Name: | Super Mario: Daisy's Kidnapping |
Author: | Tahixham |
Added: | |
Demo: | Yes |
Hall of Fame: | No |
Length: | 32 exit(s) |
Type: | Standard: Normal |
Description: | Super Mario - Daisy's Kidnapping is my first hack in a good few years, and it's been even longer since I've made a hack that I've actually made progress on! This demo gives you the first four worlds of the hack. I'm not one who likes to release demos (because spoilers), but this is a project I want to get right and I feel releasing one at the mid-point in development is a good way to go about that. It perfectly times with C3, too! Mario and Luigi have been invited for afternoon tea at Peach's Castle with herself and Daisy. However, when the brother's arrive, Daisy is kidnapped by Bowser and takes all the power stars! Mario must save the kingdom by getting the power stars back from the Koopalings to power their ship across the Lava Seas to save Princess Daisy. This hack is based around mostly Super Mario All-Stars graphics (mainly SMB3, but with light sprinkles of SMB1 and SMB2) but also features a good amount of other, well fitting custom tilesets from various sources. It properly implements abilities from modern Mario games, such as wall kicking and ground pounding, a load of unique custom sprites specifically coded for the hack and of course, plenty of powerups to keep you entertained. The hack also has it's own custom bosses, and you can defeat four of the Koopalings (Larry, Morton, Wendy and Iggy) in this demo, as well as face off against Boom Boom and Pom Pom. I hope you enjoy playing! Be sure to follow the works in progress thread for more updates soon! Minor Bugs to be Aware Of These are just a few minor issues I was unable to fix before releasing the demo at C3. "I'll fix it later" is a good excuse. - There's a few issues with v-blank overflowing, it's minor so please ignore. Doesn't happen that often - maybe once per level? - Fade to overworld routine causes bottom corner of Mario to dissapear (due to an issue with an older version of the powerups patch) - When switching to Frog Mario, sometimes (rarely) a glitched frame is shown for a brief second (need to change graphics but couldn't, long story!) - Tide transparency is weird when Mario goes down pipes due to how level mode 0E works. Not my bug, blame Nintendo. |
Tags: | asm bosses exgfx hdma music powers traditional |
Comments: | 24 (jump to comments) |
Rating: |
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626.86 KiB | 5,577 downloads
Comments (24)
ok i know straight away why, that's an easy fix.
didn't know will look at.
i don't know what you mean by that, could you please elaborate?
thanks for reporting these though. they won't be fixed any time soon but i'll know for the full release/next demo.
in the last one, i mean that you have three items, and the three are dynamic, wich means one will recicle graphics in a place it should not.
ok i know straight away why, that's an easy fix.
didn't know will look at.
i don't know what you mean by that, could you please elaborate?
thanks for reporting these though. they won't be fixed any time soon but i'll know for the full release/next demo.
-you can freeze boom boom (but not pom pom??!?)
-you can still spin wall-jump, showing ugly frames in mario's place
-in the tower, i have 3 items, and the 3 are dynamic, glitching one of them.
Please fix those glitches, since the first one is major.
Nice work grants. Greetings
like idk how the gameplay can be nerdy tho
let's see if jona255 can make an SMW hack of his own that is better than this because of the negative comments he made earlier
Hater!