Language…
9 users online: Astrakitu, cletus_deletus, GRIMMKIN, HaruMKT, krizeth, monkey03297,  Nanako, playagmes169, qantuum - Guests: 258 - Bots: 372
Users: 64,795 (2,376 active)
Latest user: mathew

"Remembering" kaizo blocks

SMW Blocks → "Remembering" kaizo blocks

Submission Details

Name: "Remembering" kaizo blocks
Author: trillian
Added:
Act As: 25
Includes GFX: No
Description: These are kaizo blocks (aka invisible coin blocks) that, when hit once, will remember being hit and appear as outlined later. Requires UberASM tool.

Requested by MegaNerd14 on Discord.
Tags: lorom sa-1
Comments: 5 (jump to comments)
Rating:
0.0 (0 ratings)
No rating
Download 4.62 KiB | 362 downloads

Screenshots

Comments (5)

 Blind Devil Link
Tested with GPS v1.4.1, UberASMTool v1.4, SNES9x v1.58, in both normal and SA-1 ROMs.

Really nice usage of Conditional Map16 flags for that. By the way, I've removed the duplicated ASM files and also added an .mwl file with preconfigured Conditional Map16 blocks for ease of usage.
 MarioFanGamer Link
I remember that worldpeace made similar blocks in one of his KLDC levels.
nlxt Link
He doesn't show up after he dies or at least I don't show up.
BoxedApplePie Link
There should be a "Semi-troll" hack that does stuff like this.
Nadir Link
This is really cool.