Name: | Intro Logo |
Author: | Roy |
Added: | |
Version History: | View |
Tool: | Asar |
Requires Free Space: | Yes |
Bug Fix: | No |
Featured: | No |
Description: | Since people should stay away from d4s's HDMA kit (there are many better ways of installing HDMA into your hack), but some of them still like the intro HDMA + Nintendo logo, I made it in patch form. This patch simply makes a Nintendo logo appear at load-up, with the respective HDMA gradient. The patch is relatively customizable. No credit necessary. |
Tags: | lorom nintendo presents sa-1 |
Comments: | 16 (jump to comments) |
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5.07 KiB | 544 downloads
Comments (16)
I'd need some backup testing on this, if anyone has the time (Its totally likely I screwed something up, knowing me), but you might want to be careful if you're looking into this!
WHAT?!?
P.S i'm likely to use in one of my hacksNot only did it not work on my hack, but that hack is cancelled.resetting after game loading GFX17 on a normal level makes the logo look like this:
Dont insert the graphics. The Nintendo Logo goes in the main folder
i didn't do so
resetting after game loading GFX17 on a normal level makes the logo look like this:
Dont insert the graphics. The Nintendo Logo goes in the main folder
resetting after game loading GFX17 on a normal level makes the logo look like this:
- ZMZ 1.08;
- SNES9x 1.60;
- bsnes-plus v073+3.
It works fine on all the test cases above, except if the code is run in bsnes accuracy-mode (lorom included) - I should note that it works in bnes-plus in normal mode. Cross-referencing the new code with the older one yields the same thing, only with the necessary ROM conversions, so I can conclude that this particular issue involving bsnes-accuracy already existed prior to this update, so I'll not consider this glitch situation as a removal reason. An update concerning this should be considered, though.
update to SA-1