Language…
17 users online:  AmperSam, asterkafton, ClaireChan, DanMario24YT, Everest, Gamet2004, h4shcat, Hayashi Neru, Jaiden, LightAligns, MorrieTheMagpie, Rhubarb44230,  Segment1Zone2, ShadowMistressYuko, signature_steve, simon.caio,  zuccha - Guests: 253 - Bots: 349
Users: 64,795 (2,378 active)
Latest user: mathew

48x16 Question Mark Block v1.4

SMW Blocks → 48x16 Question Mark Block v1.4

Submission Details

Name: 48x16 Question Mark Block v1.4
Author: ShadowMistressYuko
Added:
Version History: View
Act As: 130
Includes GFX: Yes
Description: This block is a larger question mark block. It contains two coins an an item.

Includes SMW, SMB1, and SMB3 style graphics.

Changelog:
2019/08/07 v1.4
- Fixed effect routine.
- Modified map16.

2019/07/07 v1.3
- Remove 0152 flag.
- Added custom sprite support.
- Added sprite limit handling.

2019/04/07 v1.2
- Modified file.

2019/03/30 v1.1
- Fixed corner of block.
- Filesize reduction.
Tags: 48x16 lorom question block sa-1
Comments: 8 (jump to comments)
Rating:
5.0 (1 rating)
No rating
Download 24.67 KiB | 618 downloads

Screenshots

View all

Comments (8)

ELKIRA Link
Is it compatible with the LX5 powerup patch? I don't understand exactly why it generates the normal sprites for me in the form of an error
KaidenThelens Link
Great! 10/10! #smw{:TUP:}
Koop the Koopa Link
Holy.
 Major Flare Link
Tested with: GPS 1.4.1, PIXI 1.2.10, SA-1 1.32, LM 3.04 and ZMZ 1.08.

Accepted; however, corrected some list.txt file names.
 Thomas From older version: 48x16 Question Mark Block v1.3 Link
Works as advertised; had to edit a couple addresses for SA-1, though. Custom sprite support is appreciated, and the sprite limit handling helps.

Tested with: Lunar Magic v3.04, bsnes+ v05rc1, GPS 1.4.1, PIXI 1.2.10, SA-1 1.32

Worth noting that there is a minor issue that the bounce sprite after hitting the block takes a frame to appear, resulting in the block disappearing for a frame when hit. Also, although you can turn the block into coins with a blue P-switch, collecting only part of the block before the switch ends results in the block appearing cut off. These aren't major issues though (and also are probably not easily fixable), and the blocks work fine otherwise.
zacmario From older version: 48x16 Question Mark Block v1.2 Link
sweet im gonna use this, glad to see a working version finally!
AuraDee From older version: 48x16 Question Mark Block v1.2 Link
Tested with:
GPS v1.4.1, PIXI v1.2.9, SA-1 Pack v1.31, Snes9x v1.55

Quite the neat block. Added a missing !addr to the sound effect address.
CalHal From older version: 48x16 Question Mark Block v1.2 Link
The Screenshot look like you used the LMPuny's Files, but I loved it a lo lot. This remind me of this video.