Name: | Abyssal Fish |
Author: | Darolac |
Added: | |
Version History: | View |
Tool: | PIXI |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | Yes |
Description: | This fish moves casually in a zig-zag manner in a set pattern (big horizontal step with some upward speed, big upward step with some horizontal speed, big horizontal step with some downward speed, big downward step with some horizontal speed). Check the readme file for customisation options. |
Tags: | enemy fish lorom sa-1 water |
Comments: | 9 (jump to comments) |
Rating: |
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4.94 KiB | 675 downloads
Comments (9)
Works fine. Thanks for the conversion!
No, I came up with the concept and did the pixel art myself.
Thanks for the advise
I also noticed a little bit on insufficient coding in GFX routine - you clear $02 but never use it. You can also put Tilemaptail,y right before PLY, instead of storing it to $0C, since Y isn't changed after this point. Lastly I noticed that tail tile sometimes can change when freeze flag is set.
This is... an interesting sprite. Defenitely should be used with something with simple pattern, like cheep-cheeps or blurps. I find it kinda weird that it doesn't immediately change it's direction when it touches ground/ceiling, instead hugging it. For suggestions make extra bit make it start moving down on spawn.
Added SA-1 tag.