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BRMVR

Super Mario World Hacks → BRMVR

Submission Details

Name: BRMVR
Author: Enan63
Added:
Version History: View
Demo: Yes
Hall of Fame: No
Length: 23 exit(s)
Type: Standard: Normal
Description: Hello there. Welcome to the 2nd demo of BRMVR. You can play up to World 1 to World 3 anyways, have fun!
Special thanks to N450 for beta testing this hack!
Tags: asm bosses exgfx hdma music traditional
Comments: 10 (jump to comments)
Rating:
5.0 (1 rating)
No rating
Download 343.98 KiB | 1,189 downloads

Screenshots

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Comments (10)

filiplold Link
#smrpg{y}
balloonfox101 Link
Cool hack, but is it gonna be finished at some point?
Nikku4211 Link
I'm playing this on a RetroDuo, so...

Anyways, this hack is overall, okay I guess.

  There is one big issue with the first boss. It slows down when there are at least 3 or 4 balls on screen. And since there doesn't seem to be a limit on how many balls can be on screen aside from the normal SMW OAM limit, it can potentially slow down to a point where it is unplayable.

  As for that Dark Pyramid level, this is an issue I keep seeing a lot in SMW hacks. Stop applying HDMA gradients to the foreground and sprites. I don't care if it looks cool, because it affects gameplay. It makes sprites in certain positions hard to see for the player, and it can make much more blind jump situations than normal. Especially with the weird way SMW handles vertical scrolling. If you want to convey some sort of dark effect, apply it only to the backgrounds. At least don't make it harder for the player, especially since this level doesn't seem designed with the gradient in mind from the start.
 Atari2.0 Link
This hack is pretty nice, graphics are well done, levels are mostly easy, there are lots of powerups. Level design is pretty linear so I would recommend to mix it up a bit.
However there's this issue which you didn't fix, I even pointed it out in my comment under the previous demo:
Originally posted by Atari2.0
this flicker that occurs when the save prompt appears on the overworld

That needs to fixed. If the next demo you submit still has the issue, I'm not gonna accept it until it gets fixed. I let it go past twice already.
BoxedApplePie From older version: BRMVR Demo Link
Originally posted by Atari2.0
this flicker that occurs when the save prompt appears on the overworld

That looks... literally haunted.
Enan63 Author From older version: BRMVR Demo Link
Originally posted by yygdrasil
nice hack

Thanks for the nice comment!
 Atari2.0 From older version: BRMVR Demo Link
So, I'm accepting this. It has a couple of issues namely this flicker that occurs when the save prompt appears on the overworld, it doesn't impact gameplay and doesn't cause any crashes so it's fine and this softlock which I'm gonna let pass cause it's really hard to get in (you need to do a shelljump), so 99% of the people aren't gonna end up in it.
Try to fix both of the things I pointed out, make sure to add ceilings to your levels and close every gap to prevent the player from going on the top. There are also a couple of english errors in the cutscenes: "mario has just beated" should be "mario has just beaten" and "witch is freezing over there!" should be "it's freezing over there" or something similar.
Everything else in the hack is fine, level design is good and slightly challenging at times, graphics are clean and levels are fun.
yygdrasil From older version: BRMVR Demo Link
nice hack
Enan63 Author From older version: BRMVR Demo Link
Originally posted by OEOTeam
I can play this hack and upload it to my Youtube channel. Very nice hack!!!

Thanks! that means so much for me! #smw{^_^}
OEO6 From older version: BRMVR Demo Link
I can play this hack and upload it to my Youtube channel. Very nice hack!!!