Name: | Jigoku Mario World Remastered |
Author: | Nowieso |
Added: | |
Version History: | View |
Demo: | No |
Hall of Fame: | No |
Length: | 24 exit(s) |
Type: | Kaizo: Intermediate |
Description: | Jigoku Mario World is my first Kaizo Hack and my second SMW ROMHack. This hack is based around doing cool tricks mixed with tight platforming sections. It features 4 different speedrun categories. There are not many tiles to add nice aesthetics to a vanilla hack, but I feel like I used every available tile to make the levels look good which creates a certain atmosphere. This hack includes: -Instant Retry -Spinjump Indicators to make the levels more blind-friendly -new unique ways to troll the player, overall very fair level design -many different palettes to make each level look unique -blaming the world for saying my name wrong I hope that everyone playing this hack has an awesome time with it and that you can laugh about the trolls! REMASTERED Changes -added a SNES Classic compatible version -added autosave -added custom music -removed all Kaizo blocks -removed 4 exits -improved vertical camera -improved palettes -added QoL patches, for example: spinthrow and frame rule patches -removed jank setups -removed cutscenes and overworld events are faster now -removed some sections from some levels that were just annoying -removed a ton of useless indicators [SPIN], and improved old ones -removed a lot of cutoff -removed most RNG generators -removed some useless message blocks -removed some annoying trolls -removed some cheese -better secret exit hints -added translucent layer 2 v1.1 changes -Block Duplication Glitch is fixed -Flying with Yoshi is fixed to remove cheese in a level (sorry Linkdead) -Removed a lot of Spindicators and arrows that were confusing or unnecessary -Removed some bad placed Kaizo Blocks -Removed a wrong act-as 25 tile that did nothing -Better indication for the assisted shelldrop -Minor changes in the credits -Improved some message box texts -Fixed the bug where you were able to go through a wall -Removed a water cutoff -Fixed the bug that did not activate the turn block in a level |
Tags: | bosses traditional vanilla |
Comments: | 16 (jump to comments) |
Rating: |
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1.44 MiB | 2,624 downloads
Comments (16)
My main issues:
That being said I appreciate all the effort put into this hack. I think it's a great hack for players looking for something a bit tougher than intermediate difficulty.
lmao
It also plays really well on real hardware.
My Rating: 4.5/5
I think you went overboard on the SPIN indicators, IMO you don't need them for every jump... but it was nice to have on some of them. Speaking of spinning, a big section of the game all the levels were spin jumping on everything, which felt kind of repetitive to me.
There was a pretty huge difficulty spike on the last couple levels which might be a turn off to some.
Of course you know about the BIG cheese I found (no spoilers).
I'd say the spin indicators aren't necessary. First, it's inconsistant (sometimes it's not there when you have to spin), and also it visually doesn't blend at all into the levels.
Some new trolls, yes, maybe... also a lot of classic trolls that aren't trolls anymore because they are at every single midways/goal tape.
It can be quite repetitive sometimes. A lot of spin jumps, and a couple of themes used in a couple of levels, but not that big of a deal honestly.
I'd say it's a fine hack. Hard, but fine.
For the rest...is a great Kaizo hack^^I enjoyed the first level soooo much^^