

I enjoy the hack in general, but then again I enjoy anything Gamma V puts out. I've noticed that the difficulty might be a teensy bit higher than the rest of Gamma V's stuff? Not by much, but most of her hacks only get hard for me around World 7, but this one I've been dying a bit here and there in World 5 (and I mean this in a good way!).
Koopafam Link
Is perfect. nicely done.#thp{^_^}
dharpuia Link
This is probably the best hack from Gamma V. The overworld is nice, the secret exits were improved compared to the other hacks, and the same can be said about the graphics.

There are some nitpicks I have with this one though, and they were already pointed by other users. World 8 seems to be way shorter (and easier) than it should have been. While there were improvements in the secret exits, they are way too similar and generally involves entering a pipe, as it is common in other Gamma V hacks.

I found 107 exits out of 108 and I'm not sure which exit I'm missing. Is there a castle/tower/ghost house with more than 1 exit?
YQN Link
Super cool! Love the level designs, the mood; the music ranges from good to great, I thoroughly enjoy many tracks in there, and music is very important to me :)

Also, I like that it's not too difficult unlike many hacks which seem to be made by and for more experienced players than I am. Not rating yet because I've only played the 1st world but this will likely be a 5 star from me too!
Cornholio309 Link
Honestly one of the nicest traditional hacks I’ve played! Luigi being playable is a nice breath of fresh air, especially with the slightly modified physics. Level design is also really nicely done with just the right amount of gimmicks to keep levels fresh (though I do think some levels don’t exactly make it clear what objects act like SMB2 Veggies).

I was also pleasantly surprised by the sheer amount of alternative exits and routes. Most traditional hacks I’ve played usually make an effort to keep it simple and emulate Bros. 3 or the later Mario side scrollers in terms of level progression. The open world nature of Mario World past Yoshi’s Island’s Castle is why I love it so much, and this does a good job at emulating that with pretty much every world having an extensive alternative route.

Also great difficulty balancing. My girlfriend who isn’t terribly much of a gamer but loves Mario side scrollers found this to be an enjoyable romp.

Really well done! In a lot of ways this manages to feel like an official Mario World sequel.
Alexdroide177 Link
an incredible rom hack, it's very good: the music, the sprites, it's incredible
Flandre Link
i havent played it. 5 stars.
OfPixxiesAndRoses Link
In an ever rising tide of Kaizo hacks, this looks to be on of those elusive treasures, I'll definitely be adding this to my growing backlog of games to play.
BrandonBlank Link
I had an issue in Flora Fields 3 where I couldn't get the key after getting all the coins, and re-entering the level the coins didn't come back. However, resetting my console seems to have brought the coins back and I got the secret exit.
Fun hack so far, just felt like commenting in case that helps anyone.
Steve Eric Jordan Link
5/5
Super Yuri World Link
Hermoso.#smrpg{y}
karinou Link
I was so glad to play at this hack, but the wallJump was for me really really hard to do, but the hack is perfect, nice to play,
it was really enjoyable Good job thanks
Brownietown Link
Really fun hack. So much content. Loved it
Rozen Link
Te felicito Gamma V ES EL MEJOR HACK QUE HE PROBADO y el segundo es Mario is Missing done Right 👍 5⭐
HonkeyKong Link
as always, dope.
Retro Master HD Link
Originally posted by Gamma V
Originally posted by MiniPutin
I loved this hack. The levels are short and they have no unfair mechanics, so they are enjoyable. The graphics are nice and the music fits with a few exceptions. The new enemies are simple but effective (loved the piranha that flies, shoots and hides), same as the mechanics. Overall it is a very fun hack from start to end that doesn't go too crazy about new things and doesn't require insane levels of skills, which I appreciate in these savage kaizo times.

5/5!

Thanks, dude! I definitely agree that Kaizo seems to have taken over the site. It was never my thing. I don't make Kaizo, and I definitely don't play Kaizo. I have a little catchphrase. "Kaizo is for Decepticons!"

😂😂 Great catchphrase Gamma V, I really hate Kaizo Hacks especially because everywhere I look on this site I’m always seeing Kaizo. I would never play a Kaizo Hack ever in a million years. This Hack of yours super amazing to play best Rom Hack I have ever played really love the music choices especially great choice in music there. Really amazing level and map designs I even rated this Hack five stars as well because it was that very amazing to play like all of your other Rom Hacks. Really hope you come out with another really amazing Rom Hack like this one. Also when exactly are you going to finish Super Mario Outbreak or are you working on it still because it looks like a really great Hack and I’m really looking forward to playing the full Hack when its finished and finally comes out. Keep up the amazing work. #tb{:]}#ab{:)}. 10/10. #ab{:)}#tb{:]}.
Gamma V Author Link
Originally posted by MiniPutin
I loved this hack. The levels are short and they have no unfair mechanics, so they are enjoyable. The graphics are nice and the music fits with a few exceptions. The new enemies are simple but effective (loved the piranha that flies, shoots and hides), same as the mechanics. Overall it is a very fun hack from start to end that doesn't go too crazy about new things and doesn't require insane levels of skills, which I appreciate in these savage kaizo times.

5/5!

Thanks, dude! I definitely agree that Kaizo seems to have taken over the site. It was never my thing. I don't make Kaizo, and I definitely don't play Kaizo. I have a little catchphrase. "Kaizo is for Decepticons!"
MiniPutin Link
I loved this hack. The levels are short and they have no unfair mechanics, so they are enjoyable. The graphics are nice and the music fits with a few exceptions. The new enemies are simple but effective (loved the piranha that flies, shoots and hides), same as the mechanics. Overall it is a very fun hack from start to end that doesn't go too crazy about new things and doesn't require insane levels of skills, which I appreciate in these savage kaizo times.

5/5!
jimmy33 Link
is there another way downloading this rom?
jimmy33 Link
how do i download this rom
paidoseunenem Link
uma das melhores hacks que ja joguei
NINTENLUIGI Link
Cool.Wonderful #smw{;)}
bandicoot Link
Well, I finally finished playing this one, I was actually planning on playing for a long time but ended up busy.
SO Id like to leave some criticism,its not to attack you or the hack, I just hope thats this feedback helps you improve your future hacks.

So the thing is, while I was playing this hack I felt like it was being a bit way too formulaic in its design, the levels are well designed however we clearly see some very specific patterns with it:


- There's always 1 powerup between the start to the midway point, and then another between the midway to the end, independant of the challenge of the level and this pattern is rarely broken if the level is a bit longer, this can make some sections a bit frustrating since you can barely make mistakes.

- Bosses always takes 3 hits, independant if they are too easy or hard (the final boss for example was way too underwhelming because of this and the fact that it was always Bowser&Boom boom over and over made it disapointing too)

- Most of secrets are found by just entering a random pipe around the level, some variety on how to find secrets would be cool.

- There is always only 1 secret entrance/pipe per level and it is most likely always a single screen sublevel to get a single dragon coin(why not reward the player with coins, powerups, 1ups according to the challenge that these rooms provides? also why not 2 or 3 of them in some levels)

- 1ups/stars are barely used, if ever(I dont remember finding a single 1up mushroom in this hack), which can make the player rely on the bonus game to get some extra lives, I know the hack uses autosave after every level, but some players just dont like losing time seeing the gameover screen every 5 tries. You dont need to make the 1ups too easy to get like in the NSMB games for example, but some of them would be enough.

-Still talking about 1ups/stars they could be very good risk vs rewards items due to their "way too helpful" nature you can put them in hard to reach locations and give the player a decision to make take the hard challenge and make the next section easier or dont take the challenge and let the enxt section be harder?

- Ghost houses/ghost based levels relies 90% of the time on P-switch puzzles that are way too overused(the only exception is the pyramid level with the totem heads, that was a fun challenging puzzle level), my biggest gripes with these levels however is when you take the wrong door and end up 2 rooms back or even at the start of the level sometimes, it gets really annoying and repetitive to lose this much progress, just taking the player to the start of the section he was is already good enough as a punishment.


Now this feedback is not to bash on you for the way you design the hack and its levels, its important to estabilish rules for ourselves when designing a level so they feel focused and memorable, but sometimes its okay to break these rules when they enhance the experience.

About the hack, even if it is a bit generic or formulaic in its design it still is fun and have great qualities, the music used is good and match greatly with the levels, exploring the map is fun, and it has some creative moments.
I give it a solid 4/5.
BonSplicer Link
Awesome hack! #smw{:TUP:}
SJW Link
Luigi time!!!!! #smw{:TUP:}
Retro Master HD Link
Replaying the Hack for the second time but this time I’m playing the updated version although I never really found anything wrong with the first version but this updated version is a lot more better than the first version. Well done Gamma V. #tb{:]}#ab{:D}#smw{:TUP:}#wario{:peace:}.
Koop the Koopa Link
It's...
Beautiful #smw{<3}
Reyreyhdz Link
When I play the 1st level I loved it already when I got to the last world and loved it even more 😂😂
TomsMostHammed Link
This hack has neat map design!
ClayCowan89 Link
This is one of my favorite ROM hacks ever!
Arash Link
In an age of transition where there are more kaizo hacks being uploaded than traditional hacks, this hack has done its part to stand out from the rest of the standard hacks released the year it was released.

I enjoyed Super Luigi Land from start to finish, and it felt like a complete game through and through. Most of this hack was a joy to play. The new mechanics introduced, such as Luigi's SSB fireballs, and the new jumping mechanics felt polished to a degree. It felt like the entire game was designed with these mechanics in mind, and I feel that is the mark of a good hack.

The only complaints I have is that World 4 (the desert world) felt weirdly designed (as if it was designed by someone else entirely), and that World 8 felt kinda anti-climatictic considering how short many of the levels were. The levels weren't bad in World 8, it's just they left me wanting more by the end of them due to how short in length they were; especially considering how late they were in the game. I don't blame the levels for running out of steam in World 8 however. Design fatigue is a thing, and I know having suffered it myself, it can affect the quality of the levels. This is also the reason why I never finished Legacy of Mario, my romhack that's just recently had its life support cut down.

Regardless, despite its minor flaws I pointed out, this was a solid hack on its own from beginning to end, and there's a reason why I voted it for best general hack of 2019 in Mosts 2019.
Deadlydiamond98 Link
love this hack
Retro Master HD Link
Definitely worth the long wait to play this Amazing SMW Hack. Best Graphics and Level and Map design ever. #smrpg{y}8>
WingCap Link
Cool, Nice sweet easy right amount difficulty hack to play for fun! I enjoyed it
rafaelfutbal Link
Thanks for this hack. 😀
Gamma V Author Link
Originally posted by apparatus
Cool! Where can I get the status bar and the title screen like that? :D

Check the Patches section for "Minimalist Status Bar" and "No Title Screen Movement."
apparatus Link
Cool! Where can I get the status bar and the title screen like that? :D
peppebd Link
good hack :)
Nyan Cat Link
#smw{:TUP:}
 Atari2.0 Link
A nice easy hack, fun to play over the span of 4/5 days.
A note on updates thought. Since we don't have a proper rule that prevents small updates being made we usually rely on common sense from the creator part on not updating their hack a bunch of times. Usually if it happens with smaller hacks it's fine and I personally don't mind it at all. However, since this hack has a pretty sizeable exit count and it's a pretty big undertaking as a moderator, I'm gonna ask to slow down with the very small updates. For example, this update only has a couple of fixes in a hack that's 108 exits long (and doesn't even fix a pretty important thing pointed out by Eevee in the previous moderation :
Originally posted by Eevee
I noticed an issue in Walnut Woods 3, where it seems that if you get those dragon coins out of sequence you can completely screw yourself out of the secret exit. I didn't have this in the other (A) levels but you might wanna check that just in case, and see if there's anything you can do about it. This went unnoticed in the previous version, so out of fairness I have still accepted, however, I'd look into it asap.
). If you ever update this again, please make sure that the update is actually big enough to warrant a re-submission. With that said, the hack was nice and it was a pleasure to play, hope to see more from you in the future.
Miles Tails Power Link
cool!#smw{:TUP:}
TreyPlaysYT Link
gg
The Lucifer of Gaming From older version: Super Luigi Land Link
It's an awesome game considering the amount of exits and all! I love how you're able to put the ability to Wall Jump!
Spaghetto From older version: Super Luigi Land Link
Really enjoyed this so far! Gameplay: https://www.youtube.com/watch?v=gCtf6EwtlFk
Irondill From older version: Super Luigi Land Link
This game was alot of fun. Some of the level were a bit bland but it was to be expected considering the ammount of exit. I went into it looking for something to just plow trough fast and i was served.
PkmnTrainerElio From older version: Super Luigi Land Link
Great game
Gamma V Author From older version: Super Luigi Land Link
@Eevee I probably should've made all the coins in those levels the sprite version that spawns the key when you get them all.
 Eevee From older version: Super Luigi Land Link
I noticed an issue in Walnut Woods 3, where it seems that if you get those dragon coins out of sequence you can completely screw yourself out of the secret exit. I didn't have this in the other (A) levels but you might wanna check that just in case, and see if there's anything you can do about it. This went unnoticed in the previous version, so out of fairness I have still accepted, however, I'd look into it asap.
niko From older version: Super Luigi Land Link
You're right, but even casuals whould like some Variation in design.
Still, i can understand when People like this Hack. But for me personally, it offers nothing.



edit: changed rating to 2/5.

there's still alot of effort and love put into this hack.

even if i personally don't like it, 1/5 might be too harsh, i agree with 7 Up.
7 up From older version: Super Luigi Land Link
I agree everybody has right to their own opinion, but 1 star? Really? I think this is a kind of design that some peeps actually love. Nothing really overwhelming, but on the other hand, this kind of design is friendly for casual players. Anyone who hasn't played a classic hack in a while, might be pleased.
niko From older version: Super Luigi Land Link
If you've seen one, you've seen them all.

As always, good music, graphics and polish (i guess), but in terms of level design it's just boring.

Nothing you havn't seen, and imo not worth to play.

No creative, innoative setups at all, just plain run & jump without any variation.

1/5
Anotador0 From older version: Super Luigi Land Link
When I'm in the bonus room I can't choose the shell and I have to restart, help!
Gamma V Author From older version: Super Luigi Land Link
@Noob: An LPer found an error that the beta testers missed, so I had to fix it.
@Danielsonic 87: It's an update. This has been out since August.
Noob From older version: Super Luigi Land Link
What's new here? I don't know why this resubmit with an already moderate hack#w{:s}
Danielsonic 87 From older version: Super Luigi Land Link
FINALLY IS RELEASED!!! I Waiting for this soooooo much!!^ Congratulations^^
edwinmusic From older version: Super Luigi Land Link
Gamma V, you are one of the best! I've always been attentive to your hacks, I see this could be your last hack! We hope that the moments are not so and when you want to do another hack we give you all the courage possible! Greetings from Venezuela!
Necro_Mantis From older version: Super Luigi Land Link
There seems to be a glitch in Flora Field 3 where getting the A coins out of order will result in the key not spawning, thereby rendering the secret exit permanently inaccessible. While I am not far yet, I have a suspicion that any level with this gimmick will have the same issue.
Construct101 From older version: Super Luigi Land Link
I always enjoy ur games. I like that u gave Luigi the straight fire. It keeps Luigi feeln like Luigi. I hope u can continue to do great work.

4/5
Gamma V Author From older version: Super Luigi Land Link
@The Morganah: I haven't even been motivated to hack much lately, so this COULD be my last hack.
TheMorganah From older version: Super Luigi Land Link
Honestly, I appreciate that you are trying to do something different from your other hacks, but as someone who has played
since your first hack, i believe that Super Luigi Land could have been better. I realized something was wrong when you started
hiding enemies like Boomerang Bros behind foreground, using Layer 3 to confuse the player's vision and... what was that "battle"
against fake Bowser with P-switch, lol. You're better than that, girl!

I like you work, really, but i can't say this is your best hack.
Try don't rush your games anymore, ok? Here my 3/5 stars.
NatsuFireball From older version: Super Luigi Land Link
I really love this hack, you made an awesome work with all these 108 exits =]

Levels are creative, with wonderful palettes, and the ASM hacks used are fun, especially the enemies, with clever fresh new ideas such as the lotus hammer thrower !

The little points of complaint I might have are :

- straight fireballs : it may be a personal felling, but I find this ability pretty hard to use and not so natural.

- the hitting system with reserve item : I am not sure to have completely understood how it works... Does it preserve your current item when your are hit by switching, at the time of the hit, with the one present in reserve box and then taking the effective hit ? I find it a bit complicated ^^

- the use of A coins is surely a very nice thing. They are very fun to collect with all these ASM hidden places ! I only find a bit sad that you didn't put a counter keeping track of them on the OW, it would have been awesome to use this with some reward system for completionists, given the fact that the A coins quest in this game totally fits that.

As to mention with A coins, there is a problem in Koopa Krater 3 : if you collect them the normal way by starting from the beginning of the level, the fourth coin despawns after you enter the pipe passed the midway point. To collect them all, you have to start the level at midway point, then backtrack collect the first 3, then go into the pipe. This time, the 4th coin will be there.

9/10(5 stars) Thank you for this awesome work, I took great pleasure playing your game =]
FatalPepper66 From older version: Super Luigi Land Link
Great job! Greatest game!
Foranty From older version: Super Luigi Land Link
Levels are uninspired, bland, forgettable and don't really utilize their concepts. You can skip huge chunks of the level and recover from jumping into pits removing most of the challenge due to walljump.

An improvement would be to add the asm that allows you to move the HUD to the bottom and completely hide it because certain levels are vertical you do want that extra screen estate.

For this review I've played up to Sugar Snowfield (World 7-1). Bosses are recycled without any additional difficulty despite being placed later in the game. I've skipped some ghost houses as they were just trial and error instead of actual puzzle based. The solution of trying every thing does not qualify as fun or interesting in my opinion. In Sesame Fortress layer2 is solely used to make you wait. There's no challenging jumps or timing it literally just prevents you from walking to the right. The enemy placement is also not very motivating.

This hack gets a 4/10 due to lack or original ideas or application of them. There doesn't seem to be any talent or care put into the level design, enemy placement or anything that would make for an otherwise good hack.
Gamma V Author From older version: Super Luigi Land Link
Originally posted by masalino
How can i play this game?

You need to download a SNES emulator and a Super Mario World ROM. I can't tell you where to find the latter.
masalino From older version: Super Luigi Land Link
How can i play this game?
Darknubs From older version: Super Luigi Land Link
great game very fun
 BeeKaay From older version: Super Luigi Land Link
A well-made chocolate hack with a good amount of variety. I would recommend it to newer players who want to familiarize themselves with some of the custom gimmicks found in SMW hacks.
Vellidragon From older version: Super Luigi Land Link
The dragon coin exit on Flora Fields 3 had me stumped on what to do after collecting the coins until I discovered that you have to collect the one by the keyhole last or you simply don't get a key. Worse yet, the coins don't respawn, which led me to believe that the trigger of having all the dragon coins was still active (it's not) and waste more time looking for a key that never existed and couldn't be gotten anymore without resetting the game.

It's a nice hack so far otherwise, but that mechanic feels super bad the way it's implemented right now.
kmc3 From older version: Super Luigi Land Link
I put this on my hacked 3DS. This hack is really good!
Gamma V Author From older version: Super Luigi Land Link
@Green Jerry Sorry about that.
Green Jerry From older version: Super Luigi Land Link
I ripped the background that's on screenshot 12, but my name isn't on the credits file!
marcuse From older version: Super Luigi Land Link
i made an account to say this hack is awesome and rate it a 5, keep it up Gamma!
Noob From older version: Super Luigi Land Link
Parabéns pelo ótimo trabalho. Agora com a atualização , o Switch Palace Azul funciona Perfeitamente.
Gamma V Author From older version: Super Luigi Land Link
@idrinkgrapesoda Thanks for pointing that out. I fixed it and updated the submission.
Idrinkgrapesoda From older version: Super Luigi Land Link
Almost 100%'d it, but I ran into an issue in Cocoa Secret, right before entering the blue switch palace. Due to said graphical error, I couldn't even enter the pipe.

https://imgur.com/a/AJuarVr
joelcanciones From older version: Super Luigi Land Link
Originally posted by cydoniac
Do Ghost houses have 2 exits? I have searched so hard for the Coffee Ghost House secret exit but can't find it.


@cydoniac No they don't. I know because I've already gotten all 108 exits myself.
cydoniac From older version: Super Luigi Land Link
Do Ghost houses have 2 exits? I have searched so hard for the Coffee Ghost House secret exit but can't find it.
 BeeKaay From older version: Super Luigi Land Link
There's a list of changes from the initial version in the .zip file.
joelcanciones From older version: Super Luigi Land Link
@Gamma V

I'm almost sure tha tin Koopa Krater 3 and Koopa Krater 6 I'm almost sure is not possible to get a life from collecting 5 Yoshi Coins. Also when you get hit and you are Big Luigi the item you have in the item box at the top transforms into a mushroom and you loose the cape or flower you have. It would be good if you clould fix that.
Danielsonic 87 From older version: Super Luigi Land Link
Is this an update from previous version?
Dark Prince From older version: Super Luigi Land Link
what's new?
Gamma V Author From older version: Super Luigi Land Link
@joelcanciones You have to pull up the 1-tile-wide seaweed, some of which contains Koopa shells, which you can throw at certain yellow Lotuses.
joelcanciones From older version: Super Luigi Land Link
Originally posted by Triple P

In Coffee Ruins, it seems like there many missing A coins... Thanks in advance if you can fix this. Overall, so far it seems like a great hack like you always manage to make, Gamma V :)


Ther are no A coins missing. There are some things that doesn't look pickable with down + RUN but they are like the plants in the underwater level with the lotuses. And some of those plants are A coins or a shell that can be used to kill some lotus plants that in turn can give you A coins. Also in the pirate ship level little barrels ar pickable with DOWN + run
 Triple P From older version: Super Luigi Land Link

In Coffee Ruins, it seems like there many missing A coins... Thanks in advance if you can fix this. Overall, so far it seems like a great hack like you always manage to make, Gamma V :)
Bencehun12 From older version: Super Luigi Land Link
I have waited for so long for this hack and finally it came out! I really enjoyed, It's a really amazing hack!
joelcanciones From older version: Super Luigi Land Link
@Gamma V Good hack!! But when you get hit while being Big and having a fire flower in the top box and you are big without a power fire flower in the top box transforms into a mushroom for some reason. I'm not sure if this happens always or not but it has happened to me at least twice. It would be good if you could fix that. Thanks either way for this hack. I'm liking it so far.

Edit: I've just realize that this problem always happen. Thanks in advance if you can fix this.
ForthRightMC From older version: Super Luigi Land Link
Hey Gamma V I'm glad that the hack has finally been accepted, but I have one word to say: you forgot to insert my name in Testers credits because I tested it alongside NeoBonobo and other users (or so I think), I will be grateful if this will be fixed.
niko From older version: Super Luigi Land Link
Originally posted by Alcazar
As one said in another hack: You can depend on the author for a good qualitative hack.
Also the worlds that are used (plain,desert,mountain etc.) #tb{^^}

niko: cant see something wrong. imho dragon coins can be obtained once per "play". so you would have to reset the game or load a save state prior that level to make them reappear.


that's how they work normally, yes. But when you force the player to obtain them to get a secret exit, you should not feel lost for dying after getting all of them. Maybe placing the keyhole and key in the beginning of the level after reentering it, if you died with all dragon coins.

Just my view tho. I, as a player felt lost and did not know what to do in that situation.

Maybe just me, maybe it's fine as you said.
Alcazar From older version: Super Luigi Land Link
As one said in another hack: You can depend on the author for a good qualitative hack.
Also the worlds that are used (plain,desert,mountain etc.) #tb{^^}

niko: cant see something wrong. imho dragon coins can be obtained once per "play". so you would have to reset the game or load a save state prior that level to make them reappear.
KOOL KC From older version: Super Luigi Land Link
Noice hack#smrpg{y}q
Diego Kaizo From older version: Super Luigi Land Link
encontrei 106 exits
niko From older version: Super Luigi Land Link
In Walnus Woods 3 i needed to collect all Dragon Coins in order to get to the secret exit. Sadly i died after collecting them and now there are no dragon coins in the level and the key can never spawn again.

Either i'm stupid or this hack is so poorly tested you can destroy a secret exit THAT easily.
peppebd From older version: Super Luigi Land Link
Great!
Dark Prince From older version: Super Luigi Land Link
3good5beingaccepted
Zavok From older version: Super Luigi Land Link
good hack ;)
Diego Kaizo From older version: Super Luigi Land Link
lets play ;)