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Mario: The Curse of King Boo

Super Mario World Hacks → Mario: The Curse of King Boo

Submission Details

Name: Mario: The Curse of King Boo
Author: Parahax
Added:
Demo: No
Hall of Fame: No
Length: 35 exit(s)
Type: Kaizo: Intermediate
Description: This is a vanilla hack with some Kaizo-style gameplay, but designed to be easier than most Kaizo games. Still a good challenge but not completely unforgiving. Also a good game for new players as all the tricks and gimmicks used in the game are taught to the player.

Designed around a narrative with some cryptic puzzles sprinkled in so look out for clues!

Uses custom music, retry system, and unlimited lives.
Inspired by Grand Poo World 1 and 2
Tags: puzzle story vanilla
Comments: 19 (jump to comments)
Rating:
4.2 (6 ratings)
No rating
Download 215.22 KiB | 2,805 downloads

Screenshots

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Comments (19)

VolleytheBall Link
I'm just started playing kaizo and finished this hack today, 100%. It's my 4th after super moo world, robfather world and climb the tower. I really enjoyed this hack. Beginner friendly i would say. Thank you!
NintenPat Link
I am stuck in the Drunken Tower how to get through?
fezfan Link
in the level "cretaceous oasis" you can yoshi ditch on the right of the screen instead of going into the first pipe. Then you can run to the right all the way to a convieniently placed hole above the goal, skipping the level. Is this intended?
 Linkdeadx2 Link
Strange but enjoyable hack. Levels are fairly short which helps with finding clues and makes it easier for people to get into.

Most people already pointed out a lot of the problems I faced when playing but I still am confused about one thing.

Puzzle Spoiler:
Is the coin count in Cinnamon Island correct? There are 10 coins but the answer to the puzzle was 12.



JamesD28 Link
Lovely hack, even the most frustrating levels were enjoyable to grind. This is the second Kaizo I've completed so I'm still an amateur kaizo player, but every level was reasonable to complete after enough practice, and was very rewarding on the harder levels. Very fun overall.

It seems that a few people are already talking about the issues with Fool's Grove, but one thing I noticed is that you can cheese the entire door system and fly from area to area by eating the blue koopa after collecting yoshi. Also the goalpost in the key exit room is supposed to be a troll exit I believe, but with the flying yoshi it is possible to complete the level exit animation and glitch the overworld.
 BeeKaay Link
Pretty well made, but has a few issues I'd like to see fixed in the update. I'll note that I didn't engage with any of the puzzles and just looked them up in Lunar Magic, but another player told me that they did attempt to solve them, gave up, and brute-forced them.

Major issues:

- You can swim under the first section of this room.
- You can jump and dismount Yoshi here to get over the tree and get the orb. If this is not intended, it's a break.
- This level could benefit from vertical free scrolling. As it is, unless you manipulate the camera carefully, you will be blind to the spikes slightly above the screen here and it is frustrating dying to them. Here is a global vertical free scroll patch, which you can enable on a per-level basis by setting "Vertical Scroll at Will" in Lunar Magic's "Change Properties in Header" options:

Code
org $00F878
db $80


- This level would likewise benefit from free vertical scrolling.
- This looks like an oversight. It looks like you're supposed to spit the yellow shell through the red switch blocks, then ditch Yoshi. However,
you can just land Yoshi above, bring the shell down, and kick it. Doing this allows you to bring the Yoshi from the first room into the second room, which makes the second room a lot easier.
- This sublevel would likewise benefit from free vertical scrolling.

Minor issues:

- Kaizo hacks tend to use blue coins to signify spin jump these days, so you may want to consider changing from green coins to blue coins if you'd like to be consistent with them. I saw a few blue coins in the hack but I'm not sure what they meant.
- It's possible to get baby Yoshi to eat the red Koopa above the screen here, but the red Koopa is invisible so this is annoying. I'm not sure if the intended solution is to eat the red Koopa earlier, while it's visible, but it might be good to move it down so it can be seen here.
- It's a little confusing that these platforms are semi-solid while using tiles which are used for solid platforms.
- Cutoff:
- https://imgur.com/IbsrxaP
- https://imgur.com/xoezjB8
- https://imgur.com/1mOw1WL
- https://imgur.com/mM1Y028
- https://imgur.com/ZzvFmBL
Parahax Author Link
Originally posted by obersteiner86
no he means you can jump between some trees and get softlocket



ther are orther places like this.


Thanks, yeah I was completely forgetting about the ceiling when designing that level lol. I made the fixes and will update the hack once its done being moderated.
Parahax Author Link
Originally posted by Noob
Wow, a certain person there gave 3/5 for this hack? I do not understand why.
yes, there are some softlocks for a few levels, but these are easy fixes to solve ... what matters most is precisely whether events occur synchronously. I spent all the hack, no problem with the softlock and the grade I give you anyway is 5/5. Great job and keep hacking like that.



Thanks I appreciate the score and play-through. Yes, you have to go out of your way to get softlocked in Fool's Grove but I'm glad he pointed them out as I wasn't thinking about the ceiling when designing that level. I did fix those issues especially since that level forces you to wander around and explore, many people who play it might stumble upon the soft locks. It also allows you to cheese the orb which was designed with the intent that you would need flying Yoshi to get it.

Of course, this hack just went under moderation, but I will upload the edits after, which fixes the softlocks in Fools Grove and patches the gap / fixes the hitbox of the ceiling tiles in Cretaceous Oasis
Noob Link
Wow, a certain person there gave 3/5 for this hack? I do not understand why.
yes, there are some softlocks for a few levels, but these are easy fixes to solve ... what matters most is precisely whether events occur synchronously. I spent all the hack, no problem with the softlock and the grade I give you anyway is 5/5. Great job and keep hacking like that.

obersteiner86 Link
no he means you can jump between some trees and get softlocket



ther are orther places like this.
Parahax Author Link
Originally posted by faloppa
Very fun hack! as it was said before, in "Fool's Grove" you can get softlocked and in "Cretaceous Oasis" I think you did that gap at the end of the stage on purpose. Besides that, I find this hack pretty enjoyable :).

Originally posted by obersteiner86
Hmm how the hell you complett lvl 129 you can not bring the blue p-switch to the end,if i touch the goal the blue pswitch runs off and i die.

Is that "Stank Beach"? that level with the porcu-puffer? Yes, you can bring the P-switch to the end, remember that you can kick the P-switch upwards and then do a spin-jump on the porcu-puffer.


Thanks for the feedback, glad you found it fun. The Cretaceous oasis error seems straightforward enough but which part(s) of Fools Grove was a softlock?. There are some dead ends in that level but they should have at least had munchers or a door to go back to the main room. Maybe it’s something unrelated, I saw someone mention the goalpost which kills you very late in the fanfare, perhaps this could be the issue causing it? I never soft locked at that part tho or in that level at all so I’m just not aware of where it is or where to look.
Parahax Author Link
Originally posted by obersteiner86
ah yes missed that by the why ther are many why to cheese some lvl's.Fool's Grove ha ha frist played and get the orb on frist play(you mean the goal(softlock?)


There are 2 exits in Fool’s Grove and they can be gotten in any order, this was intended to be a choice which way you want to go first. In fact I actually expected most players to get the orb first, despite the fact that it leads to world 6. So that’s actually completely intentional.
Parahax Author Link
[EDIT] I understand what you meant by the issue in 36 chambers, Like I said there is a way to know exactly which door to go through as there are clues to the sequence in other levels (the anagrams in the text box are clues to their locations). I could set the timer to 0 but this would allow someone to eventually reach the end through mere trial and error which was not the intention. Although solving it via trial and error is such a time consuming punishment I may set the clock to 0. I figured if it had a limit and you died to time, that would clue the player in that they can’t solve it with just trial and error and they should try something else (hence the text box clue by the 8th door)

Originally posted by Adriel_Isaque
Well. The hack is very good. Trolls are very creative, but there are still some errors that need to be corrected. In the "Fool's Grove" phase there are several softlocks. Already in "Cretaceous Oasis" there is a map16 error. After you feed and grow the Yoshi and you get the shell to fly, the top walls are not with the correct ACT which is 130, I don't know if it's purposeful, since at the very end there is a hole. I advise you to review this problem.
Speaking of the "36 Chambers" phase, the puzzle just in case, I just found the time too short, since almost every door leads you to the beginning of the phase or to the Level 19 troll. Haha.
I recommend you watch live on 9/17 on the YouTube channel: LiveStreamGames, so you can draw your own conclusions.
I will evaluate your hack with 3/5 as an incentive for you to correct these errors. Correct and let us know so that I can rate it again and maybe increase your rating.


Thanks for spotting those issues. I will have to check Fools Grove for the softlocks. What is the nature of the softlocks? Did you access an unintended area, are the doors broken etc? If it’s not easy to explain don’t worry I’ll look for them anyway.

As for Cretaceous, they are meant to act as cement blocks idk if you were saying that they WERE acting as 130 or they WEREN’T but they are supposed to be 130. I’m guessing I didnt cover the whole ceiling based on the comments. If they are not acting as 130 I need to fix that. That ceiling is to prevent players from cheesing over the top with flying Yoshi.

As for 36 Chambers, there are specific doors to enter. The message box gives you anagrams to tell you where to find the clues that give the correct order. Sorry not sure what you were referring to regarding that level but maybe that explaination helps get across the intent. Thanks again for finding these issues I will correct them and keep you updated.
obersteiner86 Link
ah yes missed that by the why ther are many why to cheese some lvl's.Fool's Grove ha ha frist played and get the orb on frist play(you mean the goal(softlock?)
faloppa Link
Very fun hack! as it was said before, in "Fool's Grove" you can get softlocked and in "Cretaceous Oasis" I think you did that gap at the end of the stage on purpose. Besides that, I find this hack pretty enjoyable :).

Originally posted by obersteiner86
Hmm how the hell you complett lvl 129 you can not bring the blue p-switch to the end,if i touch the goal the blue pswitch runs off and i die.

Is that "Stank Beach"? that level with the porcu-puffer? Yes, you can bring the P-switch to the end, remember that you can kick the P-switch upwards and then do a spin-jump on the porcu-puffer.
obersteiner86 Link
Hmm how the hell you complett lvl 129 you can not bring the blue p-switch to the end,if i touch the goal the blue pswitch runs off and i die.
Adriel_Isaque Link
Well. The hack is very good. Trolls are very creative, but there are still some errors that need to be corrected. In the "Fool's Grove" phase there are several softlocks. Already in "Cretaceous Oasis" there is a map16 error. After you feed and grow the Yoshi and you get the shell to fly, the top walls are not with the correct ACT which is 130, I don't know if it's purposeful, since at the very end there is a hole. I advise you to review this problem.
Speaking of the "36 Chambers" phase, the puzzle just in case, I just found the time too short, since almost every door leads you to the beginning of the phase or to the Level 19 troll. Haha.
I recommend you watch live on 9/17 on the YouTube channel: LiveStreamGames, so you can draw your own conclusions.
I will evaluate your hack with 3/5 as an incentive for you to correct these errors. Correct and let us know so that I can rate it again and maybe increase your rating.
Parahax Author Link
Originally posted by miner50
It's still kaizo so I suggest you change the difficulty to kaizo:light. If you plan to make a hard kaizo hack just change it to kaizo:hard

Yeah I was actually torn between the two I will change it back. I did initially have it as Kaizo:light just simply for the gameplay style but felt it was easy, but it probably is more fair to label Kaizo:Light
miner50 Link
It's still kaizo so I suggest you change the difficulty to kaizo:light. If you plan to make a hard kaizo hack just change it to kaizo:hard