Name: | Super Ryu World 2 |
Author: | Aguni_ |
Added: | |
Version History: | View |
Demo: | No |
Hall of Fame: | No |
Length: | 17 exit(s) |
Type: | Kaizo: Intermediate |
Description: | I'm sorry for updating this game so many times, this is the last time i swear. |
Tags: | exgfx glitch music variety |
Comments: | 36 (jump to comments) |
Rating: |
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671.52 KiB | 6,353 downloads
Comments (36)
I totally agree with you, I think the only feature I would add to the first version is the auto-retry feature.
I think there's a bug on the first secret level, in the first section where you throw the shell to the back and then bounce on it to reach a platform with 2 '?' boxes. Once I hit any of those two, the switch doesn't trigger.
Please see below image:
EDIT:
Seems like the switch doesn't always triggers:
My hands hurt
5/6 stars
too easy.
Most levels are much friendlier now (specially yoshi levels), though some levels (like "The Ford Focus" and "Silver Catastrophe") are still very difficult/tight. (lets be real here.. flying with yoshi through 2 tile gaps with munchers everywhere was janky as fk.. gladly thats not an issue anymore)
Its a very well made hack, and anyone will clearly see theres some real effort put on making this.
Though, I have to say i feel a bit unconfortable with some music and palette choices here (sometimes VERY contrasting, and the prevalence of orange/brown colors throughout the hack). I also think the excess of ornamental stuff can be sometimes detrimental to a high performance gaming. But this is very personal and some people might really love it.
Would still probably only recommend this to more experienced players / kaizo aficionados. Beginners would probably get frustrated very quickly.
This hack's been a blast, but it's also been still a bit too brutal in some parts due to some tight spots. I don't think it has changed one bit since the last version, but whatever. So as for the game itself, levels like Yoshi Olympics are a pain to figure out unless you have the switch blocks activated to make the game easier. I suggest you nerf the entire game a bit more to make it even more manageable (or don't change it if you feel the switch blocks are the ones that nerf the game). It's still fun otherwise, just with the unnecessary difficulty spike. I'll leave this as Kaizo: Light for now since the beginning still constitutes as that.
Other issues include this unnecessary tight spot, this almost glitched body, the lava that acts like tile 1F0, and the cutoff bushes in the bottom right corner. Also, why is this level slippery?
While the game has its unecessary tight parts theres a catch here.. Many of those places can be avoided by beating the special world, making the game much more manageble.
So its really up to the player taking the harder or easier route (If the player know about this). Fair.
Personally i would preffer the Switch blocks were dashed when inactive, so the player at least know it exists (and would be motivated to search for it), and would know how hes going to be helped by it.
This has the potencial for the (kaizo)hack of the year!